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beyond:projection_zones-new [2023/03/21 19:40]
Lyra Letournea [The Beam Attenuation Map (BAM for short)]
beyond:projection_zones-new [2023/10/26 05:07] (current)
Lyra Letournea
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 Controllers and Projectors are sort of “low-level layer” that reflect a real hardware setup. Projection Zones use a higher level setup. Controllers and Projectors are sort of “low-level layer” that reflect a real hardware setup. Projection Zones use a higher level setup.
 +
 +===== Add Projection Zones Window =====
 +
 +Introduced for BEYOND 5.5, You can now utilize an updated "Add" window, allowing users to create multiple zones that span many lasers and automatically number them. This should speed up creating your initial zone file significantly. 
 + 
 +{{:beyond:projection_zones_new_add_window_scanner_main.jpg?600|}}
 +
 +You can create either a single name, and select prefix options from the "Name "Prefix" and BEYOND will automatically number your zones, or you can manually list all zone names you would like in order by just listing the zone names on different lines in the "Name" box. Then you can select multiple projectors and projectors will be assinged to zones in order of name and number. 
 +
 +You can also have BEYOND automatically assign the visualization fixture ID for these zones and set the first zones index and it will count up from there. 
 +
 +The final option allows users to delete all zone names that exist when creating, so you dont have to delete all the stock zones first, it can complete that step for you. 
 +
 +{{:beyond:projection_zones_new_add_window_scanner_main_zones_added.jpg?600|}}
 +
 +Just click add to add your zones, if you don't like what was created, or need to fix something, just click delete before closing this window and you can start again. 
  
 ===== Projector Zone Names (Identifiers) ===== ===== Projector Zone Names (Identifiers) =====
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 Zone Names are also used as identifiers of Zones within PangoScript. The identifiers have rules. The identifier must start from with a character (A..Z), and contain both characters and numbers. **Spaces, delimiters and other characters are not allowed.** The name cannot start with a number either.  Zone Names are also used as identifiers of Zones within PangoScript. The identifiers have rules. The identifier must start from with a character (A..Z), and contain both characters and numbers. **Spaces, delimiters and other characters are not allowed.** The name cannot start with a number either. 
  
- While this may seem restrictive, it is actually a standard rule for various programming languages. **NOTE: You only need to remember these rules, if you will use PangoScript.**+While this may seem restrictive, it is actually a standard rule for various programming languages. **NOTE: You only need to remember these rules, if you will use PangoScript.**
  
 BEYOND automatically creates a zone identifier from a zone’s name – BEYOND removes the spaces automatically in this regard. For example, “Main Graphics” will be transformed to “MainGraphics”. BEYOND automatically creates a zone identifier from a zone’s name – BEYOND removes the spaces automatically in this regard. For example, “Main Graphics” will be transformed to “MainGraphics”.
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 //**Hint: We recommend to start with the most simple mesh mode (1x1) and setup the corners. After that go to 3x3 and adjust center and linearity of the boundary lines. If this is not enough, go to 5x5 and adjust  further. We do not recommend starting from the 5x5 or 9x9 modes.**// //**Hint: We recommend to start with the most simple mesh mode (1x1) and setup the corners. After that go to 3x3 and adjust center and linearity of the boundary lines. If this is not enough, go to 5x5 and adjust  further. We do not recommend starting from the 5x5 or 9x9 modes.**//
  
-//**NOTE: During development, we tested what would happen if we were to use the Universal Geometric Correction Settings together with the Mesh. Our conclusion is that these do not work well together, and can lead to confusion. The main advantage of the Mesh, is that you control the points directly, without the need for additional corrections.**// +<del>//**NOTE: During development, we tested what would happen if we were to use the Universal Geometric Correction Settings together with the Mesh. Our conclusion is that these do not work well together, and can lead to confusion. The main advantage of the Mesh, is that you control the points directly, without the need for additional corrections.**//</del> 
  
 //**UPDATE:** Geometric and mesh can be used together, it is recommended to geometric correct around the object you need to mesh to first, and then use the mesh, this will give you more resolution to work with when using the mesh. If you intend to automesh, its probably best to ignore geometric correction except for possibly making the full size a little smaller, so its easier to nudge the whole mesh up and down if the projector shifts. //**UPDATE:** Geometric and mesh can be used together, it is recommended to geometric correct around the object you need to mesh to first, and then use the mesh, this will give you more resolution to work with when using the mesh. If you intend to automesh, its probably best to ignore geometric correction except for possibly making the full size a little smaller, so its easier to nudge the whole mesh up and down if the projector shifts.
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 ===== Preview Window Appearance ===== ===== Preview Window Appearance =====
  
