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beyond:beyondperformerconsole [2025/11/08 21:08] Lyra Letourneabeyond:beyondperformerconsole [2025/11/09 00:13] (current) – [Setup] Lyra Letournea
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 And one of the best parts is that it’s fundamentally just a midi controller. So, if you ever want to add your own macros, functions and tools to the controller you can do so just as you would with any midi device. Or if one function isn’t your jam, just swap it for something else! This simple fact of it being a midi controller also allows us to create future mappings as software evolves extending the life of this unit!  And one of the best parts is that it’s fundamentally just a midi controller. So, if you ever want to add your own macros, functions and tools to the controller you can do so just as you would with any midi device. Or if one function isn’t your jam, just swap it for something else! This simple fact of it being a midi controller also allows us to create future mappings as software evolves extending the life of this unit! 
 +
 +{{:beyond:performer_console_6.jpg?600|}}
  
 ===== Setup =====  ===== Setup ===== 
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 All of which will be downloadable on this page, and in the install. All of which will be downloadable on this page, and in the install.
  
-//Note: A powerful computer or laptop is recommended for all features and plugins to run smoothly but it’s not required, the biggest thing with this is for the color channels to update the workspace previews live, “preview all cues” needs to be enabled, with this off the controller can work with most standard show computers just fine.//+//Note: A powerful computer or laptop is recommended for all features and plugins to run smoothly but it’s not required, the biggest thing with this is for the color channels to update the workspace previews live, “preview all cues” needs to be enabled, as well the zone file is rather large and even if unused, all zones are processed each cycle. Most show computers should be able to handle this, but its important to note if you have a lower end PC. //
  
-===== Zone File ===== +==== Zone File ====
  
 This zone file is designed to be a very good default zone file for live shows. Broken down into 4 groups of 8 lasers, it can serve many setups very well. This zone file is designed to be a very good default zone file for live shows. Broken down into 4 groups of 8 lasers, it can serve many setups very well.
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 There are also “zero zones” if you need to saturate all 40 lasers in your setup, you can use the zero zones, labeled  There are also “zero zones” if you need to saturate all 40 lasers in your setup, you can use the zero zones, labeled 
  
- L0, R0+L0, R0
  
 These make the groups into 10 lasers each, which musically and mathematically stops working a lot for delays and offsets, but can be used to fully saturate the 40 laser max of BEYOND. I would recommend probably tieing these zones to another numbered zone, maybe L4, R4 with also to, or L1 R1. This will maintain all delays sufficiently. These make the groups into 10 lasers each, which musically and mathematically stops working a lot for delays and offsets, but can be used to fully saturate the 40 laser max of BEYOND. I would recommend probably tieing these zones to another numbered zone, maybe L4, R4 with also to, or L1 R1. This will maintain all delays sufficiently.
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 While the zone file was designed for 36 or 40 lasers, you can also still use the zone file for smaller numbers of lasers, so here are some recommendations for smaller amounts of lasers: While the zone file was designed for 36 or 40 lasers, you can also still use the zone file for smaller numbers of lasers, so here are some recommendations for smaller amounts of lasers:
  
- 2 Lasers: Set these to Group A L4, R4 +2 Lasers: Set these to Group A L4, R4 
- 4 Lasers: Set these to Group A, L3, L4, R4, R3 +4 Lasers: Set these to Group A, L3, L4, R4, R3 
- 8 Lasers: Saturate Group A +8 Lasers: Saturate Group A 
- 12 Lasers: Do group A L2, L3, L4, R4, R3, R2 and Group B L2, L3, L4, R4, R3, R2 +12 Lasers: Do group A L2, L3, L4, R4, R3, R2 and Group B L2, L3, L4, R4, R3, R2 
- 16 Lasers: Saturate Group A and Group B, or Middle 4 zones from all 4 Groups. +16 Lasers: Saturate Group A and Group B, or Middle 4 zones from all 4 Groups. 
- 24 Lasers Saturate Group A, B and C, or Separate into 6 middle zones from all 4 Groups+24 Lasers Saturate Group A, B and C, or Separate into 6 middle zones from all 4 Groups
  
 You can also use groups as separate zones for smaller numbers of lasers. You can also use groups as separate zones for smaller numbers of lasers.
  
- 8 Lasers: +8 Lasers: 
- Group A, Main Zone +Group A, Main Zone 
- Group B, Ceiling Zone +Group B, Ceiling Zone 
- Group C, DSE Zone +Group C, DSE Zone 
- Group D, AS Zone+Group D, AS Zone
  
 For purposes of built in delays, Groups A and D are seen as on top of each other, and Groups B and C are seen as split from side to side, on top of each other, reference the preview to see this. For purposes of built in delays, Groups A and D are seen as on top of each other, and Groups B and C are seen as split from side to side, on top of each other, reference the preview to see this.
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 We would recommend just keeping a copy of this zone file on your computer, and then starting every show with the default, or just building it show to show. Trying to maintain as many settings as possible to avoid compatibility issues. We would recommend just keeping a copy of this zone file on your computer, and then starting every show with the default, or just building it show to show. Trying to maintain as many settings as possible to avoid compatibility issues.
  
