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        <description>Laser Show Technology for Lighting Professionals </description>
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                <rdf:li rdf:resource="http://wiki.pangolin.com/doku.php?id=beyond:timeline-markers&amp;rev=1701336826&amp;do=diff"/>
                <rdf:li rdf:resource="http://wiki.pangolin.com/doku.php?id=beyond:timeline&amp;rev=1699255723&amp;do=diff"/>
                <rdf:li rdf:resource="http://wiki.pangolin.com/doku.php?id=beyond:timeline_event_tab&amp;rev=1591896047&amp;do=diff"/>
                <rdf:li rdf:resource="http://wiki.pangolin.com/doku.php?id=beyond:timeline_hotkeys&amp;rev=1591896041&amp;do=diff"/>
                <rdf:li rdf:resource="http://wiki.pangolin.com/doku.php?id=beyond:timeline_main_menus&amp;rev=1608328297&amp;do=diff"/>
                <rdf:li rdf:resource="http://wiki.pangolin.com/doku.php?id=beyond:timeline_overview&amp;rev=1591896043&amp;do=diff"/>
                <rdf:li rdf:resource="http://wiki.pangolin.com/doku.php?id=beyond:toolbar_overview&amp;rev=1591896044&amp;do=diff"/>
                <rdf:li rdf:resource="http://wiki.pangolin.com/doku.php?id=beyond:turbo_streaming&amp;rev=1700155617&amp;do=diff"/>
                <rdf:li rdf:resource="http://wiki.pangolin.com/doku.php?id=beyond:tv-mode&amp;rev=1704986761&amp;do=diff"/>
                <rdf:li rdf:resource="http://wiki.pangolin.com/doku.php?id=beyond:universe_kapitel_1&amp;rev=1622645217&amp;do=diff"/>
                <rdf:li rdf:resource="http://wiki.pangolin.com/doku.php?id=beyond:universe_kapitel_2&amp;rev=1622645342&amp;do=diff"/>
                <rdf:li rdf:resource="http://wiki.pangolin.com/doku.php?id=beyond:universe_kapitel_3&amp;rev=1622645477&amp;do=diff"/>
                <rdf:li rdf:resource="http://wiki.pangolin.com/doku.php?id=beyond:universe_kapitel_4&amp;rev=1622645554&amp;do=diff"/>
                <rdf:li rdf:resource="http://wiki.pangolin.com/doku.php?id=beyond:universe_kapitel_5&amp;rev=1622645673&amp;do=diff"/>
                <rdf:li rdf:resource="http://wiki.pangolin.com/doku.php?id=beyond:universe_kapitel_6&amp;rev=1622645714&amp;do=diff"/>
                <rdf:li rdf:resource="http://wiki.pangolin.com/doku.php?id=beyond:universe_window&amp;rev=1591896047&amp;do=diff"/>
                <rdf:li rdf:resource="http://wiki.pangolin.com/doku.php?id=beyond:user-interface_access_mode&amp;rev=1591896038&amp;do=diff"/>
                <rdf:li rdf:resource="http://wiki.pangolin.com/doku.php?id=beyond:vectors_and_points&amp;rev=1591896041&amp;do=diff"/>
                <rdf:li rdf:resource="http://wiki.pangolin.com/doku.php?id=beyond:video-chinese&amp;rev=1672252206&amp;do=diff"/>
                <rdf:li rdf:resource="http://wiki.pangolin.com/doku.php?id=beyond:video-german&amp;rev=1622645152&amp;do=diff"/>
                <rdf:li rdf:resource="http://wiki.pangolin.com/doku.php?id=beyond:video&amp;rev=1773672691&amp;do=diff"/>
                <rdf:li rdf:resource="http://wiki.pangolin.com/doku.php?id=beyond:virtual_laser_jockey&amp;rev=1591896044&amp;do=diff"/>
                <rdf:li rdf:resource="http://wiki.pangolin.com/doku.php?id=beyond:virtual_midi_keyboard&amp;rev=1591896042&amp;do=diff"/>
                <rdf:li rdf:resource="http://wiki.pangolin.com/doku.php?id=beyond:visualisierung_mit_realizzer&amp;rev=1622646511&amp;do=diff"/>
                <rdf:li rdf:resource="http://wiki.pangolin.com/doku.php?id=beyond:visual_clipboard&amp;rev=1591896041&amp;do=diff"/>
                <rdf:li rdf:resource="http://wiki.pangolin.com/doku.php?id=beyond:webcam_interface&amp;rev=1591896041&amp;do=diff"/>
                <rdf:li rdf:resource="http://wiki.pangolin.com/doku.php?id=beyond:workspace_grids_and_pages&amp;rev=1591896042&amp;do=diff"/>
                <rdf:li rdf:resource="http://wiki.pangolin.com/doku.php?id=beyond:write_out_effect_editor&amp;rev=1591896047&amp;do=diff"/>
                <rdf:li rdf:resource="http://wiki.pangolin.com/doku.php?id=beyond:zone_explorer&amp;rev=1591896039&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="http://wiki.pangolin.com/lib/exe/fetch.php?media=wiki:logo.png">
        <title>Complete Help Docs</title>
        <link>http://wiki.pangolin.com/</link>
        <url>http://wiki.pangolin.com/lib/exe/fetch.php?media=wiki:logo.png</url>
    </image>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:3d-preview&amp;rev=1699255448&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-11-06T07:24:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>3D Preview</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:3d-preview&amp;rev=1699255448&amp;do=diff</link>
        <description>3D Preview

Introduced in version 5.5 of BEYOND, the 3D preview is a new way to preview your laser shows in a 3D environment directly within BEYOND.



This widow can be accessed under “View &gt; 3D Preview” The main window has a few basic options to start. Under File you can New, Open, and Save this 3D layout to a file, or rest to default with the new option. Under tools, you can enable or disable the settings panel and command line. You can also choose how the camera rotates, either to the room o…</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:3d_application_overview&amp;rev=1591896045&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND 3D Application Overview</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:3d_application_overview&amp;rev=1591896045&amp;do=diff</link>
        <description>BEYOND 3D Application Overview

Introduction

Before starting with the series of tutorials I first want to show the basics and features of BEYOND 3D’s interface then I would like to show how to create scenes with just basic objects and give an introduction to each new chapter.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:3d_tutorial_1&amp;rev=1591896045&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Creating a show using objects</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:3d_tutorial_1&amp;rev=1591896045&amp;do=diff</link>
        <description>Creating a show using objects

When time is valuable or when a high complexity is not needed or desired, you can make your scene using the range of available standard objects. While modeling can be tedious (and frustrating at first) using standard objects can be fun.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:3d_tutorial_2&amp;rev=1705411633&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-16T13:27:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Creating a city with animation</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:3d_tutorial_2&amp;rev=1705411633&amp;do=diff</link>
        <description>Creating a city with animation

If you’ve ever been to a city or live in a city yourself you might know that most buildings are basically just different sized squares with a road in between. This can easily be made in beyond 3D using squares and a plane. Street lights can optionally be made by drawing some splines with a bend at their end.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:3d_tutorial_3&amp;rev=1591896045&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Creating a a Chair with modeling</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:3d_tutorial_3&amp;rev=1591896045&amp;do=diff</link>
        <description>Creating a a Chair with modeling

Introduction and preparation

3D modeling refers to creating brand new 3D objects from scratch. This can be one of the most frustrating
parts to master. Follow this tutorial so you can work your way up on the ladder of 3D modeling.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:3d_whats_new&amp;rev=1619116364&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-22T18:32:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>What’s new for BEYOND 3D version 5.0?</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:3d_whats_new&amp;rev=1619116364&amp;do=diff</link>
        <description>What’s new for BEYOND 3D version 5.0?

Over the past year we’ve worked hard to improve BEYOND 3D. 

We have improved rendering speed by internally implementing Single-Instruction Multiple-Data (SIMD) instructions found in modern Intel processors.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:40_-lasers&amp;rev=1746811421&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-05-09T17:23:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>40+ lasers</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:40_-lasers&amp;rev=1746811421&amp;do=diff</link>
        <description>40+ lasers

BEYOND Ultimate currently supports 40 Hardware controllers (FB4 or FB3) per installation. This requires a high-performance pc to run. However, there are a few options, as we do have a number of clients who regularly exceed 40 lasers, and even up to hundreds of lasers. This mainly looks like having multiple PCs running together.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:abstract_generator&amp;rev=1591896039&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Abstract Generator</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:abstract_generator&amp;rev=1591896039&amp;do=diff</link>
        <description>Abstract Generator

Abstraction

Abstract Generators have a long history with laser shows, and create one the oldest and best known Image types. The structure of an Abstraction Image has a few Items.

	*  Initial Image (optional)
	*  Generators + Oscillators banks</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:advanced_clock_editor&amp;rev=1591896043&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Advanced Clock editor</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:advanced_clock_editor&amp;rev=1591896043&amp;do=diff</link>
        <description>Advanced Clock editor

To round out the set of advanced features, BEYOND also includes an Advanced Clock editor which can be used to create analog or digital clocks that can count up and down, and in horizontal or vertical orientation. The main window of the Advanced Clock editor is shown below, along with a view of the main controls.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:advanced_color_settings&amp;rev=1591896041&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Advanced Color Settings</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:advanced_color_settings&amp;rev=1591896041&amp;do=diff</link>
        <description>Advanced Color Settings

BEYOND software has several output color calculation modes. Internally, BEYOND operates with 24-bit RGB color. Different Laser Projectors may contain different number of lasers. Each laser has one color such as red, yellow, green, blue. A typical projector has one to three colors (R,G,B). High End Projectors may use up to 6 color channels. This raises a question:  How to make as many as 6 color channels from 3 color channels in Beyond. For example, a projector has 4 chan…</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:advanced_frame_editor_in_beyond_4&amp;rev=1591896045&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Advanced Frame Editor in BEYOND 4.0</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:advanced_frame_editor_in_beyond_4&amp;rev=1591896045&amp;do=diff</link>
        <description>Advanced Frame Editor in BEYOND 4.0

