beyond:beyondperformerconsole
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| beyond:beyondperformerconsole [2025/11/08 21:13] – Lyra Letournea | beyond:beyondperformerconsole [2025/11/09 00:13] (current) – [Setup] Lyra Letournea | ||
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| And one of the best parts is that it’s fundamentally just a midi controller. So, if you ever want to add your own macros, functions and tools to the controller you can do so just as you would with any midi device. Or if one function isn’t your jam, just swap it for something else! This simple fact of it being a midi controller also allows us to create future mappings as software evolves extending the life of this unit! | And one of the best parts is that it’s fundamentally just a midi controller. So, if you ever want to add your own macros, functions and tools to the controller you can do so just as you would with any midi device. Or if one function isn’t your jam, just swap it for something else! This simple fact of it being a midi controller also allows us to create future mappings as software evolves extending the life of this unit! | ||
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| + | {{: | ||
| ===== Setup ===== | ===== Setup ===== | ||
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| All of which will be downloadable on this page, and in the install. | All of which will be downloadable on this page, and in the install. | ||
| - | //Note: A powerful computer or laptop is recommended for all features and plugins to run smoothly but it’s not required, the biggest thing with this is for the color channels to update the workspace previews live, “preview all cues” needs to be enabled, | + | //Note: A powerful computer or laptop is recommended for all features and plugins to run smoothly but it’s not required, the biggest thing with this is for the color channels to update the workspace previews live, “preview all cues” needs to be enabled, |
| - | ===== Zone File ===== | + | ==== Zone File ==== |
| This zone file is designed to be a very good default zone file for live shows. Broken down into 4 groups of 8 lasers, it can serve many setups very well. | This zone file is designed to be a very good default zone file for live shows. Broken down into 4 groups of 8 lasers, it can serve many setups very well. | ||
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| There are also “zero zones” if you need to saturate all 40 lasers in your setup, you can use the zero zones, labeled | There are also “zero zones” if you need to saturate all 40 lasers in your setup, you can use the zero zones, labeled | ||
| - | L0, R0 | + | L0, R0 |
| These make the groups into 10 lasers each, which musically and mathematically stops working a lot for delays and offsets, but can be used to fully saturate the 40 laser max of BEYOND. I would recommend probably tieing these zones to another numbered zone, maybe L4, R4 with also to, or L1 R1. This will maintain all delays sufficiently. | These make the groups into 10 lasers each, which musically and mathematically stops working a lot for delays and offsets, but can be used to fully saturate the 40 laser max of BEYOND. I would recommend probably tieing these zones to another numbered zone, maybe L4, R4 with also to, or L1 R1. This will maintain all delays sufficiently. | ||
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| We would recommend just keeping a copy of this zone file on your computer, and then starting every show with the default, or just building it show to show. Trying to maintain as many settings as possible to avoid compatibility issues. | We would recommend just keeping a copy of this zone file on your computer, and then starting every show with the default, or just building it show to show. Trying to maintain as many settings as possible to avoid compatibility issues. | ||
| - | ===== Color Picker | + | |
| + | ==== Color Picker ==== | ||
| The project that started this whole thing off was remapping the default content workspace to the first 1 Color channels. This enables users to change the color channels and update the entire workspace content to those colors, allowing recoloring of cues without removing the color pattern of a cue, generally an important aspect to its creative intent. | The project that started this whole thing off was remapping the default content workspace to the first 1 Color channels. This enables users to change the color channels and update the entire workspace content to those colors, allowing recoloring of cues without removing the color pattern of a cue, generally an important aspect to its creative intent. | ||
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| Note: accuracy of selected colors depends on a proper color balance on your projectors. | Note: accuracy of selected colors depends on a proper color balance on your projectors. | ||
| + | |||
| + | ==== Build in Delays ==== | ||
| + | |||
| + | By Default, the workspace files in the install and available for download use all 36 zones in Groups A-D in a symmetrical fashion Treating A and D as middle, And B and C as Left and right, total delay direction is 8 lasers outward in left and right. | ||
| + | |||
| + | This allows for the “cue time shift” (colored cyan in multiple places) parameter to create a symmetrical delay over the entire rig by default. The simplest way to use this is the scaled Cue time shift slider on the main live FX area which goes from 0 to .25 allowing for smooth delays. Above the slider, you have Cue time shift but for clock, so this will be the same but for clock based effects. And finally on layer 2 of the console, you will have buttons on the main grid, which are set values, from .01 to 4. With equal multiplications. | ||
