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tools:lcmax:object_quick-setup

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tools:lcmax:object_quick-setup [2021/05/03 10:38]
Bob Varkevisser created
tools:lcmax:object_quick-setup [2021/05/03 10:47]
Bob Varkevisser [Lines and smooth splines]
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 Each 3ds Max object can have its own laser parameters. For example, a cube may need very different settings from a sphere. Each 3ds Max object can have its own laser parameters. For example, a cube may need very different settings from a sphere.
  
-This panel lets you quickly choose from common objects. As soon as you click the button, the line types, filter settings and point spacing are changed to settings which are typical for that object. (Of course, you can make further changes. To do this, open up the other panels and further adjust the settings.)+This panel lets you quickly choose from common objects. As soon as you click the button, the [[tools:lcmax:object_line_types|line types,]] [[tools:lcmax:object_filter_settings|filter settings]] and [[tools:lcmax:object_point_spacing|point spacing]] are changed to settings which are typical for that object. (Of course, you can make further changes. To do this, open up the other panels and further adjust the settings.)
  
 {{:tools:lcmax:object-quick-setup-1.png?nolink|}}   {{:tools:lcmax:object-quick-setup-1.png?nolink|}}  
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 ===== Low-detail object ===== ===== Low-detail object =====
  
-This setting was used for the dinosaur in Pangolin's demo "Revelation". The dinosaur is a coarsely-defined mesh object.+This setting was used for the dinosaur in Pangolin's demo "Revelation". The dinosaur is a coarsely-defined mesh((A **mesh** is defined as: "A surface composed of many connected planar facets, usually used as an approximation to a continuous curved surface." \\ \\ A **mesh model** is defined as: "A graphical model with a mesh surface constructed from polygons. The polygons in a mesh are described by the graphics system as solid faces, rather than as hollow polygons, as is the case with wireframe models.")) object.
  
 You may need to make adjustments to the Line Type, Filter Settings and Point Spacing, to tailor the settings for the object's particular mesh. You may need to make adjustments to the Line Type, Filter Settings and Point Spacing, to tailor the settings for the object's particular mesh.
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 This setting was used for the logs and the landscape in the "early man" segment of Pangolin's demo "Revelation". These were small, highly detailed mesh objects. This setting was used for the logs and the landscape in the "early man" segment of Pangolin's demo "Revelation". These were small, highly detailed mesh objects.
  
-You may need to make adjustments to the Line Type, Filter Settings and Point Spacing, to tailor the settings for the object's particular mesh.+You may need to make adjustments to the Line Type, Filter Settings and Point Spacing, to tailor the settings for the object's particular mesh<sup>[[#fn__1|1)]]</sup>.
  
 **What is set**: Sets line type for **Folds, Creases** and **Intersections with others**. Sets filter for fairly moderate parameters including a 0.5 beam diameter overlap. Sets point spacing to handle a variety of conditions including some sharp angles and some curvature variation. **What is set**: Sets line type for **Folds, Creases** and **Intersections with others**. Sets filter for fairly moderate parameters including a 0.5 beam diameter overlap. Sets point spacing to handle a variety of conditions including some sharp angles and some curvature variation.
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-This should work fairly well for splines. There is more information in the [[tools:lcmax:tips_using_renderable_splines|Using renderable splines]] help file topic.+This should work fairly well for splines((A **spline** is defined as: "A mathematical interpolation routine for describing curves or surfaces. More precisely, a sequence of curves, usually cubic polynomials, joined to ensure C(2) continuity. This term is sometimes loosely applied to any set of cubic curves." \\ \\ A **spline model** is defined as: "Representing 3-D objects as surfaces made up of mathematically derived curves (splines)." \\ \\ In 3ds Max, splines can be used to control camera paths and to control object manipulations. In addition, splines can be made renderable and therefore can produce a visible outline.)). There is more information in the [[tools:lcmax:tips_using_renderable_splines|Using renderable splines]] help file topic.
  
 **What is set**: Sets line type to **Silhouette** and **Transparent**. Sets filter for best operation with splines. Sets point spacing for a good mix between straight line and curved densities. However, no corners are detected in this mode. **What is set**: Sets line type to **Silhouette** and **Transparent**. Sets filter for best operation with splines. Sets point spacing for a good mix between straight line and curved densities. However, no corners are detected in this mode.
tools/lcmax/object_quick-setup.txt · Last modified: 2021/05/03 10:51 by Bob Varkevisser