The Advanced Frame Editor in BEYOND has changed direction. Over its development, BEYOND has had 3 different Frame Editors. The first, a simplified version, came from QuickShow. The second Editor was a newly formed and highly complex Editor that some Users found confusing. In accordance with Pangolin&#039;s philosophy of keeping it simple, the Advanced Frame Editor found in Beyond 4.0 is a reworked and simplified version of the second “complex” Editor. It represent…</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:advanced_image_synthesizer&amp;rev=1591896039&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Advanced Image Synthesizer</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:advanced_image_synthesizer&amp;rev=1591896039&amp;do=diff</link>
        <description>Advanced Image Synthesizer

he Advanced Image Synthesizer (Synth Image) provides the ability to combine multiple laser content Images into one Image. The Synth is the Image and it should be made up of at least one Image, otherwise it will be invisible. Typically, more than one laser content Image will be inside a Synth image; you can create a Synth Image with only one Image inside it, but by design, the Advanced Image Synthesizer is made to combine multiple laser content images.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:advanced_shape_editor&amp;rev=1705588789&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-18T14:39:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Advanced Shape (abstract) editor</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:advanced_shape_editor&amp;rev=1705588789&amp;do=diff</link>
        <description>Advanced Shape (abstract) editor

In addition to the QuickShape feature, BEYOND also includes a full-featured Advanced Shape (abstract) editor. The main window of the Advanced Shape (abstract) editor is shown below, along with a view of the main controls.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:advanced_text_editor&amp;rev=1591896043&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Advanced Text editor</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:advanced_text_editor&amp;rev=1591896043&amp;do=diff</link>
        <description>Advanced Text editor

In addition to the QuickText feature, BEYOND also includes and Advanced Text editor capable of doing far more intricate work. The main window of the Advanced Text editor is shown below, along with an explanation of the main controls.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:advanced_tools_overview&amp;rev=1591896043&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Advanced Tools overview</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:advanced_tools_overview&amp;rev=1591896043&amp;do=diff</link>
        <description>Advanced Tools overview

In addition to the QuickTools, which allow you to create content extremely quickly but with limited parameters, BEYOND also includes a full featured Laser Frame/Animation editor, Advanced Text editor, Advanced Shape (abstract) generator, and an Advanced Clock editor.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:akaiapc40advancedlayout&amp;rev=1591896047&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Akai APC40 Advanced Layout V3.4</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:akaiapc40advancedlayout&amp;rev=1591896047&amp;do=diff</link>
        <description>Akai APC40 Advanced Layout V3.4

Midi Template File name: Advanced APC40 Template (version 3.4).BeyondMidiMap

Midi templates can be found inside the subdirectory “MIDI” of “BEYOND”.  (example C:\BEYOND\MIDI\*)</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:akaiapc40layout&amp;rev=1591896047&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Akai APC40 Legacy Layout</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:akaiapc40layout&amp;rev=1591896047&amp;do=diff</link>
        <description>Akai APC40 Legacy Layout

Midi Template File name: Legacy APC40 Template (version 1).BeyondMidiMap

Midi templates can be found inside the subdirectory “MIDI” of “BEYOND”.  (example C:\BEYOND\MIDI\*)</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:akaiapc40mini&amp;rev=1695022745&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-09-18T07:39:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Akai APC Mini Layout V1</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:akaiapc40mini&amp;rev=1695022745&amp;do=diff</link>
        <description>Akai APC Mini Layout V1

Midi Template File name: QuickShow APC Mini Template for BEYOND V1.0.BeyondMidiMap

Midi templates can be found inside the subdirectory “MIDI” of “BEYOND”.  (example C:\BEYOND\MIDI\*)



File:

Midi Map</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:akaiapc40mini_mkii&amp;rev=1674243749&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-01-20T19:42:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Akai APC Mini MKII Layout V1</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:akaiapc40mini_mkii&amp;rev=1674243749&amp;do=diff</link>
        <description>Akai APC Mini MKII Layout V1

Midi Template File name: APC MINI MKII QuickShow Template Version 1.BeyondMidiMap

Midi templates can be found inside the subdirectory “MIDI” of “BEYOND”.  (example C:\BEYOND\MIDI\*)</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:akaiapc40mkiilayout&amp;rev=1591896047&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Akai APC40 MKII Layout V1.9</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:akaiapc40mkiilayout&amp;rev=1591896047&amp;do=diff</link>
        <description>Akai APC40 MKII Layout V1.9

Midi Template File name: Advanced APC40MKII Template (version 1.9).BeyondMidiMap

Midi templates can be found inside the subdirectory “MIDI” of “BEYOND”.  (example C:\BEYOND\MIDI\*)</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:artnet_dmx_sacn&amp;rev=1705406224&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-16T11:57:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Art-net DMX and sACN</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:artnet_dmx_sacn&amp;rev=1705406224&amp;do=diff</link>
        <description>Art-net DMX and sACN

BEYOND can be setup and controlled by an Incoming DMX signal (DMX input), or it can be setup to send DMX to control DMX Devices, both of these options are found within the “DMX / Art-Net Setup” window.



DMX (along with other 512 protocols) can be setup here, including USB DMX Devices like ENTTECH USB DMX PRO devices, Streaming Data through serial port on FB4, the DMX input and output on the QM2000.net, and over the network with Art Net and sACN.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:audio_tab&amp;rev=1755698266&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-08-20T13:57:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Audio Tab</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:audio_tab&amp;rev=1755698266&amp;do=diff</link>
        <description>Audio Tab

The Audio Tab in BEYOND

The Audio tab provides control of the audio recorder and spectrum frequency analyzer (FFT).

Audio waveforms can be used in various places such as Shape, Effects, etc. The spectrum analyzer detects peaks and amplitudes, of the 256 frequency bands.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:beambrush&amp;rev=1676972828&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-02-21T09:47:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Beam Brush®</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:beambrush&amp;rev=1676972828&amp;do=diff</link>
        <description>Beam Brush®

Projector Settings: Beam Brush® Tab

We have added a tab on the projector settings window for projectors which feature Beam Brush®. As there Is control parameters that need to be considered with a Beam Brush® projector. This tab Is exclusive to each connected piece of output hardware and is saved to the pc and can be saved to a file for future loading.</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:beta&amp;rev=1702197410&amp;do=diff">
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        <dc:date>2023-12-10T08:36:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Beta testing BEYOND</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:beta&amp;rev=1702197410&amp;do=diff</link>
        <description>Beta testing BEYOND

When there are BETA testing versions of the software, documentation for those features will appear here.

Currently there is no public beta available.

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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:beyondperformerconsole&amp;rev=1773956435&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-19T21:40:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND Performer Console</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:beyondperformerconsole&amp;rev=1773956435&amp;do=diff</link>
        <description>BEYOND Performer Console

Welcome to the BEYOND Performer Console. What originally started as a passion project of our own Lyra Letourneau, has now turned into a larger project due to significant interest from the community. This custom laid out midi controller has been designed from scratch to look and feel like a console designed directly for BEYOND. Utilizing multiple Grids, fader, and encoder banks. And 4 layers deep of control.</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:beyond_3d_tutorial_kapitel_1&amp;rev=1622645791&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-02T14:56:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tutorial Kapitel 1: Grundlagen</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:beyond_3d_tutorial_kapitel_1&amp;rev=1622645791&amp;do=diff</link>
        <description>Tutorial Kapitel 1: Grundlagen



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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:beyond_3d_tutorial_kapitel_2&amp;rev=1622645880&amp;do=diff">
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        <dc:date>2021-06-02T14:58:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tutorial Kapitel 2: Die Darstellung durch den Laser</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:beyond_3d_tutorial_kapitel_2&amp;rev=1622645880&amp;do=diff</link>
        <description>Tutorial Kapitel 2: Die Darstellung durch den Laser



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        <dc:date>2021-06-02T14:58:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tutorial Kapitel 3: Einfache Festkörperobjekte</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:beyond_3d_tutorial_kapitel_3&amp;rev=1622645934&amp;do=diff</link>
        <description>Tutorial Kapitel 3: Einfache Festkörperobjekte



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        <dc:date>2021-06-02T15:00:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tutorial Kapitel 4: Animation</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:beyond_3d_tutorial_kapitel_4&amp;rev=1622646026&amp;do=diff</link>
        <description>Tutorial Kapitel 4: Animation



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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:beyond_3d_tutorial_kapitel_5&amp;rev=1622646084&amp;do=diff">
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        <dc:date>2021-06-02T15:01:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tutorial Kapitel 5: Kurven und Splines</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:beyond_3d_tutorial_kapitel_5&amp;rev=1622646084&amp;do=diff</link>
        <description>Tutorial Kapitel 5: Kurven und Splines



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        <dc:date>2021-06-02T14:40:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title></title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:beyond_3d_tutorial_kapitel_6&amp;rev=1622644800&amp;do=diff</link>
        <description>----------

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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:beyond_3d_tutorial_kapitel_7&amp;rev=1622646131&amp;do=diff">
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        <dc:date>2021-06-02T15:02:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tutorial Kapitel 7: Alles zusammenfügen</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:beyond_3d_tutorial_kapitel_7&amp;rev=1622646131&amp;do=diff</link>
        <description>Tutorial Kapitel 7: Alles zusammenfügen



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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:beyond_3d_tutorial_kapitel_8&amp;rev=1622646176&amp;do=diff">
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        <dc:date>2021-06-02T15:02:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tutorial Kapitel 8: Speichern der 3D Dateien</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:beyond_3d_tutorial_kapitel_8&amp;rev=1622646176&amp;do=diff</link>
        <description>Tutorial Kapitel 8: Speichern der 3D Dateien



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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:beyond_4.0_feature&amp;rev=1622646685&amp;do=diff">
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        <dc:date>2021-06-02T15:11:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND 4.0 Feature Übersicht</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:beyond_4.0_feature&amp;rev=1622646685&amp;do=diff</link>
        <description>BEYOND 4.0 Feature Übersicht



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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:blackout_and_pause_buttons&amp;rev=1591896044&amp;do=diff">
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        <dc:date>2020-06-11T17:20:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Blackout and Pause buttons</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:blackout_and_pause_buttons&amp;rev=1591896044&amp;do=diff</link>
        <description>Blackout and Pause buttons

The Blackout and Pause buttons are found on the far right side of the BEYOND tool bar, just above the Laser Preview window. These functions can also be accessed on the Run menu of BEYOND.



