beyond:check_zones_panel
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beyond:check_zones_panel [2019/07/31 11:38] – created Bob Varkevisser | beyond:check_zones_panel [2020/06/11 19:20] (current) – external edit 127.0.0.1 | ||
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+ | ====== Check Zones Panel ====== | ||
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+ | or Projection Zone identification, | ||
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+ | Imagine a situation where you load laser content and the content uses a projection zone name that does not currently exist in BEYOND. This is a typical situation and may appear in various places. For all big objects, like the workspace, BEYOND checks the laser content when it is loaded. But there is one more level of “protection”; | ||
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+ | If you notice this panel is blinking, then in some place within BEYOND, laser content has been loaded that is being routed to a projection zone name that has not been defined. | ||
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+ | If a projection zone name is not found, BEYOND will block the content from being displayed. Otherwise it could be dangerous. From your perspective, | ||
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+ | If your laser content uses an undefined projection zone name, you may modify the content, or add a new name to an existing Projection zone. The second way allows you keep the content without modification when it travels between BEYOND systems. | ||
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+ | ===== Import LD and QS Projection zone names ===== | ||
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+ | LD2000 and QuickShow both use fixed zone numbers and zone index/ | ||
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+ | BEYOND has 3 tables. The first is for LD2000 zone names, a second is for QuickShow zone names, and a third is a “default” table. BEYOND tries to recognize where the content was created, and then uses the corresponding table. | ||
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+ | This Table is initialized by a default setting of the corresponding system. During the startup, BEYOND looks for installed LD and QS applications and creates the table according to corresponding applications’s current Projection zone settings. | ||
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+ | {{: | ||
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+ | Pay attention for any **<?> | ||
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+ | ===== Main and Secondary Zone name ===== | ||
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+ | Projection Zones may have more than one name. BEYOND gives priority to the first name. The first name defines a projection zone object identifier. The first name will actually have priority in all places where BEYOND needs to use one zone name. The secondary names are used in a procedure that searches projection zones by name. BEYOND searches from top to bottom through the zones list, and uses the first and the secondary names. The secondary name can be helpful when you load content that uses undefined projection zone names. In this case you can add the name used in the laser content to one of the existing projection zones. Names can be controlled in the General tab of the Projection zones setting dialog: | ||
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+ | {{: | ||