This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
quickshow:timeline_bpm [2020/03/02 13:07] Bob Varkevisser created |
quickshow:timeline_bpm [2020/06/11 19:20] (current) |
||
---|---|---|---|
Line 37: | Line 37: | ||
The final step is option " | The final step is option " | ||
- | What we should expect? | + | What we should expect? |
- | Lets consider one more detail | + | All of the Images and Effects which use Beat as argument |
- | OK, what if I want the beat be a primary thing? if to do this, then it will break solidity of Events OR beat will influence time speed. Time will move faster or slower. And if yes - then this is different story, because you want to play a whole timeline (clock and beat). This is Player level option rather than Timeline level option. This is similar to follow timeline situation when a a whole timeline need to move faster or slower. | + | Lets consider one more detail - A timeline with variable BPM. |
+ | |||
+ | After such explanation many people still have a feel that something is wrong. | ||
+ | |||
+ | Let look at one more scenario: The Timeline where BPM changes for parts of songs. | ||
+ | |||
+ | As example, as seen on audio editors, You can set a point where the BPM changes to some value or goes up/down to another value. This happens on timeline positions, and will stay on this position. It means that the position is a primary parameter and Beat value is the slave parameter. | ||
+ | |||
+ | Main thing - The Beat is a calculated as (slave) parameter. | ||
+ | |||
+ | What if I want the beat to be the primary thing? if to do this, then it will break solidity of Events OR beat will influence time speed. Time will move faster or slower. And if yes - then this is different story, because you want to play a whole timeline (clock and beat). This is Player level option rather than Timeline level option. This is similar to follow timeline situation when a a whole timeline need to move faster or slower. | ||