This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
beyond:projector_settings-new [2021/05/04 21:22] Bob Varkevisser [Scan rate] |
beyond:projector_settings-new [2023/05/01 22:16] (current) Lyra Letournea [BAM] |
||
---|---|---|---|
Line 3: | Line 3: | ||
===== Projector Settings ===== | ===== Projector Settings ===== | ||
- | The BEYOND software controls a Laser projector through the use of Pangolin hardware such as a QM2000 or FlashBack | + | The BEYOND software controls a Laser projector through the use of Pangolin hardware such as a QM2000 or FB controller. BEYOND uses a hardware serial number for the identification of a Laser Projector when BEYOND loads or saves the projector settings. Positioning of a projector’s hardware controller in the list is not important, because BEYOND uses the serial number from within the BEYOND configuration file. |
BEYOND loads and saves Projector settings automatically. | BEYOND loads and saves Projector settings automatically. | ||
Line 17: | Line 17: | ||
|Copy|copies Projector settings to the clipboard.| | |Copy|copies Projector settings to the clipboard.| | ||
|Paste|pastes Projector settings from the clipboard.| | |Paste|pastes Projector settings from the clipboard.| | ||
+ | |Creator Serial|sets the LD2000 Security serial| | ||
|Test pattern|calls a Test Pattern dialog box that may be required to set the scan area size, scan rate, color shift, and other projector settings.| | |Test pattern|calls a Test Pattern dialog box that may be required to set the scan area size, scan rate, color shift, and other projector settings.| | ||
===== Size and Position ===== | ===== Size and Position ===== | ||
- | {{:beyond:projectorsettings1.png?nolink|}} | + | {{:beyond:projector_settings_size_and_position_01.jpg?600|}} |
- | ize and Position are “global” settings of the Projector. “Global” means all Projection zones that go to this Projector will be influenced by this setting. The Projection Zone menu has Geometric correction settings which can appear to create some redundancy. | + | Size and Position are “global” settings of the Projector. “Global” means all Projection zones that go to this Projector will be influenced by this setting. The Projection Zone menu has Geometric correction settings which can appear to create some redundancy. |
Some clients will set the Size to 100%, Position to center, and do XY corrections by means of the Geometric Correction settings in the Projection Zones Menu. Other clients will set the Size and Position, sample rate, and color shift by test patterns here, and then allocate all Projection Zones geometry within this tuned area. Each method has positive aspects. | Some clients will set the Size to 100%, Position to center, and do XY corrections by means of the Geometric Correction settings in the Projection Zones Menu. Other clients will set the Size and Position, sample rate, and color shift by test patterns here, and then allocate all Projection Zones geometry within this tuned area. Each method has positive aspects. | ||
Line 35: | Line 36: | ||
===== Scan rate ===== | ===== Scan rate ===== | ||
- | {{:beyond:projectorsettings2.png?nolink|}} | + | {{:beyond:projector_settings_scanrate_02.jpg?600|}} |
**Default sample rate** values should be tuned using Test patterns. There is direct relation between default sample rate, color shift, Sample rate, Size, and Position. Bigger size means a larger angle and as a result more time is required for motion; your Sample rate should be lower. | **Default sample rate** values should be tuned using Test patterns. There is direct relation between default sample rate, color shift, Sample rate, Size, and Position. Bigger size means a larger angle and as a result more time is required for motion; your Sample rate should be lower. | ||
Line 41: | Line 42: | ||
Pay attention to the sliders below the Default sample rate, **Minimum** and **Maximum**. These sliders set the limit for the Default sample rate. This is a final limiter that works on the final preparation of the frames before they go to the hardware controllers for display. A high sample rate may damage the scanners in your projector. That is why there is a limiter. The sliders also control the Default sample rate slider. On the screenshot above, the maximum is set to 30K, bit this is not the real maximum. | Pay attention to the sliders below the Default sample rate, **Minimum** and **Maximum**. These sliders set the limit for the Default sample rate. This is a final limiter that works on the final preparation of the frames before they go to the hardware controllers for display. A high sample rate may damage the scanners in your projector. That is why there is a limiter. The sliders also control the Default sample rate slider. On the screenshot above, the maximum is set to 30K, bit this is not the real maximum. | ||