Blackout

Pressing Blackout will stop all cues from playing, and will also reset the cue mode. This is the quickest and easiest way to stop all laser output.</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:channels&amp;rev=1682970983&amp;do=diff">
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        <dc:date>2023-05-01T19:56:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Channels</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:channels&amp;rev=1682970983&amp;do=diff</link>
        <description>Channels

The idea of “channels” has a long history, and started with LivePRO and our WinAmp plugin. Our WinAmp plugin generated frequency analysis, and was then fed into LivePRO. Following this, we introduced a specialized application for FFT audio analysis, and realtime audio-in processing. The communication models were common for both applications. The isolation of applications created a foundation for the model, where one side supplies the data, and the second side takes the data between the…</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:check_zones_panel&amp;rev=1591896038&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Check Zones Panel</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:check_zones_panel&amp;rev=1591896038&amp;do=diff</link>
        <description>Check Zones Panel

or Projection Zone identification, BEYOND uses names. A Name is a text string; each zone has its own name. Zone names are used in two places. The first place is in the Projection Zone List. The second place is within laser content (images, timeline track/events, effects, etc.). In all these places, BEYOND stores the zone name as a text “string”.</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:citp&amp;rev=1591896046&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND and CITP</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:citp&amp;rev=1591896046&amp;do=diff</link>
        <description>BEYOND and CITP

CITP can be used in many ways, it Is possible to use it for DMX data transfer, or fixture selection. However, the most popular use case for CITP is between lighting consoles and media servers.

In our case BEYOND uses CITP to communicate with lighting consoles to transmit Page and Cue data in the form of names/ titles, and thumbnail images.</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:clock&amp;rev=1591896039&amp;do=diff">
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        <dc:date>2020-06-11T17:20:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Clock</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:clock&amp;rev=1591896039&amp;do=diff</link>
        <description>Clock

There are two main types of Clock visualizations supported by BEYOND. An Analog clock uses four frames for the second hand, minutes hand, hour hand, and the background frame. BEYOND rotates the hour, minute, and seconds frames according to the current system time. The second type is a digital clock. Technically, BEYOND generates a text frame and later outputs it as a text image by means of a font just as BEYOND does with Scrolling Text images within the Frame editor.</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:color_controls&amp;rev=1591896044&amp;do=diff">
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        <dc:date>2020-06-11T17:20:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Live Control tab - Color controls</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:color_controls&amp;rev=1591896044&amp;do=diff</link>
        <description>Live Control tab - Color controls

Using the Live Control tab, you can affect the Brightness, Color and Visible Points of everything together (when in Master mode), or of individual cues (when in Cue mode). The picture below explains the various options.</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:configuration_dialog_box&amp;rev=1710777539&amp;do=diff">
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        <dc:date>2024-03-18T15:58:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>The Configuration Dialog Box</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:configuration_dialog_box&amp;rev=1710777539&amp;do=diff</link>
        <description>The Configuration Dialog Box

The Configuration Dialog Box in BEYOND allows you to set various parameters that relate to show control, including: Live Control, Misc, Tuning, Grid, Timecode In, Timecode Out, Video, Controllers, Blackout, Zone Hotkeys, Laser Preview, and Log System. A detailed description of these features, and a screenshot of the Configuration Dialog Box, are provided below.</description>
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        <dc:date>2020-06-11T17:20:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Controlling cues during playback</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:controlling_cues_during_playback&amp;rev=1591896044&amp;do=diff</link>
        <description>Controlling cues during playback

BEYOND has the power to display more than one cue at a time. When displaying more than one cue, it can be handy to adjust the size, position, and orientation of each cue individually, so that the visuals do not overlap. BEYOND provides two separate ways of accomplishing this.</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:controlling_multiple_lasers&amp;rev=1591896042&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Controlling multiple lasers</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:controlling_multiple_lasers&amp;rev=1591896042&amp;do=diff</link>
        <description>Controlling multiple lasers

BEYOND allows you to control up to 24* separate laser controllers connected to the computer. Simply connect multiple FB3s, FB4s or QM2000s to the computer, and BEYOND will automatically recognize them, and place an icon in the status bar portion of the program.</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:cue_and_laser_conten&amp;rev=1591896038&amp;do=diff">
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        <dc:date>2020-06-11T17:20:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Cue and laser Content</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:cue_and_laser_conten&amp;rev=1591896038&amp;do=diff</link>
        <description>Cue and laser Content

The Cue is such a universal item although it is a fairly abstract term.  Within BEYOND the Cue has various functionalities; for example:

A Cue can contain laser content Images, Timeline Shows, QuickCapture animations, Sequences, and so on. It is the universal container, that elegantly hides the difference between the container and what is inside the container.</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:cue_export&amp;rev=1591896039&amp;do=diff">
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        <dc:date>2020-06-11T17:20:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Cue Export</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:cue_export&amp;rev=1591896039&amp;do=diff</link>
        <description>Cue Export

The Cue Export wizard allows you to export various laser content Images such as Synths, Text, Shapes, etc., to a sequence of frames that can be imported into other various Pangolin laser controller systems.

Step 1



Once the Export Wizard is open, you will select the Beginning and Ending times to define the amount of the laser content image you want to export. BEYOND will calculate the number of frames to export bases on the specified time range. The slider at bottom of the interfa…</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:cue_grid&amp;rev=1591896046&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Cue Grid</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:cue_grid&amp;rev=1591896046&amp;do=diff</link>
        <description>Cue Grid

BEYOND includes an extensive cue grid. There are 10 columns by 6 rows for a total of 60 cues visible on the screen at one time. 

In addition to the 60 cues, BEYOND allows for you to organize up to 32 pages of cues. In all, nearly 2000 cues can be loaded into the BEYOND workspace!</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:cue_groups&amp;rev=1704897419&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-10T14:36:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Cue Groups</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:cue_groups&amp;rev=1704897419&amp;do=diff</link>
        <description>Cue Groups

BEYOND offers a new way to perform live shows. The idea is simple – you can Group Cues together to make it easier for you to find Cues of certain types or with certain properties eg. Beat Reactive Cues, Time Based Cues, or types eg. Liquid Skies, Strobing Cues, Fast Cues, Slow Cues etc. You can Group them by any feature or property you personally find useful to have grouped together. Then having created Groups of Cues, you can</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:cue_properties&amp;rev=1619699083&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-29T12:24:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Cue Properties</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:cue_properties&amp;rev=1619699083&amp;do=diff</link>
        <description>Cue Properties

The Workspace Cue is a fairly complex object that includes a few other objects. The main purpose of the Cue is to be a container. The Cue can contain Frames, Shapes, Beam or DMX sequences, Timeline Shows, Captures and so on. The Cue also has Live Control objects that work with all Images.  Another important element of the Cue is an Effect.  Lastly there can be various settings for the laser content contained in the Cue.  The Cue Properties dialog allows you to adjust these settin…</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:custom_dmx_profiles&amp;rev=1680555489&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-03T20:58:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Custom DMX Profiles</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:custom_dmx_profiles&amp;rev=1680555489&amp;do=diff</link>
        <description>Custom DMX Profiles

Custom DMX Profiles is a new functionary for BEYOND DMX Server Mode that allows users to create custom arrangements of DMX channels in custom profiles. It also allows you to bake effects into the profiles, allowing users to use the BEYOND effects engine within a DMX Profile. This allows users to determine how detailed or complex of a DMX profile they want or need from their lasers, giving the power to decide into the users&#039; hands.</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:custom_wave_form&amp;rev=1591896038&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Custom Wave form Editor</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:custom_wave_form&amp;rev=1591896038&amp;do=diff</link>
        <description>Custom Wave form Editor



BEYOND has many standard wave forms that define how exactly a value will change from one state to the other. In some cases this is not enough and you may need define your own waveform (also called a Rate of Change). 

The X coordinate of the dialog is measuring time. The time on the diagram always starts from zero and ends at 100%. The Y coordinate represents the value. As a rule, the value at start is zero and ends at 100%. Unexpected results may occur if the value be…</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:destination_in_cue&amp;rev=1591896046&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Destination</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:destination_in_cue&amp;rev=1591896046&amp;do=diff</link>
        <description>Destination

There are 3 main parts to the Live Control Process – change of Content (Frames, Shapes, etc.), change of Effects, and change of Destination. Destination means – where the content will go, to which Projection Zone. Let&#039;s talk about Projection Zone assignments. In non-Real-Time Mode, in the Timeline, we have time to work on setting up the Projection Zone Assignment. In a Live Play, situation, we need to make it fast, ideally, in one click.</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:distributed_scanning&amp;rev=1591896042&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Distributed Scanning Technology</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:distributed_scanning&amp;rev=1591896042&amp;do=diff</link>
        <description>Distributed Scanning Technology

Distributed Scanning is a great method to improve the quality of a Laser Graphics display. Laser displays have a widely known problem: – complex Graphics have many points, a long trace path, and as a result, it is hard for a single Projector to display them. As a result, Graphics must be simple, or the refresh rate drops down, and the image starts to flicker. A typical example of such a problem is found with Text. Text Characters have many corners, and we want to…</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:dmx_server&amp;rev=1769590840&amp;do=diff">
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        <dc:date>2026-01-28T09:00:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND DMX Server Mode</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:dmx_server&amp;rev=1769590840&amp;do=diff</link>
        <description>BEYOND DMX Server Mode

Overview

The DMX Server Mode is designed for using BEYOND as media server style system. The Server Mode requires an ArtNet signal for control. BEYOND stores 16 universes, each consisting of 16 subnets, making 256 in total. The Server Mode is oriented on playback control. However, BEYOND can offer a wide range of DMX related features:</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:dmx_settings-new&amp;rev=1591896046&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND DMX Settings</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:dmx_settings-new&amp;rev=1591896046&amp;do=diff</link>
        <description>BEYOND DMX Settings

BEYOND can be setup and controlled by an incoming DMX signal (DMX input), or it can be setup to control external DMX devices, such as lights and fog machines (DMX output). Both of these options are configured using the four tabs within the DMX Settings dialog box. Pangolin QM2000 hardware, or an ArtNet  or DMX to USB device are needed.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:dmx_settings&amp;rev=1775716631&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-09T06:37:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>DMX Settings</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:dmx_settings&amp;rev=1775716631&amp;do=diff</link>
        <description>DMX Settings

BEYOND may be setup to be controlled by an incoming DMX signal (DMX input), or to control external DMX devices such as lights and fog machines (DMX output). Both of these are specified using the DMX Settings dialog box, which is shown below.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:dynamics_tab&amp;rev=1591896039&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Dynamics Tab</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:dynamics_tab&amp;rev=1591896039&amp;do=diff</link>
        <description>Dynamics Tab

The Dynamic tab provides options that define how to stop or transition to/from a Cue. The dynamics parameters are primarily made for the trackless tracks model (Live mode). In the trackless track model, the software creates a player for the cue automatically. The Dynamics provide the instructions to the player on how/when to stop the cues automatically.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:effects&amp;rev=1682325965&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-24T08:46:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Using Effects in BEYOND</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:effects&amp;rev=1682325965&amp;do=diff</link>
        <description>Using Effects in BEYOND

Most laser content images are static (unmoving) unless they are part of a multi-frame animation (multiple frames in sequence to give the appearance of movement).  The main way you would make a static frame into a single frame animation is to apply an effect to the laser content. This document will explain the use of the Effect Editor to accomplish this.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:effect_editor_overview&amp;rev=1591896042&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Effect Editor</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:effect_editor_overview&amp;rev=1591896042&amp;do=diff</link>
        <description>Effect Editor

The Effect Editor in BEYOND is continuously available and is found on the right side of the BEYOND window. The Effect Editor window shown below, along with an explanation of the main features. 



