tools:lc4d:tip_beam_path_optimization
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| tools:lc4d:tip_beam_path_optimization [2021/05/02 10:55] – Bob Varkevisser | tools:lc4d:tip_beam_path_optimization [2021/05/02 11:41] (current) – [Controlling the beam path within an object] Bob Varkevisser | ||
|---|---|---|---|
| Line 16: | Line 16: | ||
| * **Aggressive optimization** | * **Aggressive optimization** | ||
| - | Pangolin has spent a long time to develop the path generation algorithms employed in Lasershow Converter 4D. Every attempt has been made to make the default option, **Keep path consistent**, | + | Pangolin has spent a long time to develop the path generation algorithms employed in Lasershow Converter 4D. Every attempt has been made to make the default((There is no special " |
| + | \\ | ||
| + | If you make changes in the **Object Tag** and you find the results unsatisfactory, | ||
| + | \\ | ||
| + | In addition, the **Render Settings** can simply be reset by selecting the Lasershow Converter 4D in the **Post Effects** dialog of the Render Settings menu and choose **Remove Selected**. Reselecting Lasershow Converter 4D enables a new post render effect with default values.)) | ||
| However, in some animations you may notice a strange flicker or other visually disturbing effects. This can be an indication that the path is substantially changing from frame to frame. In such a case, try the **Circular optimization** option. This has some additional rules to try to enforce beam path consistency. You can use this even if the object is not circular or curved. | However, in some animations you may notice a strange flicker or other visually disturbing effects. This can be an indication that the path is substantially changing from frame to frame. In such a case, try the **Circular optimization** option. This has some additional rules to try to enforce beam path consistency. You can use this even if the object is not circular or curved. | ||
| Line 25: | Line 29: | ||
| * [[tools: | * [[tools: | ||
| + | |||
| ---- | ---- | ||
| [[tools: | [[tools: | ||
tools/lc4d/tip_beam_path_optimization.1619945733.txt · Last modified: by Bob Varkevisser
