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beyond:qshift

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beyond:qshift [2023/11/06 06:37]
Lyra Letournea [Destination]
beyond:qshift [2024/01/16 13:22] (current)
Bob Varkevisser
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-====== Q Shift ======+====== Q-Shift ======
  
 Q-Shift is a way to utilize "offset effects" quickly and easily for your live shows. It resides within the "Quick tabs" area of BEYOND. Unlike offset effects within cues or within effects, Q-shift utilizes the "Live Control" parameters from the "Live Control" tab in the right tabs area. Because of this, these offset effects have much lower CPU requirements are run much faster than other cue based, or effect based offset effects.  Q-Shift is a way to utilize "offset effects" quickly and easily for your live shows. It resides within the "Quick tabs" area of BEYOND. Unlike offset effects within cues or within effects, Q-shift utilizes the "Live Control" parameters from the "Live Control" tab in the right tabs area. Because of this, these offset effects have much lower CPU requirements are run much faster than other cue based, or effect based offset effects. 
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 ===== The Pads ===== ===== The Pads =====
  
-Q-Shift is controlled with touch pads, that operate on a y and x axis. Amog the Y axis you have the effects percentage of utilization, and on the x axis you have an -100 to +100 offset value. The amount of offset is set within the pad properties. The Pads have to modes, 1D mode where it is only the y axis and controls the effect amount, and 2D where both effect amount and shift percentage is selectable. The pads also include 0% and 100% bumper buttons that allow quick and temporary enabling and disabling of the effect live. In 2D mode the shift amount value along the x axis will be maintained and only the effect amount is moved on the bumper buttons. Other parameters of these pads are modifiable in the "Pad Properties" area. +Q-Shift is controlled with touch pads, that operate on a y and x axis. Amog the Y axis you have the effects percentage of utilization, and on the x axis you have an -100 to +100 offset value. The amount of offset is set within the pad properties. The Pads have two modes, 1D mode where it is only the y axis and controls the effect amount, and 2D where both effect amount and shift percentage is selectable. The pads also include 0% and 100% bumper buttons that allow quick and temporary enabling and disabling of the effect live. In 2D mode the shift amount value along the x axis will be maintained and only the effect amount is moved on the bumper buttons. Other parameters of these pads are modifiable in the "Pad Properties" area. 
  
 {{:beyond:q-shift_pads.png?600|}} {{:beyond:q-shift_pads.png?600|}}
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 Under the "Shifts and wave" tab in the pad properties is where you determine how the effect runs and is applied. Under the "Shifts and wave" tab in the pad properties is where you determine how the effect runs and is applied.
  
-{{:beyond:q-shift_pad_properties_shifts_and_wave.png?600|}}+{{:beyond:q-shift_pad_properties_shifts_and_wave.png?400|}}
  
 === Tempo === === Tempo ===
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 Period shift per item means the amount of percentage of the whole effect will be shifted per zone selected. If you had an effect that lasted 4 beats, and you had 4 lasers, and you wanted the cycle to complete every 4 beats, you would select 25%. This would shift the effect time by 25% per each laser.  Period shift per item means the amount of percentage of the whole effect will be shifted per zone selected. If you had an effect that lasted 4 beats, and you had 4 lasers, and you wanted the cycle to complete every 4 beats, you would select 25%. This would shift the effect time by 25% per each laser. 
  
-Period shift per selection means the percentage of the whole time of the effect is visible among all the selected zones. For the same effect example above, with 4 lasers and a 4 beat effect, you would select 100%. This means all 4 lasers are equally spread out over the entire effect time. If this value was 50%, then only half of the entire effect would be visible at one time over the 4 lasers. +Period shift per selection means the percentage of the whole time of the effect is visible among all the selected zones. For the same effect example above, with 4 lasers and a 4-beat effect, you would select 100%. This means all 4 lasers are equally spread out over the entire effect time. If this value was 50%, then only half of the entire effect would be visible at one time over the 4 lasers. 
  
 Period shift per item is basically distance between each zone, and period shift per selection is how much of the effect is visible at one time on all selected zones.  Period shift per item is basically distance between each zone, and period shift per selection is how much of the effect is visible at one time on all selected zones. 
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 The width value allows you to select how many time segments of pause between them. This allows for your effect to basically only effect small portions of your group of zones at one time, giving a more dynamic look.  The width value allows you to select how many time segments of pause between them. This allows for your effect to basically only effect small portions of your group of zones at one time, giving a more dynamic look. 
  
-==== Destination ====+===== Destination =====
  
 The destination tab lets you select a zone order you will use for your effect. This is not a selection of which zones will output, however a selection of zones that the effect will apply to. If none are selected, the Q-shift will apply to all zones outputting. If a smaller selection is put in the destinations, then only those destinations will have the effect of the pad, but output will maintain on all the other outputs, without the effect. The destination tab lets you select a zone order you will use for your effect. This is not a selection of which zones will output, however a selection of zones that the effect will apply to. If none are selected, the Q-shift will apply to all zones outputting. If a smaller selection is put in the destinations, then only those destinations will have the effect of the pad, but output will maintain on all the other outputs, without the effect.
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 This will be very important for selection order. To get the "Symmetrical" delays that users love, you will want to select the order you would like to have the effect apply, this will likely mean selecting from outside in, or inside out. That is where order will matter for your effects.  This will be very important for selection order. To get the "Symmetrical" delays that users love, you will want to select the order you would like to have the effect apply, this will likely mean selecting from outside in, or inside out. That is where order will matter for your effects. 
 +
 +===== How to create Symmetrical Effects =====
 +
 +Something users will undoubtably want to utilize Q-shift for is a simple delayed effect with symmetrical timing. Here is what you do.
 +
 +Use a DIV Value of 2. 
 +Set destination in order of pairs you would like the delay to be within, go outside inward, or inward outward. Or in a circle, either way, ensure pairs are directly next to each other in the destination tab.
 +Utilize whatever other parameters you want; the symmetricalness comes from the DIV value of 2 and choosing pairs.
 +You could also do Quads in time with each other, just use a DIV value of 4, and select groups of 4, in order of each other. Expand from there.  
 +
 +You will get symmetrical offset effects (that you know and love from MA and other lighting consoles), utilize the tool as you would otherwise.  
 +
beyond/qshift.1699249079.txt · Last modified: 2023/11/06 06:37 by Lyra Letournea