- | **Color/ | + | **Color/ |
- | **Minimum number of points**. This is a very important parameter. It may have effects for laser output power; it is important for CPU/ | + | **Minimum number of points**. This is a very important parameter. It may have effects for laser output power; it is important for CPU/ |
**Wide Angle Compensation**: | **Wide Angle Compensation**: | ||
Line 72: | Line 73: | ||
===== Color Settings ===== | ===== Color Settings ===== | ||
- | {{:beyond:projectorsettings3.png?nolink|}} | + | {{:beyond:projector_settings_color_settings_03.jpg?600|}} |
- | When configuring BEYOND, be sure to indicate the number of and type of lasers in your projector, | + | Use the dropdown |
- | **Number and type of lasers** - choose the number of lasers in your projector. **Advanced** options can be used with up to 6 lasers. | + | **Number and type of lasers** - choose the number of lasers in your projector. |
- | **Color system type** - chose the modulation type that corresponds with the lasers within your projector.**Advanced** options provide a customizable diagram for each laser. | + | **Advanced** options can be used with up to 6 lasers. |
+ | |||
+ | **Color system type** - chose the modulation type that corresponds with the lasers within your projector. | ||
+ | \\ | ||
+ | |||
+ | **Advanced** options provide a customizable diagram for each laser. | ||
**Color output levels** - sets the minimum and maximum voltage levels for color outputs. | **Color output levels** - sets the minimum and maximum voltage levels for color outputs. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | The Advanced mode allows for 6 color channel setup. Its important to note that if your laser has more then RGB inside, you will need to go to Advanced mode to actually use the extra color channels. | ||
+ | |||
+ | In advanced you have the training colors on the left, and non linear correction on the right. | ||
+ | |||
+ | **Training Colors** - Here you can set your 6 color channels values for different hues, BEYOND will blend between set hue values for all other hues, you can also add hues using the plus button, and rename hues with the rename tool for hues not at every 30 hue values, as those are " | ||
+ | |||
+ | **Nonlinear correction** - This is to set the fade curve of your lasers in your system. Lasers that are linear in power will not be linear in apparent brightness, so we must adjust the line. | ||
+ | |||
+ | To do this, first use the " | ||
+ | Each circle is one of the 4 dots that arent 0 on the 5 point mode on the graph. The goal is to adjust the 3 in the center until all 3 circles are the same brightness. | ||
+ | Once that is done, change to the "Gray scale test" pattern and slowly bring the 0 point up until the last circle is just barely visable. From there switch to the "9 point" mode in the graph, and take the 0 value in the graph back to zero. You will see distint steps between each cirlce in the grayscale pattern. | ||
+ | |||
+ | If you do the line for each laser, you will have much better dark colors and pastel colors from your laser and your fades will be much smoother. | ||
+ | |||
+ | Add your tuning points to this and you can make almost any laser have a perfect color tune. | ||
===== Track settings ===== | ===== Track settings ===== | ||
- | {{:beyond:projectorsettings4.png?nolink|}} | + | {{:beyond:projector_settings_track_settings_06.jpg?600|}} |
BEYOND generates special transitional (short) frames between the tracks/ | BEYOND generates special transitional (short) frames between the tracks/ | ||
Line 100: | Line 124: | ||
===== Vector display settings ===== | ===== Vector display settings ===== | ||
- | {{:beyond:projectorsettings5.png?nolink|}} | + | {{:beyond:projector_settings_vector_display_settings_05.jpg?600|}} |
==== Spacing ==== | ==== Spacing ==== | ||
Line 110: | Line 134: | ||
**Use nonlinear spacing for blanked lines** - nonlinear spacing places more points near the beginning and ending of a line and a bigger distance between points in the center of a blanked line. As a rule, this option works better for blanked lines. | **Use nonlinear spacing for blanked lines** - nonlinear spacing places more points near the beginning and ending of a line and a bigger distance between points in the center of a blanked line. As a rule, this option works better for blanked lines. | ||
- | ==== Anchors ==== | + | ==== Anchors ==== |