-===== Color Picker =====+ 
 +==== Color Picker ====
  
 The project that started this whole thing off was remapping the default content workspace to the first 1 Color channels. This enables users to change the color channels and update the entire workspace content to those colors, allowing recoloring of cues without removing the color pattern of a cue, generally an important aspect to its creative intent.  The project that started this whole thing off was remapping the default content workspace to the first 1 Color channels. This enables users to change the color channels and update the entire workspace content to those colors, allowing recoloring of cues without removing the color pattern of a cue, generally an important aspect to its creative intent. 
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 When recoloring the workspace, these were the rules used: When recoloring the workspace, these were the rules used:
  
-==== //“If a cue had white highlights before, that has been placed on color channel 1. Next colors have been then followed in order of appearance, and sometimes by volume. If a cue was a single color, it is mapped to color channel 1. In order to not make it to crazy, all of these only use the first 4 color channels, and codes in the color pickers have been provided to recolor all 4 at once. If there was a hue change effect in the cue, I left it. Very few, but a couple had 4 colors plus white, I maintained the white as predefined, then went color channels 1 to 4. Rainbow cues were maintained as rainbow cues. All color Quick FX were changed using the same strategy except rainbow effects.”// ====+//“If a cue had white highlights before, that has been placed on color channel 1. Next colors have been then followed in order of appearance, and sometimes by volume. If a cue was a single color, it is mapped to color channel 1. In order to not make it to crazy, all of these only use the first 4 color channels, and codes in the color pickers have been provided to recolor all 4 at once. If there was a hue change effect in the cue, I left it. Very few, but a couple had 4 colors plus white, I maintained the white as predefined, then went color channels 1 to 4. Rainbow cues were maintained as rainbow cues. All color Quick FX were changed using the same strategy except rainbow effects.”//
  
 Creatively, I have some recommendations for operating: Creatively, I have some recommendations for operating:
  
-=== //“When picking colors, you may just want to leave channel 1 on white, if you want the white plus color look. Probably best when selecting multiple colors to choose the "brightest" colors to the "darkest colors" in descending order from 1-4. As that is more likely to be closer to the original cues intent. You can make some color channels black if you want to add soft edges in places, whenever there is a gradient. Or chops for discrete etc. Leave it in "preview all cues" because you will want instant updates, better have a good CPU.”// ===+//“When picking colors, you may just want to leave channel 1 on white, if you want the white plus color look. Probably best when selecting multiple colors to choose the "brightest" colors to the "darkest colors" in descending order from 1-4. As that is more likely to be closer to the original cues intent. You can make some color channels black if you want to add soft edges in places, whenever there is a gradient. Or chops for discrete etc. Leave it in "preview all cues" because you will want instant updates, better have a good CPU.”//
  
 With this controller and original install, the color picker tool is “Mandatory” which means if you choose to load the magical color changing workspace, you are required to pick colors. BEYOND doesn’t currently have a way to store the original pallet, and then recolor to color channels, just forcing color channels, so you must use it.  With this controller and original install, the color picker tool is “Mandatory” which means if you choose to load the magical color changing workspace, you are required to pick colors. BEYOND doesn’t currently have a way to store the original pallet, and then recolor to color channels, just forcing color channels, so you must use it. 
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 Note: accuracy of selected colors depends on a proper color balance on your projectors. Note: accuracy of selected colors depends on a proper color balance on your projectors.
  