| + | |||
| + | Also on the controller is “effect time shift” (colored green in multiple places) which are by default mapped to the Quick FX, and similarly to the cue time shift, we have beat on the slider, clock on the encoder, and on layer 2 on the main grid, green buttons that set these values from .01 to 4. | ||
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| + | |||
| + | ==== Flips and Selection groups ==== | ||
| + | |||
| + | We have built different flip directions to create the left and right symmetry we all like to use. These are in orange on laser 2 in the main grid. By default, its best to leave your zones geometric correction to all negative, and then do flips live using the buttons on layer three. When the controller is first connected, the flips are set to symmetrical down the middle. We have other options like linear both directions, middle flipped both directions, every zone, every 2 zones and every 4 zones in and out. Play with them to learn them. | ||
| + | |||
| + | Delays and offset effects are very relevant to the selection order of the zones, so to create offset effects in different directions then just symmetrically we have multiple preset selection orders built. Things like symmetrical, | ||
| + | |||
| + | There are also Group selections in Magenta, for left, right, up, down and more. | ||
| + | |||
| + | |||
| + | ==== Individual Zone Selection ==== | ||
| + | |||
| + | On layer 3, on the smaller grid, you will also see buttons which correspond to each individual zones. | ||
| + | |||
| + | This enables you to select an exact group of lasers live, to apply content to. This can be done over and over utilizing multi cue to build large looks. You just need to press the red button to reset selection each time you select your lasers. The live selected lasers will show up in white. | ||
| + | |||
| + | This can be useful if you want to build a particular look quickly without having to select zones inside the workspace. And then could even be quick captured to store if you desire. | ||
| + | |||
| + | |||
| + | ==== Content 2 Layer / Baked in Page 1 ==== | ||
| + | |||
| + | To help facilitate your working area, and your drops area. Layer 4 of the console utilizes the secondary grid, which is the quick tabs area selected page, as well as the smaller grid on the left are baked to page 1. | ||
| + | |||
| + | The main purpose of this is so users can leave their secondary grid page on their big “drops” cues, and put their “keys” pages where they play musically, on page 1 of the workspace. Truly enabling 3 separate pages to be accessed at a time. | ||
| + | |||
| + | You could also put your drops on page 1, and swap it around as you see fit, but in the main idea is layer 4 is your second content layer, allowing you quick access to other frequently used pages, while on layer one, you can leave your “working” page where you have more dynamic cues or however you want to program. | ||
| + | |||
| + | |||
| + | ===== Midi Map Layout Diagrams, Function List ===== | ||
| + | |||
| + | ==== Non layered functions ==== | ||
| + | |||
| + | * Top right Master Controls | ||
| + | * Middle Layer Buttons | ||
| + | * BPM Tools | ||
| + | * Grid mode Function Buttons | ||
| + | * Q-Shift Panel | ||
| + | * Live Control Pannel | ||
| + | * FX Action/ Channels | ||
| + | |||
| + | {{: | ||
| + | |||
| + | ==== Layer 1: Content ==== | ||
| + | |||
| + | * AUX Encoders: Geometric Live Effects | ||
| + | * Grid 1: Main Workspace Window | ||
| + | * Grid 2: Quick FX Layers 1-4 | ||
| + | * AUX Buttons: Grid UI Options | ||
| + | |||
| + | {{: | ||
| + | |||
| + | ==== Layer 2: Colors ==== | ||
| + | |||
| + | * AUX Encoders: Channels 5-8 | ||
| + | * Grid 1: White+ Color, Cue Shift Beat Presets, Effect Shift Beat Presets | ||
| + | * Grid 2: Color Channels 1-4 Individual Color Selections | ||
| + | * AUX Buttons: Color Pallet pre-sets | ||
| + | |||
| + | {{: | ||
| + | |||
| + | ==== Layer 3: Zones ==== | ||
| + | |||
| + | * AUX Encoders: Channels 5-8 | ||
| + | * Grid 1: Zone Flips (Orange), Selections Directionality (Purple) Smaller groups (Pink) | ||
| + | * Grid 2: Individual Zone Selections, based on default zone file colors | ||
| + | * AUX Buttons: Unused, suggested for flip and group user presets | ||
| + | |||
| + | {{: | ||
| + | |||
| + | ==== Layer 4: Content 2 ==== | ||
| + | |||
| + | * AUX Encoders: DMX channel outs 1-4 Faders | ||
| + | * Grid 1: Secondary Workspace Tab from the Quick Tabs Area | ||
| + | * Grid 2: First page 8x8 grid "Baked in" default "Keys 1" | ||
| + | * AUX Buttons: Secondary workspace function buttons | ||
| + | |||
| + | {{: | ||
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| + | |||
| + | ===== How to Modify the midi controller ===== | ||
| + | |||
| + | Those who purchased the BEYOND Performer Console gets access to our paid course on Midi Mapping, the final video in the series covers particulars to the BPC. Its recommended to watch the entire midi mapping course to first understand the applicable functions, codes, and tools associated with midi mapping. | ||
| + | |||
| + | To access the course, go to the link below, just be logged into the account on the pangolin.com website that you ordered your BPC from. Or, go to Pangolin.com and go to your account, then click " | ||
beyond/beyondperformerconsole.1762632811.txt · Last modified: by Lyra Letournea