As a rule, a frame is a sequence of multiple visible vectors/ | As a rule, a frame is a sequence of multiple visible vectors/ | ||
Line 129: | Line 153: | ||
**Linear angle to anchor relation** - number of anchor points in a 180 degree turn. | **Linear angle to anchor relation** - number of anchor points in a 180 degree turn. | ||
- | **Custom Setting** - a diagram that allows setting the number of anchor points for turns of 100, 40, 60… 180 degrees. | + | **Custom Setting** - a diagram that allows setting the number of anchor points for turns of 100, 40, 60… 180 degrees. |
===== EmuLaser ===== | ===== EmuLaser ===== | ||
- | {{:beyond:projectorsettings6.png?nolink|}} | + | {{:beyond:projector_settings_emulaser_12.jpg?600|}} |
EmuLaser has very simple configuration settings. | EmuLaser has very simple configuration settings. | ||
- | **Enable | + | **Enable |
+ | |||
+ | **Width** - this will be the width of the line in output, larger | ||
+ | |||
+ | ===== Beam Brush® ===== | ||
+ | |||
+ | {{: | ||
+ | |||
+ | We have added a tab on the projector settings window for projectors which feature Beam Brush®. As there Is control parameters that need to be considered with a Beam Brush® projector. This tab Is exclusive to each connected piece of output hardware and is saved to the pc and can be saved to a file for future loading. | ||
+ | |||
+ | Even though all efforts are made in manufacturing to keep everything lined up perfectly and corrected, the reality of touring means things can get bumped and shifted, so to compensate we have added multiple features so you can correct and get the best performance from your Beam Brush® even after months of touring on the road, without having to open the projector to realign. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | **Output Scaling and Linearity Correction** | ||
+ | |||
+ | {{: | ||
+ | |||
+ | In Output Scaling and Linearity Correction we set a minimum and maximum brush size. Generally, this would be 0 and 255. The minimum can be used to set nominal If zero is no longer zero. While this is unlikely its not impossible. We can then use the maximum to set the maximum brush size on the projector. For most beamshow applications this should be at maximum. However, some long throw graphics projections may not want to use full brush size as it will be just blown out if the x/y scaling Is significantly different (in terms of projection size. Its recommended when programming to use full range, so on site the whole show can be rescaled down instead of needing more and there being no more left. | ||
+ | |||
+ | It is unlikely | ||
+ | |||
+ | **X-Y Offset** | ||
+ | |||
+ | {{: | ||
+ | |||
+ | Beam Brush® systems | ||
+ | |||
+ | On the left you have percentage of beam brush value, and on the right, you have those points for their X-Y shift shown in a grid. To align use the test pattern to display the X-Y shift pattern, this will show a non-brushed square and a second square with the percentage of Beam Brush® selected. Scroll through the different percentages and use your mouse, or the value enter area to move the centerline for the brush. If you need to go beyond the visible graph, you can use the number input areas below the graph and increase the values further, beyond the visible graph. | ||
+ | |||
+ | You can adjust the colors for the test pattern using the two squares to the right of the display test pattern button. The first is for the non-brushed center, and the second is the color of the brushed square. This Is easier to display in video so check out our quick hints video on Beam Brush™ settings to see how to do this offset alignment. | ||
+ | |||
+ | **Beam Brush® Timing Shift and Slew Rate Limiter** | ||
+ | |||
+ | For timing and shift compensation, | ||
+ | |||
+ | The Slew rate limiter is a calculation that BEYOND makes to make sudden transitions between brush sizes actually look like a sudden change in real life, as the Beam Brush® mechanism is driven by a scanner it does take (while very small) time to change positions. A slew rate of 1.0 should work for the default maximum brushed size that came shipped with your projector, however if you have changed the minimum and maximum size of the brush from a hardware standpoint with tuning, you may need to adjust this, lower number for less overall brush, and higher for higher overall brush. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | |||
+ | |||
+ | ===== Kvant Dichro ===== | ||
