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tools:lcmax:object_quick-setup [2021/05/03 10:41] Bob Varkevisser [Utility: Object Quick-Setup] |
tools:lcmax:object_quick-setup [2021/05/03 10:51] Bob Varkevisser |
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===== Box-like ===== | ===== Box-like ===== | ||
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These settings are perfect for a cube. This is one of the few times where settings can actually be called perfect and won't need any user adjustments. | These settings are perfect for a cube. This is one of the few times where settings can actually be called perfect and won't need any user adjustments. | ||
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===== Sphere-like ===== | ===== Sphere-like ===== | ||
+ | {{: | ||
These settings are pretty good for a sphere. Some adjustment might be needed if the sphere becomes very small. In this case, the point density might need to be adjusted. | These settings are pretty good for a sphere. Some adjustment might be needed if the sphere becomes very small. In this case, the point density might need to be adjusted. | ||
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===== Sphere + contours ===== | ===== Sphere + contours ===== | ||
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This is the same as the " | This is the same as the " | ||
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===== Mixed simple ===== | ===== Mixed simple ===== | ||
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This is a good setting for objects that have both straight and curved surfaces. This should not need much user adjustment. | This is a good setting for objects that have both straight and curved surfaces. This should not need much user adjustment. | ||
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===== Mixed complex ===== | ===== Mixed complex ===== | ||
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+ | {{: | ||
This is similar to **Mixed simple** above, but it adds the line type **Intersection within self**. This is necessary for an object which has a number of parts, some of which intersect each other. | This is similar to **Mixed simple** above, but it adds the line type **Intersection within self**. This is necessary for an object which has a number of parts, some of which intersect each other. | ||
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===== Low-detail object ===== | ===== Low-detail object ===== | ||
- | This setting was used for the dinosaur in Pangolin' | + | {{: |
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+ | This setting was used for the dinosaur in Pangolin' | ||
You may need to make adjustments to the Line Type, Filter Settings and Point Spacing, to tailor the settings for the object' | You may need to make adjustments to the Line Type, Filter Settings and Point Spacing, to tailor the settings for the object' | ||
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===== High-detail object ===== | ===== High-detail object ===== | ||
+ | {{: | ||
This setting was used for the logs and the landscape in the "early man" segment of Pangolin' | This setting was used for the logs and the landscape in the "early man" segment of Pangolin' | ||
- | You may need to make adjustments to the Line Type, Filter Settings and Point Spacing, to tailor the settings for the object' | + | You may need to make adjustments to the Line Type, Filter Settings and Point Spacing, to tailor the settings for the object' |
**What is set**: Sets line type for **Folds, Creases** and **Intersections with others**. Sets filter for fairly moderate parameters including a 0.5 beam diameter overlap. Sets point spacing to handle a variety of conditions including some sharp angles and some curvature variation. | **What is set**: Sets line type for **Folds, Creases** and **Intersections with others**. Sets filter for fairly moderate parameters including a 0.5 beam diameter overlap. Sets point spacing to handle a variety of conditions including some sharp angles and some curvature variation. | ||
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===== MAX-defined ===== | ===== MAX-defined ===== | ||
+ | {{: | ||
This line type is very useful. It creates a line where an edge in the mesh is defined as Visible by 3ds Max. (You can make an edge visible or invisible in MAX by using the menu **Edit Mesh/ | This line type is very useful. It creates a line where an edge in the mesh is defined as Visible by 3ds Max. (You can make an edge visible or invisible in MAX by using the menu **Edit Mesh/ | ||
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===== Lines and smooth splines ===== | ===== Lines and smooth splines ===== | ||
+ | {{: | ||
- | + | This should work fairly well for splines((A **spline** is defined as: "A mathematical interpolation routine for describing curves or surfaces. More precisely, a sequence of curves, usually cubic polynomials, | |
- | This should work fairly well for splines. There is more information in the [[tools: | + | |
**What is set**: Sets line type to **Silhouette** and **Transparent**. Sets filter for best operation with splines. Sets point spacing for a good mix between straight line and curved densities. However, no corners are detected in this mode. | **What is set**: Sets line type to **Silhouette** and **Transparent**. Sets filter for best operation with splines. Sets point spacing for a good mix between straight line and curved densities. However, no corners are detected in this mode. | ||
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===== Lines and sharp splines ===== | ===== Lines and sharp splines ===== | ||
+ | {{: | ||
The same as above, but with settings for corner detection. | The same as above, but with settings for corner detection. |