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quickshow:projection_zones

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quickshow:projection_zones [2023/03/21 20:30]
Lyra Letournea [Beam Attenuation Map section]
quickshow:projection_zones [2023/04/24 12:08] (current)
Bob Varkevisser [Recommended use of the first eight zones]
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 One common graphics use would be to prevent scanning above or below a certain point. For example, lets say that you were projecting laser graphics over a standard television screen with a 4:3 aspect ratio. Since the laser typically has a 1:1 aspect ratio, this would mean that the graphics could possibly scan above the top or below the bottom of the screen. You can use the **Beam Attenuation Map** to make sure that the brightness at the top and bottom of the screen is zero. One common graphics use would be to prevent scanning above or below a certain point. For example, lets say that you were projecting laser graphics over a standard television screen with a 4:3 aspect ratio. Since the laser typically has a 1:1 aspect ratio, this would mean that the graphics could possibly scan above the top or below the bottom of the screen. You can use the **Beam Attenuation Map** to make sure that the brightness at the top and bottom of the screen is zero.
  
-{{:quickshow:projection_zones_--_bam_for_graphics_use.gif|}}+{{:quickshow:qs_bam_graphics.jpg?400|}}
  
 ===== Example Beam Attenuation Map use with audience scanning ===== ===== Example Beam Attenuation Map use with audience scanning =====
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 Another common use would be to reduce the brightness below the horizon to a level that would be more pleasing for audience scanning viewers. This can easily be done by selecting a reduced brightness level, and filling the rectangular area below the horizon. Another common use would be to reduce the brightness below the horizon to a level that would be more pleasing for audience scanning viewers. This can easily be done by selecting a reduced brightness level, and filling the rectangular area below the horizon.
  
-{{:quickshow:projection_zones_--_bam_for_audience_scanning_use.gif|}}+{{:quickshow:qs_bam_as.jpg?400|}}
  
 ===== Example Beam Attenuation Map use with targeted beam effects ===== ===== Example Beam Attenuation Map use with targeted beam effects =====
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 Another common use would be to protect certain areas from hazardous laser exposure or to reduce the brightness in certain areas. When doing beam shows outdoors, it is often necessary to ensure certain areas (such as the windows in certain buildings) won’t be exposed. Using the rudimentary drawing tools, it is possible to "carve out" areas from the projected area. Another common use would be to protect certain areas from hazardous laser exposure or to reduce the brightness in certain areas. When doing beam shows outdoors, it is often necessary to ensure certain areas (such as the windows in certain buildings) won’t be exposed. Using the rudimentary drawing tools, it is possible to "carve out" areas from the projected area.
  
-{{:quickshow:projection_zones_--_bam_for_beam_use.gif|}}+{{:quickshow:qs_bam_targets.jpg?400|}}
  
 ===== Advanced Scanning Parameters section ===== ===== Advanced Scanning Parameters section =====
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 The **Minimum number of points** setting in the **Projector Settings** window can be adjusted to relieve the scanners from trying to scan high duty-cycle images that might cause power limiting. Setting the **Minimum number of points** to 200 or higher can actually increase the life of your scanners. However, doing so will mean that if you project less than 200 points, the additional points will be blanked. For beam frames, it is often undesirable to have any unintended blanking at all because such blanking would tend to reduce the power of the display. When the **Prevent minimum number of points** check box is checked, all scanner output will be dedicated strictly to producing laser output and the Minimum number of points setting is ignored.  The **Minimum number of points** setting in the **Projector Settings** window can be adjusted to relieve the scanners from trying to scan high duty-cycle images that might cause power limiting. Setting the **Minimum number of points** to 200 or higher can actually increase the life of your scanners. However, doing so will mean that if you project less than 200 points, the additional points will be blanked. For beam frames, it is often undesirable to have any unintended blanking at all because such blanking would tend to reduce the power of the display. When the **Prevent minimum number of points** check box is checked, all scanner output will be dedicated strictly to producing laser output and the Minimum number of points setting is ignored. 
  
-{{:quickshow:pz5_4_0.png|}}+{{:quickshow:qs_projection_zones_full_window_advanced.jpg|}}
  
 ===== Recommended use of the first eight zones ===== ===== Recommended use of the first eight zones =====
 Although we do not restrict the use of zones in any way, for maximum compatibility Pangolin recommends that the first 8 projection zones be used as follows: Although we do not restrict the use of zones in any way, for maximum compatibility Pangolin recommends that the first 8 projection zones be used as follows:
  
-Zone      Scanner            Name                                          Comment +^Zone^Scanner^Name^Comment^ 
- +Zone 1 Scanner 1 Scanner 1 Main Used for most common output | 
-Zone 1    Scanner 1            Scanner 1 Main                  Used for most common output +Zone 2 Scanner 2 Scanner 2 Main Used for anything directed to scanner 2 | 
- +Zone 3 Scanner 3 Scanner 3 Main Used for anything directed to scanner 3 | 
-Zone 2    Scanner 2            Scanner 2 Main                  Used for anything directed to scanner 2 +Zone 4 Scanner 4 Scanner 4 Main Used for anything directed to scanner 4 | 
- +Zone 5 Any scanner Secondary Graphics Used for a second graphics screen | 
-Zone 3    Scanner 3            Scanner 3 Main            Used for anything directed to scanner 3 +Zone 6 Any scanner Raster Graphics Reduced in size used for raster graphics (retained for compatibility with LD2000 zones) | 
- +Zone 7 Any scanner Hot Beams Used for high-intensity beams which may or may not be directed within the audience area | 
-Zone 4    Scanner 4            Scanner 4 Main      Used for anything directed to scanner 4 +Zone 8 Any scanner Atmospheric Effects Used for atmospherics and audience scanning (retained for compatibility with LD2000 zones) | 
- +Zone 30 Any scanner Targeted Beams Used for QuickTargets beams |
-Zone 5    Any scanner      Secondary Graphics      Used for a second graphics screen +
- +
-Zone 6    Any scanner      Raster Graphics                  Reduced in size used for raster graphics (retained for compatibility with LD2000 zones) +
- +
-Zone 7      Any scanner      Hot Beams                               Used for high-intensity beams which may or may not be directed within the audience area +
- +
-Zone 8      Any scanner      Atmospheric Effects      Used for atmospherics and audience scanning (retained for compatibility with LD2000 zones) +
- +
-Zone 30      Any scanner      Targeted Beams       Used for QuickTargets beams+
  
 ===== Sending cues to specific Projection zones ===== ===== Sending cues to specific Projection zones =====
quickshow/projection_zones.1679427032.txt · Last modified: 2023/03/21 20:30 by Lyra Letournea