Adding an effect and adjusting parameters</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:enable_laser_output&amp;rev=1591896044&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Enable Laser Output button</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:enable_laser_output&amp;rev=1591896044&amp;do=diff</link>
        <description>Enable Laser Output button

The Enable Laser Output button is found at the far right of the toolbar, just above the Laser Preview window.



Enabling laser output

In order to enable output from the FB3 laser controller, the Enable Laser Output button must be pressed.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:fb4_browser&amp;rev=1591896042&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>FB4 Browser</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:fb4_browser&amp;rev=1591896042&amp;do=diff</link>
        <description>FB4 Browser

The FB4 Browser allows Users to upload and download files to and from the SD card in the FB4 hardware. 



The FB4 needs to be connected to BEYOND/QS software to enable operations with the SD card. The left side of the window shows a list of connected FB4 hardware. The list indicates the Projector serial or name, connection state, presence of errors and the upload/download progress (if there are active operations).</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:fb4_export&amp;rev=1591896046&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>FB4 Export</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:fb4_export&amp;rev=1591896046&amp;do=diff</link>
        <description>FB4 Export

The Pangolin FB4 has an SD card for storing Animation Files. The FB4 hardware can also be used in several scenarios. It can be used by BEYOND and QS software for real time Output. The FB4 can be controlled by ArtNet or DMX. In this case the Animation Files need to be stored on the SD card.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:fb4_settings&amp;rev=1591896046&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>FB4 Settings Basics</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:fb4_settings&amp;rev=1591896046&amp;do=diff</link>
        <description>FB4 Settings Basics

This is a remote interface within Beyond, that gives access to the FB4&#039;s Hardware Settings.

All the FB4 devices connected to the same network as the PC running Beyond, will be available in this Window, independent of the Operation Mode they are set to.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:fifo-image&amp;rev=1701338709&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-11-30T10:05:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>FIFO image</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:fifo-image&amp;rev=1701338709&amp;do=diff</link>
        <description>FIFO image

FIFO Image is a signal recorder. This is the second iteration of a signal recorder. 
The first basic signal recorder exists in the Shape Editor. 

FIFO Image is a dedicated solution, which provides more extended functionalities.

The base element is FIFO. FIFO (which means first in, first out) is a buffer which records the position of the mouse cursor.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:files_and_file_extensions&amp;rev=1591896042&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Files and File Extensions</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:files_and_file_extensions&amp;rev=1591896042&amp;do=diff</link>
        <description>Files and File Extensions

BEYOND uses a variety of files. The file descriptions and extensions are listed below.

BEYOND Workspace - .BeyondWorkspace

The BEYOND Workspace file is a sort of “Master file” that contains all cue information, all Frames, all Shows, Text, Effects, and some configuration-related information.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:firmware_updater&amp;rev=1591896039&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Firmware Updater</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:firmware_updater&amp;rev=1591896039&amp;do=diff</link>
        <description>Firmware Updater



The Firmware Updater in BEYOND is designed for the FB3-SE/XE and FB3-QS hardware. As a rule, you do not need to worry about the firmware version of your hardware because BEYOND checks the firmware version when it opens or an additional hardware controller is connected to the system (while BEYOND is open) and updates the firmware automatically. The firmware is embedded into BEYOND; you do not need to browse your computer to select files of do anything else.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:frame_editor&amp;rev=1591896039&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Frame Editor</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:frame_editor&amp;rev=1591896039&amp;do=diff</link>
        <description>Frame Editor



Frame editor is a simplified version of the editor from QuickShow. The editor is 2D, and has some tools that are not easy to implement within a 2D editor. At the left side, there is a toolbar with drawing tools. All drawing operations modify the current frame. Frames can be selected from the frame list, near the toolbar. Positioning of the frame list is controlled by the main menu.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:frame_editor_new&amp;rev=1709584643&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-03-04T20:37:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Advanced Frame Editor</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:frame_editor_new&amp;rev=1709584643&amp;do=diff</link>
        <description>Advanced Frame Editor



The Advanced Frame Editor is the 3rd generation of Frame editor to be included in BEYOND. The first generation is the simple editor currently available in the “Create” menu. The second version was too complicated, was included in BEYOND for only a short period of time, and has been removed. The 3rd generation Editor is based on the 2nd generation editor, but is better balanced logically. Laser frames have many things in common WAV audio files. The frame is actually a wav…</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:gamepad&amp;rev=1591896040&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Using a Gamepad in BEYOND</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:gamepad&amp;rev=1591896040&amp;do=diff</link>
        <description>Using a Gamepad in BEYOND

BEYOND allows Users to work with one external Gamepad or Joystick. Before using a Gamepad in BEYOND you need to ensure that the Gamepad drivers are installed and you set the required settings within the Control Panel. The Gamepad controller may require calibration and it is important to set this up correctly before connecting the Gamepad to BEYOND.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:grid_toolbar&amp;rev=1704897186&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-10T14:33:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Grid Toolbar</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:grid_toolbar&amp;rev=1704897186&amp;do=diff</link>
        <description>Grid Toolbar

Toolbar of Grid mode

The main functions within BEYOND are controlled by the Toolbar, which is located at the top of the Main Control Window. 



When the window width (screen resolution) is not sufficient, BEYOND will hide less important buttons.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:how_to_bypass_specifications_warning&amp;rev=1591896055&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Bypass BEYOND PC specifications warning</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:how_to_bypass_specifications_warning&amp;rev=1591896055&amp;do=diff</link>
        <description>Bypass BEYOND PC specifications warning

If you receive a PC specs warning when starting the software, it means that your PC does not meet the minimal system requirements required to run the version of BEYOND that you are using.

This also means that we cannot guarantee stable output on your laser equipment. We highly advice to use hardware that meet the</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:how_to_use_emulaser_in_beyond&amp;rev=1591896046&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>How to Use EmuLaser within BEYOND</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:how_to_use_emulaser_in_beyond&amp;rev=1591896046&amp;do=diff</link>
        <description>How to Use EmuLaser within BEYOND

EmuLaser technology is designed for getting an effect similar to “audience scanning”. In some countries the audience scanning by laser is not allowed. The EmuLaser technology uses high power video projectors; in a dark environment, such a projector creates a similar visual effect to a laser projector.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:how_to_use_the_object_animator_in_beyond_software&amp;rev=1592918252&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-23T13:17:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>How To Use The Object Animator In BEYOND Software</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:how_to_use_the_object_animator_in_beyond_software&amp;rev=1592918252&amp;do=diff</link>
        <description>How To Use The Object Animator In BEYOND Software

----------

Return to Quick Hints</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:introduction&amp;rev=1591896038&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Introduction</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:introduction&amp;rev=1591896038&amp;do=diff</link>
        <description>Introduction

BEYOND was designed to be a next-generation laser show creation platform with features to satisfy even the most discerning professional. Although professional-level features were a priority, BEYOND still maintains a level of ease-of-use so that even beginners will feel right at home.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:keyboard_equivalents&amp;rev=1591896042&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Keyboard Equivalents</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:keyboard_equivalents&amp;rev=1591896042&amp;do=diff</link>
        <description>Keyboard Equivalents

BEYOND has many keyboard equivalents. Some of them are listed in the menus, some of them are shown in the cue cells themselves and some of them are not shown at all. All keyboard equivalents are shown below.

ESTOP - BLACKOUT button</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:keyboard_to_pangoscript&amp;rev=1591896040&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Keyboard to PangoScript</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:keyboard_to_pangoscript&amp;rev=1591896040&amp;do=diff</link>
        <description>Keyboard to PangoScript

BEYOND offer a few new ways for you to assign PangoScrtipts to a key on keyboard. We will discuss how to set this up, and the functionality of each feature, below. 

First way - The list in the PangoScrtipt tab has a context menu, and inside it, is says “Set Hotkey”. When the Hotkey is assigned, click on it, and it will do the following:</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:kinect&amp;rev=1768242946&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-12T18:35:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND and the X-Box Kinect 360</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:kinect&amp;rev=1768242946&amp;do=diff</link>
        <description>BEYOND and the X-Box Kinect 360

Note that this function is deprecated and only works on Windows 10 and lower

Pangolin’s BEYOND Software is compatible with the X-Box Kinect 360 Controller, and this combination allows you to create a wide variety of interactive laser effects.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:kinetic_lights&amp;rev=1591896046&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Kinetic Lights Plugin</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:kinetic_lights&amp;rev=1591896046&amp;do=diff</link>
        <description>Kinetic Lights Plugin

Note: the kinetic lights plugin is a separate license and requires purchasing separately from BEYOND software. The plugin is available for purchase and can be added to any BEYOND software license level.

Kinetic Tracking

Pangolin development team received many questions and requests to help make effects where lasers track to kinetic fixtures, sometimes RGB balls, mirrors, or other surfaces, easier to work with and program Inside of BEYOND working with a lighting console l…</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:laser_and_emulaser_control_hardware&amp;rev=1776465925&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-04-17T22:45:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Laser and EmuLaser Control Hardware</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:laser_and_emulaser_control_hardware&amp;rev=1776465925&amp;do=diff</link>
        <description>Laser and EmuLaser Control Hardware

The dialog box below indicates where you can view all the Hardware Controllers connected to your computer that are visible within BEYOND. You can add and remove Laser Control Hardware, as well as reposition the hardware units, to change their projector number and designation.  
When this window is active, BEYOND stops the calculation core, allowing you to position the controllers in the right order. When this is done, controllers will appear as Projectors.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:laser_and_emulaser_hardware&amp;rev=1591896038&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND Laser and EmuLaser control hardware</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:laser_and_emulaser_hardware&amp;rev=1591896038&amp;do=diff</link>
        <description>BEYOND Laser and EmuLaser control hardware

The first step you will want to perform  when you start to use BEYOND is setting up you laser hardware. The “Laser and EmuLaser” menu (within the “Settings” drop down list) displays a list of connected laser controller hardware units, virtual controllers (demo), and EmuLasers (designates a video projector controlled by your video card to be used as a “Laser” projector). The main purpose of this menu is set the order of the controllers as well as manage…</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:laser_frame_editor&amp;rev=1591896043&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND Draw Laser Frame and Animation editor</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:laser_frame_editor&amp;rev=1591896043&amp;do=diff</link>
        <description>BEYOND Draw Laser Frame and Animation editor

BEYOND includes a full featured, 3D, object oriented Frame and Animation editor. 



