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tools:lc4d:tip_beam_path_optimization [2021/05/02 10:55] Bob Varkevisser |
tools:lc4d:tip_beam_path_optimization [2021/05/02 11:41] (current) Bob Varkevisser [Controlling the beam path within an object] |
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* **Aggressive optimization** | * **Aggressive optimization** | ||
- | Pangolin has spent a long time to develop the path generation algorithms employed in Lasershow Converter 4D. Every attempt has been made to make the default option, **Keep path consistent**, | + | Pangolin has spent a long time to develop the path generation algorithms employed in Lasershow Converter 4D. Every attempt has been made to make the default((There is no special " |
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+ | If you make changes in the **Object Tag** and you find the results unsatisfactory, | ||
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+ | In addition, the **Render Settings** can simply be reset by selecting the Lasershow Converter 4D in the **Post Effects** dialog of the Render Settings menu and choose **Remove Selected**. Reselecting Lasershow Converter 4D enables a new post render effect with default values.)) | ||
However, in some animations you may notice a strange flicker or other visually disturbing effects. This can be an indication that the path is substantially changing from frame to frame. In such a case, try the **Circular optimization** option. This has some additional rules to try to enforce beam path consistency. You can use this even if the object is not circular or curved. | However, in some animations you may notice a strange flicker or other visually disturbing effects. This can be an indication that the path is substantially changing from frame to frame. In such a case, try the **Circular optimization** option. This has some additional rules to try to enforce beam path consistency. You can use this even if the object is not circular or curved. | ||
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