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tools:lcmax:object_quick-setup [2021/05/03 10:38] Bob Varkevisser created |
tools:lcmax:object_quick-setup [2021/05/03 10:51] (current) Bob Varkevisser |
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Each 3ds Max object can have its own laser parameters. For example, a cube may need very different settings from a sphere. | Each 3ds Max object can have its own laser parameters. For example, a cube may need very different settings from a sphere. | ||
- | This panel lets you quickly choose from common objects. As soon as you click the button, the line types, filter settings and point spacing are changed to settings which are typical for that object. (Of course, you can make further changes. To do this, open up the other panels and further adjust the settings.) | + | This panel lets you quickly choose from common objects. As soon as you click the button, the [[tools: |
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===== Box-like ===== | ===== Box-like ===== | ||
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These settings are perfect for a cube. This is one of the few times where settings can actually be called perfect and won't need any user adjustments. | These settings are perfect for a cube. This is one of the few times where settings can actually be called perfect and won't need any user adjustments. | ||
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===== Sphere-like ===== | ===== Sphere-like ===== | ||
+ | {{: | ||
These settings are pretty good for a sphere. Some adjustment might be needed if the sphere becomes very small. In this case, the point density might need to be adjusted. | These settings are pretty good for a sphere. Some adjustment might be needed if the sphere becomes very small. In this case, the point density might need to be adjusted. | ||
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===== Sphere + contours ===== | ===== Sphere + contours ===== | ||
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This is the same as the " | This is the same as the " | ||
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===== Mixed simple ===== | ===== Mixed simple ===== | ||
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This is a good setting for objects that have both straight and curved surfaces. This should not need much user adjustment. | This is a good setting for objects that have both straight and curved surfaces. This should not need much user adjustment. | ||
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===== Mixed complex ===== | ===== Mixed complex ===== | ||
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This is similar to **Mixed simple** above, but it adds the line type **Intersection within self**. This is necessary for an object which has a number of parts, some of which intersect each other. | This is similar to **Mixed simple** above, but it adds the line type **Intersection within self**. This is necessary for an object which has a number of parts, some of which intersect each other. | ||
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===== Low-detail object ===== | ===== Low-detail object ===== | ||
- | This setting was used for the dinosaur in Pangolin' | + | {{: |
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+ | This setting was used for the dinosaur in Pangolin' | ||
You may need to make adjustments to the Line Type, Filter Settings and Point Spacing, to tailor the settings for the object' | You may need to make adjustments to the Line Type, Filter Settings and Point Spacing, to tailor the settings for the object' | ||
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===== High-detail object ===== | ===== High-detail object ===== | ||
+ | {{: | ||
This setting was used for the logs and the landscape in the "early man" segment of Pangolin' | This setting was used for the logs and the landscape in the "early man" segment of Pangolin' | ||
- | You may need to make adjustments to the Line Type, Filter Settings and Point Spacing, to tailor the settings for the object' | + | You may need to make adjustments to the Line Type, Filter Settings and Point Spacing, to tailor the settings for the object' |
**What is set**: Sets line type for **Folds, Creases** and **Intersections with others**. Sets filter for fairly moderate parameters including a 0.5 beam diameter overlap. Sets point spacing to handle a variety of conditions including some sharp angles and some curvature variation. | **What is set**: Sets line type for **Folds, Creases** and **Intersections with others**. Sets filter for fairly moderate parameters including a 0.5 beam diameter overlap. Sets point spacing to handle a variety of conditions including some sharp angles and some curvature variation. | ||
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===== MAX-defined ===== | ===== MAX-defined ===== | ||
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This line type is very useful. It creates a line where an edge in the mesh is defined as Visible by 3ds Max. (You can make an edge visible or invisible in MAX by using the menu **Edit Mesh/ | This line type is very useful. It creates a line where an edge in the mesh is defined as Visible by 3ds Max. (You can make an edge visible or invisible in MAX by using the menu **Edit Mesh/ | ||
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===== Lines and smooth splines ===== | ===== Lines and smooth splines ===== | ||
+ | {{: | ||
- | + | This should work fairly well for splines((A **spline** is defined as: "A mathematical interpolation routine for describing curves or surfaces. More precisely, a sequence of curves, usually cubic polynomials, | |
- | This should work fairly well for splines. There is more information in the [[tools: | + | |
**What is set**: Sets line type to **Silhouette** and **Transparent**. Sets filter for best operation with splines. Sets point spacing for a good mix between straight line and curved densities. However, no corners are detected in this mode. | **What is set**: Sets line type to **Silhouette** and **Transparent**. Sets filter for best operation with splines. Sets point spacing for a good mix between straight line and curved densities. However, no corners are detected in this mode. | ||
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===== Lines and sharp splines ===== | ===== Lines and sharp splines ===== | ||
+ | {{: | ||
The same as above, but with settings for corner detection. | The same as above, but with settings for corner detection. |