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tools:lcmax:object_quick-setup

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tools:lcmax:object_quick-setup [2021/05/03 10:47]
Bob Varkevisser [Lines and smooth splines]
tools:lcmax:object_quick-setup [2021/05/03 10:51] (current)
Bob Varkevisser
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 ===== Box-like ===== ===== Box-like =====
  
 +{{:tools:lcmax:oqs-1.gif?nolink|}}
  
 These settings are perfect for a cube. This is one of the few times where settings can actually be called perfect and won't need any user adjustments. These settings are perfect for a cube. This is one of the few times where settings can actually be called perfect and won't need any user adjustments.
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 ===== Sphere-like ===== ===== Sphere-like =====
  
 +{{:tools:lcmax:oqs-2.gif?nolink|}}
  
 These settings are pretty good for a sphere. Some adjustment might be needed if the sphere becomes very small. In this case, the point density might need to be adjusted. These settings are pretty good for a sphere. Some adjustment might be needed if the sphere becomes very small. In this case, the point density might need to be adjusted.
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 ===== Sphere + contours ===== ===== Sphere + contours =====
 +
 +{{:tools:lcmax:oqs-3.gif?nolink|}}
  
 This is the same as the "Sphere-like" button above, but adds 10 contour lines using the [[tools:lcmax:contour_axis|Object Z axis]]. This is the same as the "Sphere-like" button above, but adds 10 contour lines using the [[tools:lcmax:contour_axis|Object Z axis]].
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 ===== Mixed simple ===== ===== Mixed simple =====
  
 +{{:tools:lcmax:oqs-4.gif?nolink|}}
  
 This is a good setting for objects that have both straight and curved surfaces. This should not need much user adjustment. This is a good setting for objects that have both straight and curved surfaces. This should not need much user adjustment.
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 ===== Mixed complex ===== ===== Mixed complex =====
 +
 +{{:tools:lcmax:oqs-5.gif?nolink|}}
  
 This is similar to **Mixed simple** above, but it adds the line type **Intersection within self**. This is necessary for an object which has a number of parts, some of which intersect each other. This is similar to **Mixed simple** above, but it adds the line type **Intersection within self**. This is necessary for an object which has a number of parts, some of which intersect each other.
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 ===== Low-detail object ===== ===== Low-detail object =====
 +
 +{{:tools:lcmax:oqs-6.gif?nolink|}}
  
 This setting was used for the dinosaur in Pangolin's demo "Revelation". The dinosaur is a coarsely-defined mesh((A **mesh** is defined as: "A surface composed of many connected planar facets, usually used as an approximation to a continuous curved surface." \\ \\ A **mesh model** is defined as: "A graphical model with a mesh surface constructed from polygons. The polygons in a mesh are described by the graphics system as solid faces, rather than as hollow polygons, as is the case with wireframe models.")) object. This setting was used for the dinosaur in Pangolin's demo "Revelation". The dinosaur is a coarsely-defined mesh((A **mesh** is defined as: "A surface composed of many connected planar facets, usually used as an approximation to a continuous curved surface." \\ \\ A **mesh model** is defined as: "A graphical model with a mesh surface constructed from polygons. The polygons in a mesh are described by the graphics system as solid faces, rather than as hollow polygons, as is the case with wireframe models.")) object.
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 ===== High-detail object ===== ===== High-detail object =====
  
 +{{:tools:lcmax:oqs-7.gif?nolink|}}
  
 This setting was used for the logs and the landscape in the "early man" segment of Pangolin's demo "Revelation". These were small, highly detailed mesh objects. This setting was used for the logs and the landscape in the "early man" segment of Pangolin's demo "Revelation". These were small, highly detailed mesh objects.
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 ===== MAX-defined ===== ===== MAX-defined =====
  
 +{{:tools:lcmax:oqs-8.gif?nolink|}}
  
 This line type is very useful. It creates a line where an edge in the mesh is defined as Visible by 3ds Max. (You can make an edge visible or invisible in MAX by using the menu **Edit Mesh/Edge/Visible or Invisible**.) This is the same as 3ds Max's **Wireframe** mode, but with hidden line removal turned on (so you don't see the backside of objects). This line type is very useful. It creates a line where an edge in the mesh is defined as Visible by 3ds Max. (You can make an edge visible or invisible in MAX by using the menu **Edit Mesh/Edge/Visible or Invisible**.) This is the same as 3ds Max's **Wireframe** mode, but with hidden line removal turned on (so you don't see the backside of objects).
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 ===== Lines and smooth splines ===== ===== Lines and smooth splines =====
  
 +{{:tools:lcmax:oqs-9.gif?nolink|}}
  
 This should work fairly well for splines((A **spline** is defined as: "A mathematical interpolation routine for describing curves or surfaces. More precisely, a sequence of curves, usually cubic polynomials, joined to ensure C(2) continuity. This term is sometimes loosely applied to any set of cubic curves." \\ \\ A **spline model** is defined as: "Representing 3-D objects as surfaces made up of mathematically derived curves (splines)." \\ \\ In 3ds Max, splines can be used to control camera paths and to control object manipulations. In addition, splines can be made renderable and therefore can produce a visible outline.)). There is more information in the [[tools:lcmax:tips_using_renderable_splines|Using renderable splines]] help file topic. This should work fairly well for splines((A **spline** is defined as: "A mathematical interpolation routine for describing curves or surfaces. More precisely, a sequence of curves, usually cubic polynomials, joined to ensure C(2) continuity. This term is sometimes loosely applied to any set of cubic curves." \\ \\ A **spline model** is defined as: "Representing 3-D objects as surfaces made up of mathematically derived curves (splines)." \\ \\ In 3ds Max, splines can be used to control camera paths and to control object manipulations. In addition, splines can be made renderable and therefore can produce a visible outline.)). There is more information in the [[tools:lcmax:tips_using_renderable_splines|Using renderable splines]] help file topic.
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 ===== Lines and sharp splines ===== ===== Lines and sharp splines =====
  
 +{{:tools:lcmax:oqs-10.gif?nolink|}}
  
 The same as above, but with settings for corner detection. The same as above, but with settings for corner detection.
tools/lcmax/object_quick-setup.1620031635.txt · Last modified: 2021/05/03 10:47 by Bob Varkevisser