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beyond:projection_zones-new [2023/04/24 11:02] Bob Varkevisser [The Advanced Tab] |
beyond:projection_zones-new [2023/05/01 22:09] Lyra Letournea [The Beam Attenuation Map (BAM for short)] |
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//**Hint: We recommend to start with the most simple mesh mode (1x1) and setup the corners. After that go to 3x3 and adjust center and linearity of the boundary lines. If this is not enough, go to 5x5 and adjust | //**Hint: We recommend to start with the most simple mesh mode (1x1) and setup the corners. After that go to 3x3 and adjust center and linearity of the boundary lines. If this is not enough, go to 5x5 and adjust | ||
- | //**NOTE: During development, | + | <del>//**NOTE: During development, |
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===== The Beam Attenuation Map (BAM for short) ===== | ===== The Beam Attenuation Map (BAM for short) ===== | ||
- | The **Beam Attenuation Map** allows you to control the brightness of a laser projector over the entire projection zone that it will correspond to, and it also allows non-uniform brightness maps. You can see a quick tutorial video about the BAM here: [[https://www.youtube.com/ | + | The **Beam Attenuation Map** allows you to control the brightness of a laser projector over the entire projection zone that it will correspond to, and it also allows non-uniform brightness maps. You can see a quick tutorial video about the BAM here: [[https://youtu.be/JQnQYPq5WzU?t=178]] |
The **Beam Attenuation Map** is a 64 by 64 " | The **Beam Attenuation Map** is a 64 by 64 " |