This shows you the differences between two versions of the page.
Both sides previous revision Previous revision | |||
tools:lcmax:object_line_types [2021/05/03 11:04] Bob Varkevisser [Example] |
tools:lcmax:object_line_types [2021/05/03 11:05] (current) Bob Varkevisser [Special effects] |
||
---|---|---|---|
Line 37: | Line 37: | ||
| {{: | | {{: | ||
- | | Original shaded objects | Show backfaces and \\ Transparency disabled | Soccer ball with \\ Show backfaces enabled | | + | | Original shaded objects | **Show backfaces** and \\ **Transparency** disabled | Soccer ball with \\ **Show backfaces** enabled | |
| {{: | | {{: | ||
- | | Soccer ball with \\ Transparency enabled | | + | | Soccer ball with \\ **Transparency** enabled | |
Note that transparency and backfaces are two separate and different options. Making an object transparent does not allow you to see that object’s backfaces. Likewise, showing an object’s backfaces does not allow you to see through that object to other objects. | Note that transparency and backfaces are two separate and different options. Making an object transparent does not allow you to see that object’s backfaces. Likewise, showing an object’s backfaces does not allow you to see through that object to other objects. | ||
Line 47: | Line 47: | ||
| {{: | | {{: | ||
- | | Cone object without \\ Prevent Errant Lines | Cone object with \\ Prevent Errant Lines | | + | | Cone object |
* **Prevent Laser Output** calculates the object, but does not actually write any data (points) to the laser frame. This lets the object mask or intersect other objects, without being seen. In a sense, the object becomes " | * **Prevent Laser Output** calculates the object, but does not actually write any data (points) to the laser frame. This lets the object mask or intersect other objects, without being seen. In a sense, the object becomes " |