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beyond:qshift [2023/11/06 06:37] Lyra Letournea [Destination] |
beyond:qshift [2024/01/16 13:22] (current) Bob Varkevisser |
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- | ====== Q Shift ====== | + | ====== Q-Shift ====== |
Q-Shift is a way to utilize " | Q-Shift is a way to utilize " | ||
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===== The Pads ===== | ===== The Pads ===== | ||
- | Q-Shift is controlled with touch pads, that operate on a y and x axis. Amog the Y axis you have the effects percentage of utilization, | + | Q-Shift is controlled with touch pads, that operate on a y and x axis. Amog the Y axis you have the effects percentage of utilization, |
{{: | {{: | ||
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Under the " | Under the " | ||
- | {{: | + | {{: |
=== Tempo === | === Tempo === | ||
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Period shift per item means the amount of percentage of the whole effect will be shifted per zone selected. If you had an effect that lasted 4 beats, and you had 4 lasers, and you wanted the cycle to complete every 4 beats, you would select 25%. This would shift the effect time by 25% per each laser. | Period shift per item means the amount of percentage of the whole effect will be shifted per zone selected. If you had an effect that lasted 4 beats, and you had 4 lasers, and you wanted the cycle to complete every 4 beats, you would select 25%. This would shift the effect time by 25% per each laser. | ||
- | Period shift per selection means the percentage of the whole time of the effect is visible among all the selected zones. For the same effect example above, with 4 lasers and a 4 beat effect, you would select 100%. This means all 4 lasers are equally spread out over the entire effect time. If this value was 50%, then only half of the entire effect would be visible at one time over the 4 lasers. | + | Period shift per selection means the percentage of the whole time of the effect is visible among all the selected zones. For the same effect example above, with 4 lasers and a 4-beat effect, you would select 100%. This means all 4 lasers are equally spread out over the entire effect time. If this value was 50%, then only half of the entire effect would be visible at one time over the 4 lasers. |
Period shift per item is basically distance between each zone, and period shift per selection is how much of the effect is visible at one time on all selected zones. | Period shift per item is basically distance between each zone, and period shift per selection is how much of the effect is visible at one time on all selected zones. | ||
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The width value allows you to select how many time segments of pause between them. This allows for your effect to basically only effect small portions of your group of zones at one time, giving a more dynamic look. | The width value allows you to select how many time segments of pause between them. This allows for your effect to basically only effect small portions of your group of zones at one time, giving a more dynamic look. | ||
- | ==== Destination ==== | + | ===== Destination |
The destination tab lets you select a zone order you will use for your effect. This is not a selection of which zones will output, however a selection of zones that the effect will apply to. If none are selected, the Q-shift will apply to all zones outputting. If a smaller selection is put in the destinations, | The destination tab lets you select a zone order you will use for your effect. This is not a selection of which zones will output, however a selection of zones that the effect will apply to. If none are selected, the Q-shift will apply to all zones outputting. If a smaller selection is put in the destinations, | ||
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This will be very important for selection order. To get the " | This will be very important for selection order. To get the " | ||
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+ | ===== How to create Symmetrical Effects ===== | ||
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+ | Something users will undoubtably want to utilize Q-shift for is a simple delayed effect with symmetrical timing. Here is what you do. | ||
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+ | Use a DIV Value of 2. | ||
+ | Set destination in order of pairs you would like the delay to be within, go outside inward, or inward outward. Or in a circle, either way, ensure pairs are directly next to each other in the destination tab. | ||
+ | Utilize whatever other parameters you want; the symmetricalness comes from the DIV value of 2 and choosing pairs. | ||
+ | You could also do Quads in time with each other, just use a DIV value of 4, and select groups of 4, in order of each other. Expand from there. | ||
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+ | You will get symmetrical offset effects (that you know and love from MA and other lighting consoles), utilize the tool as you would otherwise. | ||
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