 +
 +==== Build in Delays ==== 
 +
 +By Default, the workspace files in the install and available for download use all 36 zones in Groups A-D in a symmetrical fashion Treating A and D as middle, And B and C as Left and right, total delay direction is 8 lasers outward in left and right. 
 +
 +This allows for the “cue time shift” (colored cyan in multiple places) parameter to create a symmetrical delay over the entire rig by default. The simplest way to use this is the scaled Cue time shift slider on the main live FX area which goes from 0 to .25 allowing for smooth delays. Above the slider, you have Cue time shift but for clock, so this will be the same but for clock based effects. And finally on layer 2 of the console, you will have buttons on the main grid, which are set values, from .01 to 4. With equal multiplications. 
 +
 +Also on the controller is “effect time shift” (colored green in multiple places) which are by default mapped to the Quick FX, and similarly to the cue time shift, we have beat on the slider, clock on the encoder, and on layer 2 on the main grid, green buttons that set these values from .01 to 4. 
 +
 +
 +==== Flips and Selection groups ====
 +
 +We have built different flip directions to create the left and right symmetry we all like to use. These are in orange on laser 2 in the main grid. By default, its best to leave your zones geometric correction to all negative, and then do flips live using the buttons on layer three. When the controller is first connected, the flips are set to symmetrical down the middle. We have other options like linear both directions, middle flipped both directions, every zone, every 2 zones and every 4 zones in and out. Play with them to learn them.  
 +
 +Delays and offset effects are very relevant to the selection order of the zones, so to create offset effects in different directions then just symmetrically we have multiple preset selection orders built. Things like symmetrical, linear, up down, left right, clockwise, and diagonal. For these selections, you will need to select the selection, then restart the cues for it to apply. 
 +
 +There are also Group selections in Magenta, for left, right, up, down and more. 
 +
 +
 +==== Individual Zone Selection ====
 +
 +On layer 3, on the smaller grid, you will also see buttons which correspond to each individual zones. 
 +
 +This enables you to select an exact group of lasers live, to apply content to. This can be done over and over utilizing multi cue to build large looks. You just need to press the red button to reset selection each time you select your lasers. The live selected lasers will show up in white. 
 +
 +This can be useful if you want to build a particular look quickly without having to select zones inside the workspace. And then could even be quick captured to store if you desire. 
 +
 +
 +==== Content 2 Layer / Baked in Page 1 ====
 +
 +To help facilitate your working area, and your drops area. Layer 4 of the console utilizes the secondary grid, which is the quick tabs area selected page, as well as the smaller grid on the left are baked to page 1. 
 +
 +The main purpose of this is so users can leave their secondary grid page on their big “drops” cues, and put their “keys” pages where they play musically, on page 1 of the workspace. Truly enabling 3 separate pages to be accessed at a time. 
 +
 +You could also put your drops on page 1, and swap it around as you see fit, but in the main idea is layer 4 is your second content layer, allowing you quick access to other frequently used pages, while on layer one, you can leave your “working” page where you have more dynamic cues or however you want to program. 
 +
 +
 +===== Midi Map Layout Diagrams, Function List =====
 +
 +==== Non layered functions ====
 +
 +  * Top right Master Controls
 +  * Middle Layer Buttons
 +  * BPM Tools
 +  * Grid mode Function Buttons
 +  * Q-Shift Panel
 +  * Live Control Pannel
 +  * FX Action/ Channels
 +
 +{{:beyond:performer_console_layout_layer-less.png?600|}}
 +
 +==== Layer 1: Content ====
 +
 +  * AUX Encoders: Geometric Live Effects
 +  * Grid 1: Main Workspace Window
 +  * Grid 2: Quick FX Layers 1-4
 +  * AUX Buttons: Grid UI Options
 +
 +{{:beyond:performer_console_layer_1.png?600|}}
 +
 +==== Layer 2: Colors ====
 +
 +  * AUX Encoders: Channels 5-8
 +  * Grid 1: White+ Color, Cue Shift Beat Presets, Effect Shift Beat Presets
 +  * Grid 2: Color Channels 1-4 Individual Color Selections
 +  * AUX Buttons: Color Pallet pre-sets
 +
 +{{:beyond:performer_console_layer_2.png?600|}}
 +
 +==== Layer 3: Zones ====
 +
 +  * AUX Encoders: Channels 5-8
 +  * Grid 1: Zone Flips (Orange), Selections Directionality (Purple) Smaller groups (Pink)
 +  * Grid 2: Individual Zone Selections, based on default zone file colors
 +  * AUX Buttons: Unused, suggested for flip and group user presets
 +
 +{{:beyond:performer_console_layer_3.png?600|}}
 +
 +==== Layer 4: Content 2 ====
 +
 +  * AUX Encoders: DMX channel outs 1-4 Faders
 +  * Grid 1: Secondary Workspace Tab from the Quick Tabs Area
 +  * Grid 2: First page 8x8 grid "Baked in" default "Keys 1"
 +  * AUX Buttons: Secondary workspace function buttons
 +
 +{{:beyond:performer_console_layer_4.png?600|}}
 +
 +
 +===== How to Modify the midi controller =====
 +
 +Those who purchased the BEYOND Performer Console gets access to our paid course on Midi Mapping, the final video in the series covers particulars to the BPC. Its recommended to watch the entire midi mapping course to first understand the applicable functions, codes, and tools associated with midi mapping.
 +
 +To access the course, go to the link below, just be logged into the account on the pangolin.com website that you ordered your BPC from. Or, go to Pangolin.com and go to your account, then click "Courses" the Midi mapping course will be available there. 
  
beyond/beyondperformerconsole.1762632491.txt · Last modified: by Lyra Letournea

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