Powerful, yet easy to use

The editor works just like a 3D Paint program and yet it takes all of the headaches out of creating laser frames because points are placed automatically.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:laser_preview_window&amp;rev=1591896046&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Laser Preview Window</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:laser_preview_window&amp;rev=1591896046&amp;do=diff</link>
        <description>Laser Preview Window

The Laser Preview Window in BEYOND is always active, and is found in the upper right corner of the Main Control Window. 

In addition to simply showing the current laser output, the Laser Preview Window also provides additional controls, as shown and explained in the picture below.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:laser_preview_window_2&amp;rev=1591896042&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Laser Preview Window</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:laser_preview_window_2&amp;rev=1591896042&amp;do=diff</link>
        <description>Laser Preview Window

The Laser Preview Window in BEYOND is always active, and is found in the upper right corner of the Main Window. Position and size of Preview window controlled by the splitters. In addition to simply showing the current laser output, the Laser Preview Window also provides additional controls for Projection Zones and Cue selection, as well as a context menu with multiple options.</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:latest_features&amp;rev=1767646819&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-05T21:00:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Latest Features</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:latest_features&amp;rev=1767646819&amp;do=diff</link>
        <description>Latest Features

This page lists the additions and changes in recent BEYOND releases. 

Please send any feature requests or bug reports to Pangolin.

Note that we offer full support on the latest version of BEYOND. 

We can only provide very limited support on older versions.

Release 5.5

	*  MoboLaser Mobile App: MOBOLASER is a mobile application that works on both Apple and Android devices. It supports phones as well as tablets. It is an official way to directly interface with functions of BE…</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:ld2k_classic_abstract_generator&amp;rev=1591896046&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Classic LD2000 ­‐ style Abstract Generator</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:ld2k_classic_abstract_generator&amp;rev=1591896046&amp;do=diff</link>
        <description>Classic LD2000 ­‐ style Abstract Generator

The BEYOND software has multiple abstract imagery creation tools. One of them is the “Classic LD2000- style Abstract Generator”. This is the Classic Abstract ancestor of the Abstract Frame Generator in LD2000. BEYOND duplicates the functionality of the LD2000 Abstract as much as possible and also introduces some additional features. Technically, the Classic LD2000-style Abstract Generator inside of BEYOND has been a bit reworked, but it is still compat…</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:lic&amp;rev=1683019631&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-02T09:27:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND Registration and Licensing</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:lic&amp;rev=1683019631&amp;do=diff</link>
        <description>BEYOND Registration and Licensing

	*  Check out the Registration and licensing FAQ

BEYOND Licensing Options

BEYOND Licenses come in two different types, and two different timeframes. 

Hardware vs Account (Internet)

Licenses for BEYOND are bound to either a piece of control hardware or linked to an account login. For hardware licenses, the hardware needs to be connected to the control computer running BEYOND at time of use. For account-based licenses, you log into your account and</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:licensefaq&amp;rev=1758289895&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-09-19T13:51:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND License system</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:licensefaq&amp;rev=1758289895&amp;do=diff</link>
        <description>BEYOND License system

If you are having any issues with your license, or license system before contacting support it is recommended to familiarize yourself with the videos and documents below or check the “FAQ/ Common Concerns” section below.

Tutorial videos</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:lic_faq&amp;rev=1757603738&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-09-11T15:15:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND 5.0 Registration System FAQ</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:lic_faq&amp;rev=1757603738&amp;do=diff</link>
        <description>BEYOND 5.0 Registration System FAQ

What is it?

The QuickShow/BEYOND registration system was added in version 5.0. It is a “check in” for the control hardware to ensure that the hardware is genuine. This also allows for pangolin to help customers keep track of their hardware, and hopefully recover lost or stolen hardware. This process is done over the internet or done over email. If your show computer is connected to the internet, this is done automatically, and you will not even notice it happ…</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:lic_faq_cn&amp;rev=1623239533&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-09T11:52:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Beyond 注册系统常见问题</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:lic_faq_cn&amp;rev=1623239533&amp;do=diff</link>
        <description>Beyond 注册系统常见问题

注册系统是什么？

BEYOND / QuickShow注册系统是在5.0版中加入的一项功能。他用于检查硬件是否为正版，同时还能让Pangolin帮助客户追踪硬件，有可能找回丢失或被盗的硬件。注册过程可通过互联网或者电子邮件进行。如果您的演出电脑连接到互联网，注册将在后台自动完成。如果您不希望用于演出的电脑联网，可以使用另一台电脑通过电子邮件手动完成注册。注册是基于硬件和电脑的，所以对于任何特定的硬件，或硬件与电脑的组合，只需要进行一次注册即可。…</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:lic_faq_ru&amp;rev=1622721752&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-03T12:02:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>ЧАВО по системе регистрации BEYOND</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:lic_faq_ru&amp;rev=1622721752&amp;do=diff</link>
        <description>ЧАВО по системе регистрации BEYOND

Что такое Регистрация?

Система регистрации QS/BEYOND была добавлена в версии 5.0. Она представляет собой проверку оборудования Pangolin для обеспечения его подлинности. Это также позволяет компании Pangolin помочь клиентам отслеживать свое оборудование и, возможно, восстановить потерянное или украденное оборудование. Этот процесс осуществляется через Интернет или по электронной почте. Если ваш рабочий компьютер подключен к Интернет, это происходит автоматичес…</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:livecontrol&amp;rev=1591896046&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Live Control in BEYOND</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:livecontrol&amp;rev=1591896046&amp;do=diff</link>
        <description>Live Control in BEYOND

Introduction

Live laser shows are becoming increasing popular, and BEYOND takes live show control to a whole new level with a broad array of tools and functionality. 

Live Control - Object

Live Controls are one of the most important objects that define the functionality of the live show control section. A laser show is primarily based on two things – The Cue Player and Live Control area. BEYOND has two types of players (or models if you will).</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:main_control_window&amp;rev=1591896038&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Main Control Window</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:main_control_window&amp;rev=1591896038&amp;do=diff</link>
        <description>Main Control Window

Below you will see a picture of the BEYOND Control Window. The Control Window is divided into sections. The largest section contains the Cue Grid. This is where you select and trigger cues. The lower section contains the QuickTools where new content creation takes place. The right section contains the Live control tab and Effect Editor tab.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:master_and_cue_controls&amp;rev=1591896044&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Live Control tab - Master and Cue controls</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:master_and_cue_controls&amp;rev=1591896044&amp;do=diff</link>
        <description>Live Control tab - Master and Cue controls

The Live Control tab can be used to control the geometric properties of all cues simultaneously, or only the geometric properties for the selected cue. This depends on whether the Master or Cue button is pressed as explained below.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:master_tab&amp;rev=1591896040&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Understanding the Master Tab</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:master_tab&amp;rev=1591896040&amp;do=diff</link>
        <description>Understanding the Master Tab

Introduction

The Master tab provides control over many of the “global” settings within BEYOND. For information on Master properties and how to use these with objects, please refer to the Object Guide.



Show Control</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:menu-hotkeys&amp;rev=1705406689&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-16T12:04:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Menu Hotkeys</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:menu-hotkeys&amp;rev=1705406689&amp;do=diff</link>
        <description>Menu Hotkeys

BEYOND allows you to assign your keyboard shortcuts for various menu functions.

To open the hotkey editor by clicking on settings &gt;&gt; Menu Hotkey&#039;s.



Select an entry with the mouse followed by the keyboard assignment you want to use. 
As confirmation, the keyboard shortcut will be shown on the right side of the menu option.</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:midi_settings-new&amp;rev=1591896041&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND MIDI settings</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:midi_settings-new&amp;rev=1591896041&amp;do=diff</link>
        <description>BEYOND MIDI settings

Introduction

Pangolin’s BEYOND Software is compatible with a wide variety of MIDI devices. While we are distributors for MIDI devices manufactured by Numark, Akai and Livid (such as the APC40 and OHM), BEYOND can also work with other third party MIDI devices in addition to these. Information on how the MIDI Settings within BEYOND are discussed in detail below.</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:multimedia_mixdown&amp;rev=1591896042&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>multimedia-mixdown</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:multimedia_mixdown&amp;rev=1591896042&amp;do=diff</link>
        <description>multimedia-mixdown

BEYOND 4.0s&#039; multimedia subsystem now allows the export of the audio/video/visualization of Timeline Based Shows. There are multiple applications:

	*  Audio/Video track mixdown. If the Timeline uses multiple audio and video files, then it would only be right to create one solid media file instead of multiple. You can create video, audio-video, or audio only files.</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:multi_effect&amp;rev=1591896046&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Multi Effect</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:multi_effect&amp;rev=1591896046&amp;do=diff</link>
        <description>Multi Effect

Multi Effect is designed for use in Live Mode and contains multiple Effects that can be applied to Projection Zones. A Multi Effect has an assigned dedicated place in the calculation path, and cannot be used anywhere else. It is purely a Live Play control oriented construction.</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:music_and_beats_overview&amp;rev=1591896047&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Music and Beats overview</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:music_and_beats_overview&amp;rev=1591896047&amp;do=diff</link>
        <description>Music and Beats overview

The Beat system is always running in BEYOND, and it can be seen at the top of the toolbar window.



You can set the beat by repeatedly clicking on the “BPM” label next, or by pressing the SPACE BAR on the computer keyboard. You must click the BPM label or press the SPACE BAR repeatedly to the beat of the music. When you do this, the average BPM of the clicks or key presses will be calculated and this will be used to synchronize the timer beat system.</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:network_connections&amp;rev=1666735503&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-10-25T22:05:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Network Connections</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:network_connections&amp;rev=1666735503&amp;do=diff</link>
        <description>Network Connections

BEYOND can receive and execute PangoScript commands via the network. Normally, all scripts are contained inside of BEYOND. However, at times it may be helpful to control BEYOND externally from other BEYOND PC’s or from other software all together. The obvious solution for this, is to send commands to BEYOND via the network.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:node-image&amp;rev=1704711223&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-08T10:53:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Node Image</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:node-image&amp;rev=1704711223&amp;do=diff</link>
        <description>Node Image

Node Image is based on the same approach as “coding with blocks”.

