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tools:lcblender:start [2023/04/25 22:19]
William R Benner [Beam Brush Setting:]
tools:lcblender:start [2023/08/07 17:16]
Bob Varkevisser created
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 ===== Lasershow Converter Blender Installation ===== ===== Lasershow Converter Blender Installation =====
  
-Blender is being updated constantly, so at any point in time the newest version of Blender may not be compatible with our installer. Therefore it is best to use the Long Term Support (LTS) versions of Blender. The current version of Lasershow Converter Blender supports LTS version 3.3, as well as newer interim versions 3.4 and 3.5+Blender is being updated constantly, so at any point in time the newest version of Blender may not be compatible with our installer. Therefore it is best to use the Long Term Support (LTS) versions of Blender. 
  
-  - Install Long Term Support (LTS) version 3.of Blender, which can be found here: (https://www.blender.org/download/lts/)  +The current version of Lasershow Converter Blender supports LTS version 3.3, as well as newer interim versions 3.4 and 3.5.  
-  - Run the Lasershow Converter Blender installer (LCBlender_install.exe), which can be found in the **InstallSupport** folder where BEYOND is located.+ 
 +  - Install Long Term Support (LTS) version 3.of Blender, which can be found here: (https://www.blender.org/download/lts/)  
 +  - Run the Lasershow Converter Blender installer (LCBlender_install.exe), which can be found in the **InstallSupport** folder where BEYOND is located. Or located on the wiki at the [[:download_center|Download Center]].
   - Start Pangolin BEYOND first, and then start Blender.    - Start Pangolin BEYOND first, and then start Blender. 
   - In the main Blender window, select **Edit** on the main menu, and go to **Preferences**{{:tools:lcblender:blender1.png?400|}}   - In the main Blender window, select **Edit** on the main menu, and go to **Preferences**{{:tools:lcblender:blender1.png?400|}}
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   - On the **Render Properties** panel, you will see the following panels:    - On the **Render Properties** panel, you will see the following panels: 
      - **Lasershow Converter Blender**      - **Lasershow Converter Blender**
-     - **Lasershow Converter Default setting** +     - **Lasershow Converter Default settings** 
-  - The main **Lasershow Converter Blender** panel is shown below: {{:tools:lcblender:blender5.png?400|}}+  - The main **Lasershow Converter Blender** panel is shown and described below: {{:tools:lcblender:blender5.png?400|}}
  
 ==== Settings ==== ==== Settings ====
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 ===== Setting render default options ===== ===== Setting render default options =====
  
-Default Settings are applied to all objects in a scene, unless those settings are over-ridden at the Object level, or the sub-object level. +Default Settings are applied to all objects in a scene, unless those settings are over-ridden at the Object level, or, for Grease Pencil objects, the layer level. 
  
 The **Lasershow Converter Default settings** panel is shown below. The **Lasershow Converter Default settings** panel is shown below.
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 {{:tools:lcblender:blender16.png?400|}} {{:tools:lcblender:blender16.png?400|}}
  
-==== Rear Parameters ==== 
  
-"**Z coordinate of the rear**is the 3ds Max Z coordinate that will be mapped onto the far-away dynamic divergence, and also will be applied to the brightness of the object. +**Z coordinate of the rear** is the Blender Z coordinate that will be mapped onto the far-away dynamic divergence, and also will be applied to the brightness of the object. 
  
-"**Beam Brush rear**is the dynamic divergence value that will be used and effectively "mapped onto" the Z coordinate rear specified immediately above.+**Beam Brush rear** is the dynamic divergence value that will be used and effectively "mapped onto" the Z coordinate rear specified immediately above.
  
-"**Brightness rear**is the brightness value that will be used and effectively "mapped onto" the Z coordinate rear specified immediately above.+**Brightness rear** is the brightness value that will be used and effectively "mapped onto" the Z coordinate rear specified immediately above.
  
-==== Front Parameters ==== 
-"**Z coordinate of the front**" is the 3ds Max Z coordinate that will be mapped onto the near dynamic divergence, and also will be applied to the brightness of the object.  
  
-"**Beam Brush front**is the dynamic divergence value that will be used and effectively "mapped ontothe Z coordinate front specified immediately above.+**Z coordinate of the front** is the Blender Z coordinate that will be mapped onto the near dynamic divergence, and also will be applied to the brightness of the object
  
-"**Brightness front**is the brightness value that will be used and effectively "mapped onto" the Z coordinate front specified immediately above.+**Beam Brush front** is the dynamic divergence value that will be used and effectively "mapped onto" the Z coordinate front specified immediately above.
  
