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beyond:projector_settings-new

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beyond:projector_settings-new [2023/04/24 12:09]
Bob Varkevisser [Scan rate]
beyond:projector_settings-new [2023/05/01 22:16] (current)
Lyra Letournea [BAM]
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 Use the dropdown to indicate the number of and type of lasers in your projector, and set the "color system type" using either TTL, Analog with linear responce or analog with log responce. Most users should use linear, or log for better low brightess resolution. BEYOND offers a few standard modes for quick setup and an Advanced mode that provides more flexible options. Use the dropdown to indicate the number of and type of lasers in your projector, and set the "color system type" using either TTL, Analog with linear responce or analog with log responce. Most users should use linear, or log for better low brightess resolution. BEYOND offers a few standard modes for quick setup and an Advanced mode that provides more flexible options.
  
-**Number and type of lasers** - choose the number of lasers in your projector. **Advanced** options can be used with up to 6 lasers.+**Number and type of lasers** - choose the number of lasers in your projector. 
  
-**Color system type** - chose the modulation type that corresponds with the lasers within your projector.**Advanced** options provide a customizable diagram for each laser.+**Advanced** options can be used with up to 6 lasers. 
 + 
 +**Color system type** - chose the modulation type that corresponds with the lasers within your projector. 
 +\\ 
 + 
 +**Advanced** options provide a customizable diagram for each laser.
  
 **Color output levels** - sets the minimum and maximum voltage levels for color outputs. **Color output levels** - sets the minimum and maximum voltage levels for color outputs.
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 The Advanced mode allows for 6 color channel setup. Its important to note that if your laser has more then RGB inside, you will need to go to Advanced mode to actually use the extra color channels. The Advanced mode allows for 6 color channel setup. Its important to note that if your laser has more then RGB inside, you will need to go to Advanced mode to actually use the extra color channels.
  
-In advanced yyou have the training colors on the left, and non linear correction on the right. +In advanced you have the training colors on the left, and non linear correction on the right. 
  
 **Training Colors** - Here you can set your 6 color channels values for different hues, BEYOND will blend between set hue values for all other hues, you can also add hues using the plus button, and rename hues with the rename tool for hues not at every 30 hue values, as those are "set" colors. You select the hue you want to tune, and you can set the values used for each color channel to the right. it may be useful to use the "Medium colors test 2" to help train colors.  **Training Colors** - Here you can set your 6 color channels values for different hues, BEYOND will blend between set hue values for all other hues, you can also add hues using the plus button, and rename hues with the rename tool for hues not at every 30 hue values, as those are "set" colors. You select the hue you want to tune, and you can set the values used for each color channel to the right. it may be useful to use the "Medium colors test 2" to help train colors. 
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 **Use nonlinear spacing for blanked lines** - nonlinear spacing places more points near the beginning and ending of a line and a bigger distance between points in the center of a blanked line. As a rule, this option works better for blanked lines. **Use nonlinear spacing for blanked lines** - nonlinear spacing places more points near the beginning and ending of a line and a bigger distance between points in the center of a blanked line. As a rule, this option works better for blanked lines.
  
-====  Anchors ====+==== Anchors ====
 As a rule, a frame is a sequence of multiple visible vectors/points and blank line(s) in between.  The place where a blanked line becomes visible, or a visible line turns to a blanked line requires additional anchor points for vectors. As a rule, a frame is a sequence of multiple visible vectors/points and blank line(s) in between.  The place where a blanked line becomes visible, or a visible line turns to a blanked line requires additional anchor points for vectors.
  
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 **Linear angle to anchor relation** - number of anchor points in a 180 degree turn. **Linear angle to anchor relation** - number of anchor points in a 180 degree turn.
  
-**Custom Setting** - a diagram that allows setting the number of anchor points for turns of 100, 40, 60… 180 degrees. +**Custom Setting** - a diagram that allows setting the number of anchor points for turns of 100, 40, 60… 180 degrees.
  
 ===== EmuLaser ===== ===== EmuLaser =====
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 {{:beyond:projector_settings_info_08.jpg?600|}} {{:beyond:projector_settings_info_08.jpg?600|}}
  
-The info tab will give you information about the hardware, including firmware information, date of birth information, resolutions, mac addresses and more. You can also name your hardware here and it will be named throughout the software with that name. +The info tab will give you information about the hardware, including firmware information, date of birth information (Date of manufacture), resolutions, mac addresses and more. You can also name your hardware here and it will be named throughout the software with that name. 
  
 ===== BAM ===== ===== BAM =====
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 {{:beyond:projector_settings_bam_07.jpg?600|}} {{:beyond:projector_settings_bam_07.jpg?600|}}
  
-The **Beam Attenuation Map** allows you to control the brightness of a laser projector over the entire projection zone that it will correspond to, and it also allows non-uniform brightness maps. You can see a quick tutorial video about the BAM here: [[https://www.youtube.com/watch?v=89xLGkicUjI|https://www.youtube.com/watch?v=89xLGkicUjI]] +The **Beam Attenuation Map** allows you to control the brightness of a laser projector over the entire projection zone that it will correspond to, and it also allows non-uniform brightness maps. You can see a quick tutorial video about the BAM here: [[https://youtu.be/JQnQYPq5WzU?t=178]] 
  
 The **Beam Attenuation Map** is a 64 by 64 "pixel" brightness control map. Each pixel can be set to any brightness level from 0 to 100%. Rudimentary tools are provided to sample a brightness level in the map, fill the entire map with the selected brightness level, fill a rectangular area with the selected brightness level and freehand-draw brightness levels into the map.  Additional tools allow you to draw a gradient level of attenuation so the brightness of the BAM varies between two different attenuation levels. The **Beam Attenuation Map** is a 64 by 64 "pixel" brightness control map. Each pixel can be set to any brightness level from 0 to 100%. Rudimentary tools are provided to sample a brightness level in the map, fill the entire map with the selected brightness level, fill a rectangular area with the selected brightness level and freehand-draw brightness levels into the map.  Additional tools allow you to draw a gradient level of attenuation so the brightness of the BAM varies between two different attenuation levels.
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 Once you set a BAM for one zone you can copy these BAM settings to be applied to multiple other zones and have a bitmap screen shot of your drawn BAM copied to the clipboard, to be pasted into a document for possible use in a Laser Projector Product Report. Once you set a BAM for one zone you can copy these BAM settings to be applied to multiple other zones and have a bitmap screen shot of your drawn BAM copied to the clipboard, to be pasted into a document for possible use in a Laser Projector Product Report.
  
- The **Beam Attenuation Map** can be used for graphics, atmospheric and beam effects. +The **Beam Attenuation Map** can be used for graphics, atmospheric and beam effects. 
  
 **Below is an example of a Beam Attenuation Map used for laser graphics.** **Below is an example of a Beam Attenuation Map used for laser graphics.**
beyond/projector_settings-new.1682330998.txt · Last modified: 2023/04/24 12:09 by Bob Varkevisser