The idea is that you can choose out of many preconfigured blocks, parts, modules, to make connections which will result in a visual code. These building block are typically called Nodes.</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:osc_commands&amp;rev=1618564238&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-16T09:10:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND OSC</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:osc_commands&amp;rev=1618564238&amp;do=diff</link>
        <description>BEYOND OSC

BEYOND offer control by means of OSC protocol. BEYOND act as server, what meat that it execute commands (messages) sent by OSC Client. There are many OSC Client applications for various platforms. Typically OSC Client application allow to create or adjust User Interface that will  generate the messages. BEYOND will receive and execute the message. BEYOND has ready for use OSC Server that do not require any configuration or settings. You (client application) need to send the message c…</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:osc_in_beyond&amp;rev=1591896040&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>OSC in BEYOND</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:osc_in_beyond&amp;rev=1591896040&amp;do=diff</link>
        <description>OSC in BEYOND

Introduction

OSC is a communication protocol, that defines the format of data and other communication aspects. The means by which we handle this data, depends on the application that it will be used, and  typically, this is defined by the server.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:overview&amp;rev=1591896044&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Live Controls overview</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:overview&amp;rev=1591896044&amp;do=diff</link>
        <description>Live Controls overview

The Live Controls tab is located on the right side of the BEYOND window and it is the main tab that is used during Live performances. 

Click on this picture to get more information about the various buttons and areas. (Click anywhere that the cursor changes to a pointing finger.)</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:package-sender&amp;rev=1591896055&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Send packages to BEYOND</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:package-sender&amp;rev=1591896055&amp;do=diff</link>
        <description>Send packages to BEYOND

BEYOND accepts incoming TCP and/or UDP signals on the “Talk Client service”. By enabling this service, BEYOND will accept custom PangoScript commands. The sender of the package can be any application that is capable to send TCP and or UDP commands.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:pangoscript_commands&amp;rev=1772193066&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-02-27T11:51:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>PangoScript Commands</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:pangoscript_commands&amp;rev=1772193066&amp;do=diff</link>
        <description>PangoScript Commands

New for 2026, a tool has been created with all new fresh documentation of every Pango script Command. The tool linked below allows you to read every command as well as see examples the script commands in use. The tools is searchable with the search bar on the top.</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:pangoscript_tab&amp;rev=1591896054&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>How to access the PangoScript Tab within BEYOND</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:pangoscript_tab&amp;rev=1591896054&amp;do=diff</link>
        <description>How to access the PangoScript Tab within BEYOND

Introduction

BEYOND has many places that can use PangoScripts. The PangoScript tab was designed specifically as a container to house scripts that you have created. If you need to test or create a new script independent of Cues or MIDI devices, the Timeline or a Keyboard – use the PangoScript tab.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:parametric_images&amp;rev=1591896041&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Parametric Image</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:parametric_images&amp;rev=1591896041&amp;do=diff</link>
        <description>Parametric Image

A Parametric Image is a collection of basic forms such as circle, line, art, spirals, etc. Whilst such images can be made through the use of the drawing tools in the Frame Editor, making them in a parametric style simplifies the task.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:particle-image&amp;rev=1701334706&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-11-30T08:58:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Particle image editor</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:particle-image&amp;rev=1701334706&amp;do=diff</link>
        <description>Particle image editor

New is the Particle image editor. This feature allows you to introduce a particle stream to BEYOND.
This function can be very handy if you want to show for example, a water fountain that sprays in various directions, create organic feeling firework sparks or have a moving stary sky.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:picture_tracer&amp;rev=1645109457&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-02-17T14:50:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND Picture Tracer</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:picture_tracer&amp;rev=1645109457&amp;do=diff</link>
        <description>BEYOND Picture Tracer



The Picture tracer provides the ability to get an outline or centerline trace from a raster picture. The best results come from simplified graphics. The complex pictures like a photo has many details (like shadows) which can creates problems with creating extra lines and points. The result of tracing a picture is directly dependent on the complexity of the source image. The tracer can trace any picture, but tracing an image that is too complex will create a laser content…</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:playback_controls&amp;rev=1591896044&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Live Control tab -- Playback controls</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:playback_controls&amp;rev=1591896044&amp;do=diff</link>
        <description>Live Control tab -- Playback controls

Using the Live Control tab, you can affect the Scanrate and Animation Speed of everything together (when in Master mode), or that of individual cues (when in Cue mode). 



Right click

Note that if you click the right mouse button on the Animation Scanrate or Animation Speed slider, its value will be reset to 100%.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:pointing_to_a_cue_location&amp;rev=1591896042&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Pointing to a cue location</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:pointing_to_a_cue_location&amp;rev=1591896042&amp;do=diff</link>
        <description>Pointing to a cue location

By default, when you drag a cue from the workspace onto the timeline, or when you drag a cue from the workspace onto the QuickCapture tab, BEYOND will create a “pointer to that cue”, instead of using the data within the cue itself. Basically this means that the BEYOND Timeline or QuickCapture will capture the cue location within the grid and not really the image or picture within the cue itself. The timeline or capture will show a little</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:position_and_rotation_controls&amp;rev=1591896044&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Live Control tab - Position and Rotation controls</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:position_and_rotation_controls&amp;rev=1591896044&amp;do=diff</link>
        <description>Live Control tab - Position and Rotation controls

Using the Live Control tab, you can affect the position, rotation angle and rotation speed of everything together (when in Master mode), or of individual cues (when in Cue mode). The picture below explains the various options.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:projection_zones-new&amp;rev=1765803144&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-12-15T12:52:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Projection Zones in BEYOND</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:projection_zones-new&amp;rev=1765803144&amp;do=diff</link>
        <description>Projection Zones in BEYOND

Introduction

BEYOND includes Pangolin&#039;s exclusive ILDA-Award-winning Projection Zones technology, that allows BEYOND (running on a single computer) to access a virtually unlimited number of projection areas (zones), either from a single laser projector,</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:projector_settings-new&amp;rev=1682972183&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-05-01T20:16:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Projector Settings Menus</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:projector_settings-new&amp;rev=1682972183&amp;do=diff</link>
        <description>Projector Settings Menus

Projector Settings

The BEYOND software controls a Laser projector through the use of Pangolin hardware such as a QM2000 or FB controller. BEYOND uses a hardware serial number for the identification of a Laser Projector when BEYOND loads or saves the projector settings. Positioning of a projector’s hardware controller in the list is not important, because BEYOND uses the serial number from within the BEYOND configuration file.
BEYOND loads and saves Projector settings a…</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:qshift&amp;rev=1705407774&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-16T12:22:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Q-Shift</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:qshift&amp;rev=1705407774&amp;do=diff</link>
        <description>Q-Shift

Q-Shift is a way to utilize “offset effects” quickly and easily for your live shows. It resides within the “Quick tabs” area of BEYOND. Unlike offset effects within cues or within effects, Q-shift utilizes the “Live Control” parameters from the</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:quickcapture&amp;rev=1591896043&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>QuickCapture</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:quickcapture&amp;rev=1591896043&amp;do=diff</link>
        <description>QuickCapture

The QuickCapture tool allows you to capture anything that is currently playing in the preview window, into a single cue, which can then be dragged and dropped into the workspace for use later. Simply click on the QuickCapture tab at the bottom of the screen and you will see the QuickCapture tool.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:quickdmx&amp;rev=1698288291&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-10-26T02:44:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>QuickDMX</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:quickdmx&amp;rev=1698288291&amp;do=diff</link>
        <description>QuickDMX

The QuickDMX tool allows you to quickly create DMX scenes or complete DMX sequences. Simply click on the QuickDMX tab at the bottom of the screen and you will see the QuickDMX tool. (Note that you will not see the QuickDMX feature until you have DMX Output enabled using the DMX Settings dialog box.)</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:quickfx&amp;rev=1700138422&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-11-16T12:40:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>QuickFX</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:quickfx&amp;rev=1700138422&amp;do=diff</link>
        <description>QuickFX

The QuickFX tool is different from all of the other QuickTools. The QuickFX is intended to apply an effect to already-running cues. 

The main features of the QuickFX tool are shown and described in the picture below. 



As shown, you simply clock on a desired effect, and it will be applied on top of all playing cues (if the Master button is pressed) or it will be applied to only the selected cue (if the Cue button is pressed).</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:quickshape&amp;rev=1739817585&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-02-17T18:39:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>QuickShape</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:quickshape&amp;rev=1739817585&amp;do=diff</link>
        <description>QuickShape

The QuickShape tool allows you to quickly create basic shapes, such as circles, squares, lines, etc. as well as more complex shapes such as waves, loops, and spirograph figures. These figures can be made up of a solid and continuous line, or made of dots. Dots are particularly handy for beam shows.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:quicktargets&amp;rev=1591896043&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>QuickTargets</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:quicktargets&amp;rev=1591896043&amp;do=diff</link>
        <description>QuickTargets

(Beam Sequencing)

The QuickTargets tool allows you to quickly create targeted beams and beam sequences. Simply click on the QuickTargets tab at the bottom of the screen and you will see the QuickTargets tool. (Note that you will not see the QuickTargets feature until you have setup the QuickTargets Beam Settings.)</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:quicktargets_beam_settings&amp;rev=1591896045&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>QuickTargets Beam Settings</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:quicktargets_beam_settings&amp;rev=1591896045&amp;do=diff</link>
        <description>QuickTargets Beam Settings

(recommended only for users who target mirrors, mirror balls and diffraction gratings)

The QuickTargets Beam Settings window allows you to output single beams of light from your scanners. Normally this feature is used to target mirrors, mirror balls or diffraction grating effects. The main features of the QuickTargets Beam Settings window are shown and described in the picture below.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:quicktext&amp;rev=1591896043&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>QuickText</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:quicktext&amp;rev=1591896043&amp;do=diff</link>
        <description>QuickText

The QuickText tool allows you to quickly create non-moving text, as well as scrolling, animated and waving text effects. Simply click on the QuickText tab at the bottom of the BEYOND window and you will see the QuickText tool. The main features of the QuickText tool are shown and described in the picture below.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:quicktools&amp;rev=1591896044&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>QuickTools</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:quicktools&amp;rev=1591896044&amp;do=diff</link>
        <description>QuickTools

The QuickTools section of BEYOND is one of the most unique aspects of the program. QuickTools allow you to quickly and easily create new content without disturbing the currently-playing laser show.

