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beyond:particle-image [2023/11/16 15:26] Bob Varkevisser |
beyond:particle-image [2023/11/30 09:58] (current) Bob Varkevisser |
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This function can be very handy if you want to show for example, a water fountain that sprays in various directions, create organic feeling firework sparks or have a moving stary sky. | This function can be very handy if you want to show for example, a water fountain that sprays in various directions, create organic feeling firework sparks or have a moving stary sky. | ||
- | This cue can be used in both live play and on the timeline. | + | A particle |
- | {{ : | + | Note that he Particles engine is a real-time calculation system. The majority of BEYOND Images generate output based on time, however the particle engine is based on a hybrid between the PC clock and incoming time from a player. The impact of this is that you cannot play particles backwards on for example, the timeline. Another aspect is that this Image has only one state and if you start the same cue in multiple players (as for example inside of the the DMX server), the output will be identical. The last aspect is that if the particle engine will detect an incoming time, lower than previous one, it will be recognized as restart which means that all current particles will be erased, and new generation cycle will start. |
The Particle image editor offers a wide range of settings and an effects tab. | The Particle image editor offers a wide range of settings and an effects tab. | ||
- | This means that ontop of the default parameters, you can also apply additional effects identical in functionality of the [[beyond: | + | This means that ontop of the default parameters, you can also apply additional effects identical in functionality of the |
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On the settings tab, you can find the following parameters : | On the settings tab, you can find the following parameters : |