-The **Preview Window Appearance** tool allows you to adjust the appearance of a zone in your preview window. **NOTE: It is possible to specify a Preview Window Appearance for each projection zone, and this preview window’s appearance is independent of the laser output - So master size, position and geometric correction do not affect the preview window.**+The **Preview Window Appearance** tool allows you to adjust the appearance of a zone in your preview window.  
 + 
 +**NOTE: It is possible to specify a Preview Window Appearance for each projection zone, and this preview window’s appearance is independent of the laser output - So master size, position and geometric correction do not affect the preview window.**
  
 For each zone, **the Preview image’s size and position** can be adjusted. You can also specify whether the preview for that zone should be normal laser graphics, or audience scanning beam effects. For each zone, **the Preview image’s size and position** can be adjusted. You can also specify whether the preview for that zone should be normal laser graphics, or audience scanning beam effects.
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 ===== The Beam Attenuation Map (BAM for short) ===== ===== The Beam Attenuation Map (BAM for short) =====
  
-The **Beam Attenuation Map** allows you to control the brightness of a laser projector over the entire projection zone that it will correspond to, and it also allows non-uniform brightness maps. You can see a quick tutorial video about the BAM here: [[https://www.youtube.com/watch?v=89xLGkicUjI|https://www.youtube.com/watch?v=89xLGkicUjI]] +The **Beam Attenuation Map** allows you to control the brightness of a laser projector over the entire projection zone that it will correspond to, and it also allows non-uniform brightness maps. You can see a quick tutorial video about the BAM here: [[https://youtu.be/JQnQYPq5WzU?t=178]] 
  
 The **Beam Attenuation Map** is a 64 by 64 "pixel" brightness control map. Each pixel can be set to any brightness level from 0 to 100%. Rudimentary tools are provided to sample a brightness level in the map, fill the entire map with the selected brightness level, fill a rectangular area with the selected brightness level and freehand-draw brightness levels into the map.  Additional tools allow you to draw a gradient level of attenuation so the brightness of the BAM varies between two different attenuation levels. The **Beam Attenuation Map** is a 64 by 64 "pixel" brightness control map. Each pixel can be set to any brightness level from 0 to 100%. Rudimentary tools are provided to sample a brightness level in the map, fill the entire map with the selected brightness level, fill a rectangular area with the selected brightness level and freehand-draw brightness levels into the map.  Additional tools allow you to draw a gradient level of attenuation so the brightness of the BAM varies between two different attenuation levels.
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 Once you set a BAM for one zone you can copy these BAM settings to be applied to multiple other zones and have a bitmap screen shot of your drawn BAM copied to the clipboard, to be pasted into a document for possible use in a Laser Projector Product Report. Once you set a BAM for one zone you can copy these BAM settings to be applied to multiple other zones and have a bitmap screen shot of your drawn BAM copied to the clipboard, to be pasted into a document for possible use in a Laser Projector Product Report.
  
- The **Beam Attenuation Map** can be used for graphics, atmospheric and beam effects. +The **Beam Attenuation Map** can be used for graphics, atmospheric and beam effects. 
  
 **Below is an example of a Beam Attenuation Map used for laser graphics.** **Below is an example of a Beam Attenuation Map used for laser graphics.**
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   * Rectangle Gradient Tool Vertical - Gradients between one end and the other vertically.   * Rectangle Gradient Tool Vertical - Gradients between one end and the other vertically.
  
-Extra Options in gradiants+Extra Options in gradients
  
   * Color Overide   * Color Overide
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 When the **Prevent Live Control and QuickFX from affecting this zone** check box is checked, i twill prevent live control input and quick fx effects from modifying this zone in anyway.  When the **Prevent Live Control and QuickFX from affecting this zone** check box is checked, i twill prevent live control input and quick fx effects from modifying this zone in anyway. 
  
-The **Minimum number of points** setting in the **Projector Settings** window can be adjusted to relieve the scanners from trying to scan high duty-cycle which may cause power limiting. Setting the **Minimum number of points** to 200 or higher can actually increase the life of your  scanners. However, doing so will mean that if you project less than 200 points, the additional points will be blanked. For beam frames, it is often undesirable to have any unintended blanking at all because such blanking would tend to reduce the power of the display. When the **Prevent minimum number of points** check box is checked, all scanner output will be dedicated strictly to producing laser output and the Minimum number of points setting is ignored. +The **Minimum number of points** setting in the **Projector Settings** window can be adjusted to relieve the scanners from trying to scan high duty-cycle which may cause power limiting. Setting the **Minimum number of points** to 200 or higher can actually increase the life of your scanners. However, doing so will mean that if you project less than 200 points, the additional points will be blanked. For beam frames, it is often undesirable to have any unintended blanking at all because such blanking would tend to reduce the power of the display. When the **Prevent minimum number of points** check box is checked, all scanner output will be dedicated strictly to producing laser output and the Minimum number of points setting is ignored. 
  
 **External Visualization** **External Visualization**
beyond/projection_zones-new.1679424020.txt · Last modified: 2023/03/21 19:40 by Lyra Letournea