+ | |||
+ | {{: | ||
+ | |||
+ | Some Kvant lasers may have built in remote dichroic mirror adjustments. When the projector has this functionality the "KVANT Dichro" | ||
+ | The first step will be to click "Read Status" | ||
+ | |||
+ | //**Note:** These directional buttons assume you are looking from behind the laser at it projecting on the wall.// | ||
+ | |||
+ | Click on the arrow to go one step, do not click and hold these buttons, it will only move one step. You can adjust the " | ||
+ | |||
+ | ===== FB4 Serial Port DMX ===== | ||
+ | |||
+ | {{: | ||
+ | |||
+ | FB4's have a serial port output on them, projector manufacturers may use this serial port to output data inside the projector, or even through the FB4 dmx output (if wired). This allows you to control internal systems like grating wheels and drop in filters, or output a dmx stream from the FB4. If wired, you can add " | ||
+ | |||
+ | ===== Info ===== | ||
+ | |||
+ | {{: | ||
+ | |||
+ | The info tab will give you information about the hardware, including firmware information, | ||
+ | |||
+ | ===== BAM ===== | ||
+ | |||
+ | {{: | ||
+ | |||
+ | The **Beam Attenuation Map** allows you to control the brightness of a laser projector over the entire projection zone that it will correspond to, and it also allows non-uniform brightness maps. You can see a quick tutorial video about the BAM here: [[https:// | ||
+ | |||
+ | The **Beam Attenuation Map** is a 64 by 64 " | ||
+ | |||
+ | {{: | ||
+ | |||
+ | Once you set a BAM for one zone you can copy these BAM settings to be applied to multiple other zones and have a bitmap screen shot of your drawn BAM copied to the clipboard, to be pasted into a document for possible use in a Laser Projector Product Report. | ||
+ | |||
+ | The **Beam Attenuation Map** can be used for graphics, atmospheric and beam effects. | ||
+ | |||
+ | **Below is an example of a Beam Attenuation Map used for laser graphics.** | ||
+ | |||
+ | One common use for the BAM, as it related to graphics, would be to prevent scanning above or below a certain point. For example, lets say that you were projecting laser graphics over a standard television screen with a 4:3 aspect ratio. Since the laser typically has a 1:1 aspect ratio, this would mean that the graphics could possibly scan above the top or below the bottom of the screen. You can use the **Beam Attenuation Map** to make sure that the brightness at the top and bottom of the screen are zero. Similarly, the window-clipping action can be done by means of the Effect tab. | ||
+ | |||
+ | {{: | ||
+ | |||
+ | **Example Beam Attenuation Map used for audience scanning** | ||
+ | |||
+ | Another common use would be to reduce the brightness below the horizon to a level that would be more pleasing for people in an audience scanning area. This can easily be done by selecting a reduced brightness level, and filling the rectangular area below the horizon. | ||
+ | |||
+ | **Example Beam Attenuation Map use with targeted beam effects** | ||
+ | |||
+ | Another common use would be to protect certain areas from hazardous laser exposure or to reduce the brightness in certain areas. When doing beam shows outdoors, it is often necessary to ensure certain areas (such as the windows in certain buildings) won’t be exposed. Using the rudimentary drawing tools, it is possible to "carve out" areas from the projected area. | ||
+ | |||
+ | **Tools to create your BAM** | ||
+ | |||
+ | There are a few tools included to create your map | ||
+ | |||
+ | * Pencil Tool - this allows you to draw single pixels at a time | ||
+ | * Spraycan Tool - Soft and brushed application of brightness | ||
+ | * Eyedropper Tool - Allows you to check the brightness of a pixel | ||
+ | * Rectangle Tool - Allows you to square highlight and apply brightness | ||
+ | * Rectangle Gradient Tool Horizontal - Gradients between one end and other horizontally. | ||
+ | * Rectangle Gradient Tool Vertical - Gradients between one end and the other vertically. | ||
+ | |||
+ | Extra Options in gradients | ||
+ | |||
+ | * Color Overide | ||
+ | * Highest Brightness Wins | ||
+ | * Lowest Brightness Wins | ||
+ | * Gradient | ||
+ | * Gradient symmetrical | ||
+ | * Gradient 4 side | ||
+ | |||
+ | **Laser Cursor** | ||
- | **Width** - line width. | + | To assist you figure out which pixel to color, you can enable a laser cursor which will project a scanned square where the pixel is to identify the correct spot to color. You can control the brightness of your cursor, and apply your bam to cursor to ensure that the cursor doesn' |