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beyond:cue_properties [2020/06/11 19:20] 127.0.0.1 external edit |
beyond:cue_properties [2021/04/29 14:24] (current) Bob Varkevisser |
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- | ====== Cue properties | + | ====== Cue Properties |
- | The Properties | + | The Workspace Cue is a fairly complex object that includes a few other objects. The main purpose |
- | {{: | + | ===== General tab ===== |
- | ===== Icon section ===== | + | {{: |
- | The Icon section of the Cue Properties window controls the visual representation in the Cue Grid. The Cue Name is the name that shows up in the Cue Grid. The Preview Time is the time within the animation that will be used to extract a single frame for the purpose of previewing | + | **Cue name** - a title that appears at the bottom of the Cue in the workspace grid. |
- | ===== Destination section ===== | + | **Background** - background color of the title. |
- | The Destination section controls the destination of the cue (i.e. where the cue will be routed once it is triggered). Most users will have only a single FB3 and a single projection area, and therefore most users can simply leave this set for the default selection (Zone 1: Scanner 1 Main). | + | **Preview time** - by default, |
- | ===== Image-related properties ===== | + | **Selected Destination** and **Available destination** |
+ | Note, Cue settings overwrite Image settings. | ||
- | In the Second page of the Cue Properties window, you will find image-related properties. The second page of the Cue Properties window is shown and described in the picture below. | + | **Prevent rerouting** |
- | {{: | + | ===== Options ===== |
- | ===== Animation type ===== | + | {{: |
- | If the cue contains an animation (i.e. a frame file with more than one frame), there are three ways in which BEYOND | + | By default, |
- | | + | **Start mode** - allows you to overwrite |
- | * **Time-based animation** (the most common type of animation -- used with most cues) | + | |
- | * **Beat-based animation** (allows you to control the animation based on the Beat system. This is very handy for visuals that go to the beat of the music.) | + | |
- | ===== Scan rate and optimization settings ===== | + | **Transition mode** - overwrites the master transition setting for this cue. |
- | The lower portion | + | **Fixed Start time** - The default start time of the cue as defined in the Dynamics tab. This option |
- | ===== Preventing cues from being rerouted ===== | + | **Fixed Finish time** - This option allows you to set the start time permanently. |
- | It is possible to use the Laser Preview window as a means of directing cues to projection zones other than those already specified by the cue itself. However, individual cues may prevent rerouting | + | **Ignore this cue by VLJ (Virtual Laser Jockey)** - specifies that VLJ will not use this cue. |
- | {{: | + | **Always repaint this cue** - this setting is made specifically for the Tracer Output image. Tracer Output displays the output of the tracer but if BEYOND does not repaint the cue, no actual laser output will be displayed. Alternately, |
- | When rerouting | + | ===== Playback ===== |
+ | |||
+ | {{: | ||
+ | |||
+ | Playback settings are applicable for Frames/ | ||
+ | |||
+ | The only additional button here is the “Save as default…” option. BEYOND will store the current settings as default and they will be used for all new animations. | ||
+ | |||
+ | ===== Image ===== | ||
+ | |||
+ | {{:beyond:cue-properties4.png|}} | ||
+ | |||
+ | The **Image** tab has an embedded Image properties dialog that controls sample rate, vector settings, and a few additional parameters. | ||
+ | |||
+ | Please check chapter about **Image Properties** dialog. | ||
+ | |||
+ | ===== Shift ===== | ||
+ | |||
+ | {{: | ||
+ | |||
+ | The **Shift** tab controls the time shift of the Image contained in the Cue. Shift is an instruction for the Cue Player to use to calculate multiple Image copies with a time shift. | ||
+ | |||
+ | The Cue, Image, or Preview window defines the routing (zones) of where the output of the cue will go. The Cue Player takes this routing information and uses it to calculate the time shift. The first zone will have a zero shift, the second - 1*Shift, third - 2*shift and so on. So, instead of one calculation and one output | ||
+ | |||
+ | Please note that each time shift can only be applied once because the shift is working with zone information. | ||
+ | |||
+ | ===== PangoScript ===== | ||
+ | |||
+ | {{: | ||
+ | |||
+ | BEYOND allows a script to be defined that will be executed immediately, | ||
+ | |||
+ | The execution of the script is immediate, which allows for some action before the Cue starts being displayed. In such scripts, the use of Sleep, WaitFor and similar long operations is prohibited because | ||
+ | |||
+ | Currently BEYOND does not allow you to place a script into the Cue as a main object. | ||
+ | |||
+ | ===== Picture ===== | ||
+ | |||
+ | {{: | ||
+ | |||
+ | Cues may have a static picture as a background of the cue. There are file operation buttons, **Open** and **Save, Copy** and **Paste** for Clipboard and a Delete button to delete the picture. | ||
+ | |||
+ | **Effect Preview (frame)** is designed for ProTracks. The cue can contain Effects that can be the main object of the Cue, which is similar to LivePRO. LivePRO uses a few different frames for Effect, Key Effect and Color Cycle. BEYOND offer the same frames as LivePRO which should help LP users feel comfortable. | ||
+ | |||
+ | **Effect to Line assignment** is another ProTrack oriented feature. | ||
+ | |||
+ | ===== Show ===== | ||
+ | |||
+ | {{: | ||
+ | |||
+ | The Show tab has a couple of simple settings for a timeline Cue. | ||
+ | |||
+ | **Play show once** defines how many times to play the cue that contains a Timeline Show - once or multiple times. | ||
+ | |||
+ | **The Timeline settings** to Edit the Timeline Properties that provide control of time code options. | ||
+ | |||
+ | ===== DMX ===== | ||
+ | |||
+ | {{: | ||
+ | |||
+ | **Icon text** - text inside the central Cue icon. | ||
+ | **Icon color** - defines the color of the icon. | ||
+ | **Step duration** - defines the duration of DMX sequence step. | ||
+ | |||
+ | ===== Beam ===== | ||
+ | |||
+ | {{: | ||
+ | |||
+ | This tab has only one active control - **Step duration**. It defines the duration of a beam sequence step (in seconds or beats). | ||