-"**Brightness Linearity**provides an additional level of control over the fading action. When this number is set to less than 1, a logarithmic ramp is used. When this number is greater than 1, an exponential ramp is used.+**Brightness front** is the brightness value that will be used and effectively "mapped onto" the Z coordinate front specified immediately above. 
 + 
 +**Brightness Linearity** provides an additional level of control over the fading action. When this number is set to less than 1, a logarithmic ramp is used. When this number is greater than 1, an exponential ramp is used.
  
 ===== Setting render options for a selected object ===== ===== Setting render options for a selected object =====
  
-(this will allow the selected object to override the default settings)+Although the default options on the main rendering screen of Lasershow Converter Blender will create good results for most scenes, occasionally you may want greater control over the rendering process, by assigning specific rendering options to each separate object. 
  
-{{:tools:lcblender:blender16.png?400|}}+Within the Object panel of Blender, you will see Lasershow Converter Object settings. These settings work in exactly the same was as the Default settings described above. You simply check the box next to the respective setting, and then apply relevant settings in each panel
  
-Setting render option for object is the same as setting for a layer.+{{:tools:lcblender:blender17.png?400|}}
  
-If the settings for a layer are in effect, they affect all objects that belong to this layer. But, if you need to set the value for this object individuallythen you need to set the **checkbox for the required group** of Lasershow Converter Object setting parameters in the Blender objects panel. +For example, if you want to select Freestyle Strokes for only a single object, this would be done as shown below:
- +
-For example: +
- +
-{{:tools:lcblender:blender17.png?400|}}+
  
-Freestyle mode is selected for this object, other objects can also be Freestyle or geometric objects +{{:tools:lcblender:blender18.png?400|}} 
 + 
  
 ===== Setting render options for a selected Grease Pencil Layers ===== ===== Setting render options for a selected Grease Pencil Layers =====
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 {{:tools:lcblender:blender19.png?400|}} {{:tools:lcblender:blender19.png?400|}}
  
-===== Some Blender settings that are required for best results with Lasershow Converter Blender =====+===== Reduce Output Resolution for best results with Lasershow Converter Blender =====
  
-**Setting the size of the output image and animation range** Output Properties Blender Panel, we recommend the window size be set to 320-by-320 as shown below. +**Setting the size of the output image and animation range** Output Properties Blender Panel, we recommend the window size be set to 320-by-320 as shown below. This allows for fast rendering into the **Blender Render** window, and also allows this window to not take up too much space
  
 {{:tools:lcblender:blender20.png?400|}} {{:tools:lcblender:blender20.png?400|}}
  
-===== Lasershow Converter Blender supports the following nodes for setting line colors - material color for objects =====+===== Lasershow Converter Blender only supports the following nodes as material color for objects =====
  
 Node “**PrincipledBSDF**” – “Base Color” Color Node “**PrincipledBSDF**” – “Base Color” Color
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 {{:tools:lcblender:blender23.png?400|}} {{:tools:lcblender:blender23.png?400|}}
  
-===== Color Management Setting for best rendering with Lasershow Converter Blender =====+===== Color Management Settings for consistent color output =====
  
-In order for the color of the image lines in the **Render Result viewport** to match the color of the lines of the laser frame, you need to set - **Panel Render Properties - Color Management**:+In order for the color of the image lines in the **Blender Render** window to match the color of the lines of the laser frame, you need to make sure settings are as shown below in the panel **Render Properties - Color Management**:
  
 {{:tools:lcblender:blender24.png?600|}} {{:tools:lcblender:blender24.png?600|}}
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 You need to change the default values to the following: You need to change the default values to the following:
  
-  * View Transform: **Raw** - Raw gives the image without any color space conversion. +  * View Transform: **Raw** - Raw provides an output without any color space conversion. 
     * **Exposure** -  Used to control the image brightness -1     * **Exposure** -  Used to control the image brightness -1
     * **Gamma** - 1     * **Gamma** - 1
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     * **Exposure** - Used to control the image brightness 0     * **Exposure** - Used to control the image brightness 0
     * **Gamma** - 1     * **Gamma** - 1
- 
- 
  
tools/lcblender/start.txt · Last modified: 2024/04/24 09:07 by Bob Varkevisser