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beyond:frame_editor_new

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beyond:frame_editor_new [2020/06/11 19:20]
127.0.0.1 external edit
beyond:frame_editor_new [2024/03/04 21:37] (current)
Bob Varkevisser
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-====== Frame Editor New ======+====== Advanced Frame Editor ======
  
 {{:beyond:frame_editor_new.png?nolink&650|}} {{:beyond:frame_editor_new.png?nolink&650|}}
  
-Frame Editor New is the 3rd generation of Frame editor to be included in BEYOND. The first generation is the simple editor currently available in the “Create” menu. The second version was too complicated, was included in BEYOND for only a short period of time, and has been removed. The 3rd generation Editor is based on the 2nd generation editor, but is better balanced logically. Laser frames have many things in common WAV audio files. The frame is actually a wave form sent to the X, Y and Color output DACs. The point of a laser frame is like a sample of an audio file. For wave files there are well known editors like SoundForge, Audition and so on. Our Frame Editor is conceptually a wave form editor. No parametric objects (like a MIDI Synths in audio apps) are needed or a local coordinate systems. Conceptually this is similar to what we did before LD2000. +The Advanced Frame Editor is the 3rd generation of Frame editor to be included in BEYOND. The first generation is the simple editor currently available in the “Create” menu. The second version was too complicated, was included in BEYOND for only a short period of time, and has been removed. The 3rd generation Editor is based on the 2nd generation editor, but is better balanced logically. Laser frames have many things in common WAV audio files. The frame is actually a wave form sent to the X, Y and Color output DACs. The point of a laser frame is like a sample of an audio file. For wave files there are well known editors like SoundForge, Audition and so on. Our Frame Editor is conceptually a wave form editor. No parametric objects (like a MIDI Synths in audio apps) are needed or a local coordinate systems. Conceptually this is similar to what we did before LD2000. 
  
 In addition to the classic tools, we have also introduced several new ideas. The first change is the Point. In LD2000 we have point oriented and vector oriented frames. In BEYOND we have “mixed” frames where vector and point data are present together within one frame. You will not see any more “vector oriented” or “point oriented” frames. You can easily use them both together. Technically, this is same object, but a vector has a special attribute “I am vector”. BEYOND turns on special processing for such points.  In addition to the classic tools, we have also introduced several new ideas. The first change is the Point. In LD2000 we have point oriented and vector oriented frames. In BEYOND we have “mixed” frames where vector and point data are present together within one frame. You will not see any more “vector oriented” or “point oriented” frames. You can easily use them both together. Technically, this is same object, but a vector has a special attribute “I am vector”. BEYOND turns on special processing for such points.
beyond/frame_editor_new.1591896039.txt · Last modified: 2020/06/11 19:20 by 127.0.0.1