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beyond:projection_zones-new

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beyond:projection_zones-new [2023/04/24 11:02]
Bob Varkevisser [The Advanced Tab]
beyond:projection_zones-new [2023/10/26 05:07] (current)
Lyra Letournea
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 Controllers and Projectors are sort of “low-level layer” that reflect a real hardware setup. Projection Zones use a higher level setup. Controllers and Projectors are sort of “low-level layer” that reflect a real hardware setup. Projection Zones use a higher level setup.
 +
 +===== Add Projection Zones Window =====
 +
 +Introduced for BEYOND 5.5, You can now utilize an updated "Add" window, allowing users to create multiple zones that span many lasers and automatically number them. This should speed up creating your initial zone file significantly. 
 + 
 +{{:beyond:projection_zones_new_add_window_scanner_main.jpg?600|}}
 +
 +You can create either a single name, and select prefix options from the "Name "Prefix" and BEYOND will automatically number your zones, or you can manually list all zone names you would like in order by just listing the zone names on different lines in the "Name" box. Then you can select multiple projectors and projectors will be assinged to zones in order of name and number. 
 +
 +You can also have BEYOND automatically assign the visualization fixture ID for these zones and set the first zones index and it will count up from there. 
 +
 +The final option allows users to delete all zone names that exist when creating, so you dont have to delete all the stock zones first, it can complete that step for you. 
 +
 +{{:beyond:projection_zones_new_add_window_scanner_main_zones_added.jpg?600|}}
 +
 +Just click add to add your zones, if you don't like what was created, or need to fix something, just click delete before closing this window and you can start again. 
  
 ===== Projector Zone Names (Identifiers) ===== ===== Projector Zone Names (Identifiers) =====
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 //**Hint: We recommend to start with the most simple mesh mode (1x1) and setup the corners. After that go to 3x3 and adjust center and linearity of the boundary lines. If this is not enough, go to 5x5 and adjust  further. We do not recommend starting from the 5x5 or 9x9 modes.**// //**Hint: We recommend to start with the most simple mesh mode (1x1) and setup the corners. After that go to 3x3 and adjust center and linearity of the boundary lines. If this is not enough, go to 5x5 and adjust  further. We do not recommend starting from the 5x5 or 9x9 modes.**//
  
-//**NOTE: During development, we tested what would happen if we were to use the Universal Geometric Correction Settings together with the Mesh. Our conclusion is that these do not work well together, and can lead to confusion. The main advantage of the Mesh, is that you control the points directly, without the need for additional corrections.**// +<del>//**NOTE: During development, we tested what would happen if we were to use the Universal Geometric Correction Settings together with the Mesh. Our conclusion is that these do not work well together, and can lead to confusion. The main advantage of the Mesh, is that you control the points directly, without the need for additional corrections.**//</del> 
  
 //**UPDATE:** Geometric and mesh can be used together, it is recommended to geometric correct around the object you need to mesh to first, and then use the mesh, this will give you more resolution to work with when using the mesh. If you intend to automesh, its probably best to ignore geometric correction except for possibly making the full size a little smaller, so its easier to nudge the whole mesh up and down if the projector shifts. //**UPDATE:** Geometric and mesh can be used together, it is recommended to geometric correct around the object you need to mesh to first, and then use the mesh, this will give you more resolution to work with when using the mesh. If you intend to automesh, its probably best to ignore geometric correction except for possibly making the full size a little smaller, so its easier to nudge the whole mesh up and down if the projector shifts.
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 ===== The Beam Attenuation Map (BAM for short) ===== ===== The Beam Attenuation Map (BAM for short) =====
  
-The **Beam Attenuation Map** allows you to control the brightness of a laser projector over the entire projection zone that it will correspond to, and it also allows non-uniform brightness maps. You can see a quick tutorial video about the BAM here: [[https://www.youtube.com/watch?v=89xLGkicUjI|https://www.youtube.com/watch?v=89xLGkicUjI]] +The **Beam Attenuation Map** allows you to control the brightness of a laser projector over the entire projection zone that it will correspond to, and it also allows non-uniform brightness maps. You can see a quick tutorial video about the BAM here: [[https://youtu.be/JQnQYPq5WzU?t=178]] 
  
 The **Beam Attenuation Map** is a 64 by 64 "pixel" brightness control map. Each pixel can be set to any brightness level from 0 to 100%. Rudimentary tools are provided to sample a brightness level in the map, fill the entire map with the selected brightness level, fill a rectangular area with the selected brightness level and freehand-draw brightness levels into the map.  Additional tools allow you to draw a gradient level of attenuation so the brightness of the BAM varies between two different attenuation levels. The **Beam Attenuation Map** is a 64 by 64 "pixel" brightness control map. Each pixel can be set to any brightness level from 0 to 100%. Rudimentary tools are provided to sample a brightness level in the map, fill the entire map with the selected brightness level, fill a rectangular area with the selected brightness level and freehand-draw brightness levels into the map.  Additional tools allow you to draw a gradient level of attenuation so the brightness of the BAM varies between two different attenuation levels.
beyond/projection_zones-new.1682326921.txt · Last modified: 2023/04/24 11:02 by Bob Varkevisser