====== Renderer: Include Z-axis data in laser frames ====== This section allows you to select the inclusion of and also to control the Z-axis data in the frames generated by Lasershow Converter MAX. {{:tools:lcmax:renderer-z-axis.png?nolink|}} As a non-photorealisic renderer, Lasershow Converter MAX typically creates only two-dimensional output in the laser frames. That is, the laser frames have only X and Y data that change, and normally the Z-axis data is set to zero. However, for certain special effect applications, it may be handy to have the plugin include Z-axis data. This may be used in BEYOND to map the Z-axis data onto color, onto brightness or other special effects. This may also be used with single wireframe objects which are then further manipulated and rotated in BEYOND. ===== Enable Include Z-axis ===== This allows you to specify whether Z-axis data will be included in the laser frame output. If this check box is not checked, then the Z-axis data is always set to 0.0 in the frames. When this is checked, then Z-axis data is included in accordance with other parameters contained in this panel. ===== Z Offset ,and Center Z Automatically ===== For the quickest and easiest results, the plugin can simply automatically center the output on the Z-axis. This is the best choice to use when you want to use the Z-axis data for special effects in BEYOND. Alternatively you can specify an exact Z-axis coordinate -- in 3ds Max coordinates -- that will correspond with "0.0" on the laser. ===== Z Scale Factor, and Scale to Fit Automatically ===== Similar to the Z-Offset options above, the Z-axis output may be automatically scaled to the typical laser coordinate space. Alternatively, you may specify the scale factor correspondence between 3ds Max coordinates and laser coordinate space. ---- [[tools:lcmax:|Go Back]]