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tools:lc4d:intro [2021/04/22 11:26] Bob Varkevisser |
tools:lc4d:intro [2021/04/22 11:31] (current) Bob Varkevisser |
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====== Introduction ====== | ====== Introduction ====== | ||
- | Lasershow Converter 4D is a plug-in for the computer graphics program Cinema 4D. Lasershow Converter 4D automatically converts Cinema 4D objects into laser show animations. The objects can be any renderable geometric or shape object, including meshes, particles, and NURBS. The objects can be created in Cinema 4D, or they can be imported from other programs supporting standard 3D formats like *.3ds or *.dxf. | + | Lasershow Converter 4D is a plug-in for the computer graphics program Cinema 4D. Lasershow Converter 4D automatically converts Cinema 4D objects into laser show animations. The objects can be any renderable geometric or shape object, including |
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+ | A mesh model is defined as: "A graphical model with a mesh surface constructed from polygons. The polygons in a mesh are described by the graphics system as solid faces, rather than as hollow polygons, as is the case with wireframe models." | ||
Lasershow Converter 4D can look at these objects, determine the color and position of lines, and translate these into information needed for optimal display on a laser projector. | Lasershow Converter 4D can look at these objects, determine the color and position of lines, and translate these into information needed for optimal display on a laser projector. | ||
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scenes 1, 3, and 4 are used by permission. | scenes 1, 3, and 4 are used by permission. | ||
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+ | [[tools: |