The QuickTools are found at the bottom of the Main Control Window, and are shown below.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:quicktools_overview&amp;rev=1591896044&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>QuickTools overview</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:quicktools_overview&amp;rev=1591896044&amp;do=diff</link>
        <description>QuickTools overview

The QuickTools section of BEYOND is one of the most unique aspects of the program. QuickTools allow you to quickly and easily create new content without disturbing the currently-playing laser show.

The QuickTools are found at the bottom of the Main Control Window, and are shown below.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:quicktrace&amp;rev=1591896047&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>QuickTrace</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:quicktrace&amp;rev=1591896047&amp;do=diff</link>
        <description>QuickTrace

The QuickTrace tool allows you to quickly trace graphic images such as bitmaps stored in BMP, JPEG or GIF format.

The main features of the QuickTrace tool are shown and described in the picture below. 



As shown, you simply select a image file, choose a trace mode, make a few adjustments, and then either Show it now, or drag and drop the image to a cue for playback later.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:realtime_audio&amp;rev=1591896047&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>RealTime Audio in BEYOND</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:realtime_audio&amp;rev=1591896047&amp;do=diff</link>
        <description>RealTime Audio in BEYOND

Introduction

BEYOND can record audio from a line-in or a microphone, and then do realtime audio processing. The raw audio waveform is saved in special buffer that can be used later within different parts of the software. The next step of processing is FFT. Raw audio waveform buffers contain 1024 samples, the FFT gives us 512 frequency bands. For each band, BEYOND has an automatic amplitude detector. The  BEYOND software will save the data after FFT processing, and then…</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:real_time_video_tracer&amp;rev=1591896040&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Real Time Video Tracer</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:real_time_video_tracer&amp;rev=1591896040&amp;do=diff</link>
        <description>Real Time Video Tracer



The Real Time video tracer is designed to be used with input from either a Web Camera or Kinect device. The Trace start button begins the tracing process. The tracer generates laser content frames.  To access the frame properties, click on the Property button on the toolbar. Two other buttons allow you make the points and blanked lines visible.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:routing&amp;rev=1591896038&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>How Content is Routed in BEYOND</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:routing&amp;rev=1591896038&amp;do=diff</link>
        <description>How Content is Routed in BEYOND

Introduction

Content routing to different Projection Zones in BEYOND can be done from several locations, in the animation when created, in the Cue properties, Timeline Track Properties, Timeline Event Properties, etc.; this document will discuss how BEYOND manages these routing instructions within the software.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:scanner_simultion_and_photo_effects&amp;rev=1591896041&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Scanner Simulation and Photo-realistic effects</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:scanner_simultion_and_photo_effects&amp;rev=1591896041&amp;do=diff</link>
        <description>Scanner Simulation and Photo-realistic effects

The scanners in a Laser Projector transform the incoming Laser Frame via a digital filter. Let&#039;s call it as good, or expected modification of signal. At the same time, due to various reasons, scanner or amps may have some quality problems that also influence the Output. Let’s call this an unexpected, or bad modification of the signal. Here, we don’t have any wish to discuss exact models, or products, only the main point - we live in a real world. S…</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:scrolling_text&amp;rev=1591896040&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Scrolling Text</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:scrolling_text&amp;rev=1591896040&amp;do=diff</link>
        <description>Scrolling Text



A Scrolling text object is based on a few parts. The first part is the Font that is stored inside the Scrolling text object. The second part is the placement of the text based on options that include size, speed, spacing, and so on.  The third part is the Effects applied to the text.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:sdk&amp;rev=1653382468&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-05-24T08:54:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND Software Development Kit</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:sdk&amp;rev=1653382468&amp;do=diff</link>
        <description>BEYOND Software Development Kit

Please contact us directly if you want to make use of the BEYOND Software development kit (SDK).

Please click here to contact us</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:security_guide&amp;rev=1591896040&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND Security Guide</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:security_guide&amp;rev=1591896040&amp;do=diff</link>
        <description>BEYOND Security Guide

Introduction

As a successor to LD2000, BEYOND uses a similar logic to this previous-generation software program. LD2000 allowed you to define the security settings for each Frame. BEYOND allows you to define the security settings for each Image (Frames, Shapes, Text, and so on).</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:select_your_language&amp;rev=1591896038&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Select your language</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:select_your_language&amp;rev=1591896038&amp;do=diff</link>
        <description>Select your language

BEYOND currently supports the ability to show the user interface in English, Chinese, French, German, Portuguese, Russian, Dutch, Spanish, Swedish and Japanese languages. 

When BEYOND first starts, you will be presented with a dialog box that allows you to select the language.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:send2b&amp;rev=1714034728&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-04-25T08:45:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Send2B for BEYOND</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:send2b&amp;rev=1714034728&amp;do=diff</link>
        <description>Send2B for BEYOND

Send2b.exe is a small application that allows you to execute Pangoscript commands from the command line. This comes in handy when you want to execute a PangoScript command from within Windows Task scheduler or when you want to execute a curl command from a simple website. As Send2b.exe works with PangoScript, BEYOND advanced or higher is a requirement.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:settings_menu&amp;rev=1591896045&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Settings menu</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:settings_menu&amp;rev=1591896045&amp;do=diff</link>
        <description>Settings menu

The Settings menu provides access to windows that help to configure BEYOND to suit your projector and to setup targeted beam positions. Other settings menus allow access to more advanced features and options. You can see the menu below, along with text highlighting the most important two menu items.</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:shape_editor&amp;rev=1591896047&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND Shape Editor</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:shape_editor&amp;rev=1591896047&amp;do=diff</link>
        <description>BEYOND Shape Editor

The Shape image in BEYOND is simple and flexible to construct; it is composed of two elements - a base shape and the effects applied to the shape. The base shape includes a few simple wave forms, audio driven forms, and a recorder (FIFO). The Effects include the full palette of BEYOND effects plus a few, specific elements for the Shape image - Single axis Oscillator, XY Oscillators, and Modulators. Such construction is almost opposite to the Classic LD2000 Abstract Generator…</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:show_playlist&amp;rev=1642074881&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-01-13T11:54:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>How to use the Timeline Show Playlist within BEYOND</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:show_playlist&amp;rev=1642074881&amp;do=diff</link>
        <description>How to use the Timeline Show Playlist within BEYOND

Play List

The Play List is specifically designed for playing Timeline shows. It is not possible to load all shows into the Workspace memory. Please save your Timeline shows into BEYOND Show files.  The Play List has the ability to “Preload” shows, so BEYOND will keep the show in memory.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:size_controls&amp;rev=1591896044&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Live Control tab -- Size controls</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:size_controls&amp;rev=1591896044&amp;do=diff</link>
        <description>Live Control tab -- Size controls

Using the Live Control tab, you can affect the Size of everything together (when in Master mode), or the size of individual cues (when in Cue mode). The picture below explains the various options. 



Automatic Zoom out and Zoom up</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:sms_to_laser&amp;rev=1706113906&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-24T16:31:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>SMS to Laser in BEYOND</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:sms_to_laser&amp;rev=1706113906&amp;do=diff</link>
        <description>SMS to Laser in BEYOND

BEYOND has the ability to receive messages from our external SMS messaging software and display the message as laser content.

For SMS to Laser we recommend using the Pangolin Interactive Messaging Unlimited software (IMU). The IMU software is a specially designed application for message processing that receives, filters, and forwards the messages to the BEYOND software. IMU and BEYOND use a new communication protocol; please ensure that you are using the latest version o…</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:start&amp;rev=1762641150&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2025-11-08T22:32:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Lasershow Designer BEYOND Manual</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:start&amp;rev=1762641150&amp;do=diff</link>
        <description>Lasershow Designer BEYOND Manual

Getting Started

	*  Introduction 
	*  System requirements
	*  Networking for Lasershows
	*  Select your language 

Settings

	*  Settings menu 
	*  Projector Settings
	*  Projection Zones
	*  Test Patterns
	*  QuickTargets Beam Settings 
	*  DMX Settings 
	*  Dynamics Tab
	*  User-interface Access Mode 
	*  Menu Hotkeys

Basic Functions

	*  Main Control Window 
	*  Toolbar
	*  Cue Grid
	*  Cue Groups
	*  Cue Properties 
	*  Live Control
	*  Master Tab
	*  Effe…</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:status_bar_color_scheme&amp;rev=1591896054&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Status bar color scheme of FB4</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:status_bar_color_scheme&amp;rev=1591896054&amp;do=diff</link>
        <description>Status bar color scheme of FB4
 Color  Description WhiteFB4 connected and operating normallyRedcontroller disconnectedYellowTV mode is ON. TV mode is fixed FPS mode, and opposite to dynamic FPS mode used by default.Red in TV Modenotification about expected lost sync of refresh rate. It means – you send too many points for currently selected FPS and Sample rate. It is impossible to display such output. As example 1000 points at 100 FPS at 30K output. Such notification comes with message “Too long…</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:system&amp;rev=1719301307&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-06-25T07:41:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND System requirements</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:system&amp;rev=1719301307&amp;do=diff</link>
        <description>BEYOND System requirements

The minimal recommended system requirements for BEYOND are

	*  PC Notebook or Desktop with x86-64 quad core processor such as Intel 10th gen i5, 2.5GHz or better
	*  8Gb of RAM or more
	*  Intel graphics card HD 4000 or better</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:system_and_networks&amp;rev=1769654062&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-01-29T02:34:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Networking for Lasershows, BEYOND, and Entertainment</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:system_and_networks&amp;rev=1769654062&amp;do=diff</link>
        <description>Networking for Lasershows, BEYOND, and Entertainment

Introduction

A somehow “brief” overview of networking for laser shows and the entertainment industry. As well as understanding how BEYOND (and QS) Utilize your PC and your network to achieve a show. And finally how to tune your system to best handle those specific needs of our protocols and entertainment technology in general. Buckle up and have a coffee ready.</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:targertedbeam_settings&amp;rev=1591896041&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>QuickTarget Beam Settings</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:targertedbeam_settings&amp;rev=1591896041&amp;do=diff</link>
        <description>QuickTarget Beam Settings

Introduction

QuickTarget Beam Settings provide you with a powerful tool that can be used to create a wide variety of targeted beam effects. Please note, that targeted beams can be dangerous, and we highly advise that you have a full understanding of laser safety and your local laser light show regulations, before using this feature of the software. This feature is only recommended for clients who use targeted mirrors, mirror balls, or diffraction grating effects.</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:test_patterns&amp;rev=1591896038&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Test Patterns in BEYOND</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:test_patterns&amp;rev=1591896038&amp;do=diff</link>
        <description>Test Patterns in BEYOND

Pangolin’s BEYOND Software includes a variety of test patterns that can be used when setting up your laser display. BEYOND (as with our LD2000 and QuickShow software) includes test patterns for orientation, scan speeds, blanking, colors and more.</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:timecode&amp;rev=1715155838&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-05-08T08:10:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>TimeCode and BEYOND</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:timecode&amp;rev=1715155838&amp;do=diff</link>
        <description>TimeCode and BEYOND

Introduction

BEYOND supports incoming TimeCode which may be received from several sources:
MIDIMMC (Output only)MIDIMTC (Input and Output)SMPTE SMPTE reader such as TC2000 or Aquilla (Output only)ArtNETArtNET timecode (Input and Output)</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:timeline-markers&amp;rev=1701336826&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-11-30T09:33:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Timeline marker import, export</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:timeline-markers&amp;rev=1701336826&amp;do=diff</link>
        <description>Timeline marker import, export

Import

BEYOND can import Timeline markers from various applications if they are in the right file format.

