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guided-learning:beyond-beginners-course [2025/03/26 01:05] Lyra Letournea [Stitching, Stacking, and Distribution (Canvasing)] |
guided-learning:beyond-beginners-course [2025/03/27 01:14] (current) Lyra Letournea [DMX Control] |
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====== BEYOND Beginner Course (Self Guided) ====== | ====== BEYOND Beginner Course (Self Guided) ====== | ||
- | **Document very much in Progress, there will be gaps but we prefer to publish what we have, so people can use it as fast as possible, Information may be in draft form, and inaccuracies | + | __**Document very much in Progress, there will be gaps but we prefer to publish what we have, so people can use it as fast as possible, Information may be in draft form, and inaccuracies |
Welcome to the BEYOND Beginner Course, this started as the outline for in person trainings we held around the world, and it was decided to convert that workbook into a guided learning document. That will serve as outlines for trainings, as well as the ability for users around the world to learn from. | Welcome to the BEYOND Beginner Course, this started as the outline for in person trainings we held around the world, and it was decided to convert that workbook into a guided learning document. That will serve as outlines for trainings, as well as the ability for users around the world to learn from. | ||
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==== Recommended Course Preparation ==== | ==== Recommended Course Preparation ==== | ||
- | It is recommended for students to bring their own windows computer and have BEYOND installed beforehand, | + | It is recommended for students to bring their own windows computer and have BEYOND installed beforehand, |
No formal knowledge of lasers, its control systems is necessary. In fact, it's best for those taking this course to be complete beginners. | No formal knowledge of lasers, its control systems is necessary. In fact, it's best for those taking this course to be complete beginners. | ||
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* Also To | * Also To | ||
* Distribution | * Distribution | ||
+ | |||
+ | ==== Designing a Zone File (and thus your show) ==== | ||
+ | |||
+ | * Creating a layout/ the layout for your show. | ||
+ | * Determining where the beams will go from each laser and if multiple locations are needed. | ||
+ | * Creating names for each zone, and area you want beams to go and for which laser. | ||
+ | * Using Preview to create a preview of your setup from real life to your preview pane. | ||
+ | * Pre-setting geometric correction to a zone setting you guess is correct | ||
+ | * Using minimum brightness to identify which projector is which in the list, Assign the projectors to their respective zones. | ||
===== Content (What kind of content do lasers create?) ===== | ===== Content (What kind of content do lasers create?) ===== | ||
+ | [[https:// | ||
==== Chapter Resources ==== | ==== Chapter Resources ==== | ||
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==== Chapter Resources ==== | ==== Chapter Resources ==== | ||
+ | < | ||
+ | <iframe width=" | ||
+ | </ | ||
==== Shape Generators ==== | ==== Shape Generators ==== | ||
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===== The Universal Pool of Effects ===== | ===== The Universal Pool of Effects ===== | ||
+ | < | ||
+ | <iframe width=" | ||
+ | </ | ||
==== Chapter Resources ==== | ==== Chapter Resources ==== | ||
+ | [[beyond: | ||
+ | |||
+ | [[https:// | ||
==== Oscillating Effects ==== | ==== Oscillating Effects ==== | ||
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===== The Grid and Live Content ===== | ===== The Grid and Live Content ===== | ||
+ | The “Grid” area of BEYOND is in its most basic sense, the area for storing content and playing shows live. To achieve this, you have many areas of the grid mode. | ||
+ | |||
+ | < | ||
+ | <iframe width=" | ||
+ | </ | ||
==== Chapter Resources ==== | ==== Chapter Resources ==== | ||
- | ==== Grid Area of BEYOND ==== | + | [[beyond: |
+ | [[beyond: | ||
+ | |||
+ | [[beyond: | ||
+ | |||
+ | [[beyond: | ||
+ | |||
+ | [[beyond: | ||
+ | |||
+ | [[beyond: | ||
+ | |||
+ | [[beyond: | ||
+ | ==== Grid Area of BEYOND UI and Layout ==== | ||
+ | |||
+ | The top bar is filled with tools for playback, transitions, | ||
==== Quick Tabs ==== | ==== Quick Tabs ==== | ||
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==== The " | ==== The " | ||
+ | The content you see in the Grid mode including the content in all the pages, and QuickFX tab are all stored in what is known as the “Workspace” file. This file can be found under “file” “Open, Save, and Save As”. This file you can consider being your content file when it comes to your live shows. | ||
+ | |||
+ | Workspaces are mainly comprised of categories of pages, of which store content, content FX, content destinations and more. Each page consists of 256 cues; however most are generally hidden and the “visible” amount of cues depends on your “Grid Size” which can be adjusted in the configuration window. Each cue cell has an index of Page, cue number. Content in the workspace can be seen as either keyboard shortcuts, index number, DMX Assignment (for 16 channel mode) or without any marking. Most advanced users choose cue indexes as this is most relevant for scripting and accessing the data non visually. | ||
+ | |||
+ | Each cue cell can host a bunch of different content and just browsing through the default workspace you will be able to see many of the options. | ||
+ | |||
+ | If you right click on an empty cell, you can see many options for copying, saving and its properties. You can create new content by going to the create option. | ||
+ | |||
+ | Under create you can see many of the content creation tools available to you in BEYOND. | ||
+ | Note: Different tiers of BEYOND have different numbers of tools to create content. | ||
===== DMX Control ===== | ===== DMX Control ===== | ||
+ | |||
+ | DMX control is becoming increasingly popular as projector counts increase from 10 being a big show, to 100, to now multiple hundreds of lasers. Lighting consoles solved the issue of hundreds even thousands of fixtures before it was needed with lasers, and thus many production companies, or designers prefer to control vast quantities of lasers with their lighting consoles. However there is a few different types and complexities to doing so, and pangolin has provided a few methods to control your lasers with lighting consoles. | ||
+ | |||
+ | We will discuss those differences, | ||
< | < | ||
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===== The Timeline and Pre-Programmed Content ===== | ===== The Timeline and Pre-Programmed Content ===== | ||
+ | < | ||
+ | <iframe width=" | ||
+ | </ | ||
==== Chapter Resources ==== | ==== Chapter Resources ==== | ||
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===== Basic Troubleshooting and Monitoring Tools ===== | ===== Basic Troubleshooting and Monitoring Tools ===== | ||
+ | |||
+ | < | ||
+ | <iframe width=" | ||
+ | </ | ||
+ | |||
+ | * Core Monitor | ||
+ | * FB4 Data Transmission Monitor | ||
+ | * Recourse Monitor | ||
+ | * Network Monitor | ||
==== Chapter Resources ==== | ==== Chapter Resources ==== |