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beyond:qshift [2023/11/06 06:43] Lyra Letournea |
beyond:qshift [2024/01/16 13:22] (current) Bob Varkevisser |
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- | ====== Q Shift ====== | + | ====== Q-Shift ====== |
Q-Shift is a way to utilize " | Q-Shift is a way to utilize " | ||
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===== The Pads ===== | ===== The Pads ===== | ||
- | Q-Shift is controlled with touch pads, that operate on a y and x axis. Amog the Y axis you have the effects percentage of utilization, | + | Q-Shift is controlled with touch pads, that operate on a y and x axis. Amog the Y axis you have the effects percentage of utilization, |
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Period shift per item means the amount of percentage of the whole effect will be shifted per zone selected. If you had an effect that lasted 4 beats, and you had 4 lasers, and you wanted the cycle to complete every 4 beats, you would select 25%. This would shift the effect time by 25% per each laser. | Period shift per item means the amount of percentage of the whole effect will be shifted per zone selected. If you had an effect that lasted 4 beats, and you had 4 lasers, and you wanted the cycle to complete every 4 beats, you would select 25%. This would shift the effect time by 25% per each laser. | ||
- | Period shift per selection means the percentage of the whole time of the effect is visible among all the selected zones. For the same effect example above, with 4 lasers and a 4 beat effect, you would select 100%. This means all 4 lasers are equally spread out over the entire effect time. If this value was 50%, then only half of the entire effect would be visible at one time over the 4 lasers. | + | Period shift per selection means the percentage of the whole time of the effect is visible among all the selected zones. For the same effect example above, with 4 lasers and a 4-beat effect, you would select 100%. This means all 4 lasers are equally spread out over the entire effect time. If this value was 50%, then only half of the entire effect would be visible at one time over the 4 lasers. |
Period shift per item is basically distance between each zone, and period shift per selection is how much of the effect is visible at one time on all selected zones. | Period shift per item is basically distance between each zone, and period shift per selection is how much of the effect is visible at one time on all selected zones. | ||
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This will be very important for selection order. To get the " | This will be very important for selection order. To get the " | ||
- | ===== How to create | + | ===== How to create |
- | Something users will undoubtably want to utilize Q-shift for is a simple delayed effect with symetrical | + | Something users will undoubtably want to utilize Q-shift for is a simple delayed effect with symmetrical |
Use a DIV Value of 2. | Use a DIV Value of 2. | ||
Set destination in order of pairs you would like the delay to be within, go outside inward, or inward outward. Or in a circle, either way, ensure pairs are directly next to each other in the destination tab. | Set destination in order of pairs you would like the delay to be within, go outside inward, or inward outward. Or in a circle, either way, ensure pairs are directly next to each other in the destination tab. | ||
- | Utilize whatever other parameters you want, the symetricalness | + | Utilize whatever other parameters you want; the symmetricalness |
- | You could also do Quads in time with each other, just use a DIV value of 4, and slelect | + | You could also do Quads in time with each other, just use a DIV value of 4, and select |
You will get symmetrical offset effects (that you know and love from MA and other lighting consoles), utilize the tool as you would otherwise. | You will get symmetrical offset effects (that you know and love from MA and other lighting consoles), utilize the tool as you would otherwise. | ||