tools:lcmax:start
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| tools:lcmax:start [2023/07/28 11:05] – removed Bob Varkevisser | tools:lcmax:start [2023/08/07 17:17] (current) – created Bob Varkevisser | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | ====== LC Max ====== | ||
| + | {{: | ||
| + | |||
| + | ===== Getting started ===== | ||
| + | |||
| + | Lasershow Converter MAX works with modern versions of Autodesk' | ||
| + | |||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | |||
| + | The Lasershow Converter MAX system consists of three plug-ins for 3ds Max: a rendering plug-in, a utility plug-in and a modifier plug-in. | ||
| + | |||
| + | ===== Tutorial Videos ===== | ||
| + | |||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | |||
| + | |||
| + | ===== Lasershow Converter MAX Renderer ===== | ||
| + | |||
| + | The renderer turns 3ds Max frames and scenes into laser-projectable frames and scenes. Here are step-by-step instructions on using the renderer: | ||
| + | |||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | |||
| + | **Click one of the topics below for details about the rendering plug-in:** | ||
| + | |||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | |||
| + | ===== Lasershow Converter MAX Utility ===== | ||
| + | |||
| + | The utility plug-in lets you adjust aspects of how 3ds Max objects will be drawn by the renderer. Click one of the topics below for details. | ||
| + | |||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | |||
| + | ===== Lasershow Converter MAX Modifier ===== | ||
| + | |||
| + | The modifier allows adjustments to specific mesh selections in 3ds Max. The topics below explain this issue. | ||
| + | |||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | |||
| + | ===== Tips and Tricks ===== | ||
| + | |||
| + | Here are some advanced topics regarding Lasershow Converter MAX: | ||
| + | |||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | * [[tools: | ||
| + | |||
| + | |||
| + | **Copyright and credits** | ||
| + | |||
| + | //Lasershow Converter MAX is copyright © 2001-2021 by Pangolin Laser Systems, Inc. All rights reserved. | ||
| + | 3ds Max is a registered trademark of Autodesk Inc. \\ | ||
| + | Lasershow Designer 2000, Lasershow Designer BEYOND and Lasershow Converter MAX are trademarks of Pangolin Laser Systems Inc. \\ | ||
| + | Lasershow Converter MAX includes David Gould Rendering Technology. Copyright ©2000 David Gould.// | ||
tools/lcmax/start.1690535136.txt · Last modified: by Bob Varkevisser