The file format initially designed by Reaper software is adopted by multiple applications. BEYOND will also allow you to import and export time marker files.</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:timeline&amp;rev=1699255723&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-11-06T07:28:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND TimeLine Guide</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:timeline&amp;rev=1699255723&amp;do=diff</link>
        <description>BEYOND TimeLine Guide

he BEYOND TimeLine is a list of Tracks. A Track can be one of three types. The first type is the “Image” track. Image tracks contain Images like Frames, Shapes, Scrolling text, etc. The Image Track can also contain DMX and Beam Sequences. The second track type is the Audio/Video (A/V) track. The A/V Track  is used for Audio, Video, and Picture files. The third track type is the Bus Track, and is designed for effects that are applied to a group of tracks.  This is useful if…</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:timeline_event_tab&amp;rev=1591896047&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Timeline Event Tab</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:timeline_event_tab&amp;rev=1591896047&amp;do=diff</link>
        <description>Timeline Event Tab



Event properties tab.

Event name - name (text) of the event. 

Content shift - the content shift is a time shift. As a rule, the time inside an event starts at zero. Content shift defines a start time for the content located inside the Event.</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:timeline_hotkeys&amp;rev=1591896041&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND Timeline keyboard shortcuts</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:timeline_hotkeys&amp;rev=1591896041&amp;do=diff</link>
        <description>BEYOND Timeline keyboard shortcuts
KeyDescriptionEscBlackoutSpacebarPlay / StopCtrl + Spacebarzoom to selected eventShift + SpacebarSet User Time by boundary of current EventCtrl + Num Plus / just Num PlusZoom In on current cursor positionCtrl + Num Minus / just Num Minus</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:timeline_main_menus&amp;rev=1608328297&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-12-18T21:51:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND Timeline Main Menus</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:timeline_main_menus&amp;rev=1608328297&amp;do=diff</link>
        <description>BEYOND Timeline Main Menus

File Menu

	*  New Show - creates a new tab for a new BEYOND Timeline show.
	*  Open Show - opens a dialog box to load a BEYOND show file to the Timeline editor.  The opened Show will appear in a new show tab.
	*  Save Show - saves the BEYOND Show to a file. Please note, when you save a BEYOND Show to a file, the show will be used separately from the Workspace; BEYOND will convert all Timeline Events referencing Cues from the workspace used in the Show into “local Cue…</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:timeline_overview&amp;rev=1591896043&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND Timeline</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:timeline_overview&amp;rev=1591896043&amp;do=diff</link>
        <description>BEYOND Timeline

The BEYOND Timeline tool allows you to quickly create laser shows. 

The BEYOND Timeline is accessed by pressing the Timeline button in the upper left corner of the main BEYOND window.



Once the timeline mode has been activated, you will see a window as shown below. To get back to the live control grid, simply click on the upper-left button again.</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:toolbar_overview&amp;rev=1591896044&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Toolbar overview</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:toolbar_overview&amp;rev=1591896044&amp;do=diff</link>
        <description>Toolbar overview

The main functions within BEYOND are controlled by the Toolbar which is located at the top of the Main Control Window. The toolbar is shown below.



Timeline / Grid mode

The Timeline / Gride mode controls what appears in the largest portion of the BEYOND user interface.</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:turbo_streaming&amp;rev=1700155617&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-11-16T17:26:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Turbo Streaming</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:turbo_streaming&amp;rev=1700155617&amp;do=diff</link>
        <description>Turbo Streaming

BEYOND 5.5 and up, will be able to use a new communication model aimed at large amount of FB4 laser controllers. You can enable this mode by clicking the Turbo button.

The Turbo button can be found in the bottom bar.


 Turbo button</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:tv-mode&amp;rev=1704986761&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2024-01-11T15:26:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>TV Mode</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:tv-mode&amp;rev=1704986761&amp;do=diff</link>
        <description>TV Mode

Draft Developer Notes

TV mode is a special mode for FB4 streaming and calculation. But let’s talk about how the output is usually formed.  Usually, each laser frame has its own number of points. Content creators tend to minimize the number of points to decrease the flicker. That is why in animations the number of points per frame changes a lot. The other aspect is sample rate. We all know about 30K standard (30K scanners), 40K, 60K, etc. The number defines how many points per second la…</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:universe_kapitel_1&amp;rev=1622645217&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-02T14:46:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND Universe Kapitel 1: Einstellungen</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:universe_kapitel_1&amp;rev=1622645217&amp;do=diff</link>
        <description>BEYOND Universe Kapitel 1: Einstellungen



----------

Geh zurück</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:universe_kapitel_2&amp;rev=1622645342&amp;do=diff">
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        <dc:date>2021-06-02T14:49:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Universe Kapitel 2: Ein Universe erstellen</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:universe_kapitel_2&amp;rev=1622645342&amp;do=diff</link>
        <description>Universe Kapitel 2: Ein Universe erstellen



----------

Geh zurück</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:universe_kapitel_3&amp;rev=1622645477&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-02T14:51:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Universe Kapitel 3: Schaltflächen zur Steuerung erstellen</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:universe_kapitel_3&amp;rev=1622645477&amp;do=diff</link>
        <description>Universe Kapitel 3: Schaltflächen zur Steuerung erstellen



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Geh zurück</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:universe_kapitel_4&amp;rev=1622645554&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-02T14:52:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Universe Kapitel 4: LaserTech Zonen Standard</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:universe_kapitel_4&amp;rev=1622645554&amp;do=diff</link>
        <description>Universe Kapitel 4: LaserTech Zonen Standard



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        <dc:date>2021-06-02T14:54:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Universe Kapitel 5: Steuerungen und Werkzeuge</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:universe_kapitel_5&amp;rev=1622645673&amp;do=diff</link>
        <description>Universe Kapitel 5: Steuerungen und Werkzeuge



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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:universe_kapitel_6&amp;rev=1622645714&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-02T14:55:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Universe Extra Kapitel: Tipps und Tricks</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:universe_kapitel_6&amp;rev=1622645714&amp;do=diff</link>
        <description>Universe Extra Kapitel: Tipps und Tricks



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        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>The BEYOND Universe Window</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:universe_window&amp;rev=1591896047&amp;do=diff</link>
        <description>The BEYOND Universe Window

The BEYOND Universe window was created with one main goal in mind - to give YOU (the client) complete control over how this portion of the user interface looks and functions. With the BEYOND Universe window, you have the ability to customize the user interface, the ability to create new effects, and the ability to extend BEYOND’s calculation path, opening a whole new world of functionality.</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:user-interface_access_mode&amp;rev=1591896038&amp;do=diff">
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        <dc:date>2020-06-11T17:20:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>User-interface Access Mode</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:user-interface_access_mode&amp;rev=1591896038&amp;do=diff</link>
        <description>User-interface Access Mode

There may be times when you want to restrict access to certain parts of BEYOND. One case would be in a disco with a “light jockey” operator. He or she may not need to access all of the creation or cue editing features of BEYOND and instead would only need to trigger the already-setup cues and perhaps access a few Live Control features. For that reason, BEYOND provides a facility that allows you to indicate which features you want available in the</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:vectors_and_points&amp;rev=1591896041&amp;do=diff">
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        <dc:date>2020-06-11T17:20:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Vectors and Points</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:vectors_and_points&amp;rev=1591896041&amp;do=diff</link>
        <description>Vectors and Points

Laser Show software operates with Frames. The software sends the Frame to the hardware controller to transform the digital Frame to an analog waveform. The output from the controller is an analog signal. The same situation as in the audio world. An audio waveform stays in digital form in the software, as a WAV, MP3 or similar format. When audio is played by a music player, the digital signal transforms to analog, and is then amplified, and we hear it by means of speakers. In …</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:video-chinese&amp;rev=1672252206&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2022-12-28T18:30:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Chinese BEYOND tutorials</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:video-chinese&amp;rev=1672252206&amp;do=diff</link>
        <description>Chinese BEYOND tutorials

还有更多以英语提供的教学视频。

许可和注册

	*  60秒讲明白BEYOND授权-英语中字-可居于账号管理和按月购买
	*  如何使用Beyond的授权和注册系统

New to BEYOND? Start Here:

快速提示

Beginner

	*  How to use the Projector Settings Window in BEYOND software
	*  How to use the Laser and EmuLaser Control Hardware Window in BEYOND software
	*  How to use the Projection Zones Window in BEYOND software
	*  How to setup the FB4 Settings inside of BEYOND software
	*  How to use Quick Targets inside of BEYOND software
	*  How to use and unde…</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:video-german&amp;rev=1622645152&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-02T14:45:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Deutsche BEYOND Tutorials</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:video-german&amp;rev=1622645152&amp;do=diff</link>
        <description>Deutsche BEYOND Tutorials

Es gibt weitere Tutorial-Videos in englischer Sprache.

BEYOND Universe

	*  Universe Kapitel 1: Einstellungen
	*  Universe Kapitel 2: Ein Universe erstellen
	*  Universe Kapitel 3: Schaltflächen zur Steuerung erstellen
	*  Universe Kapitel 4: LaserTech Zonen Standard
	*  Universe Kapitel 5: Steuerungen und Werkzeuge
	*  Universe Extra Kapitel: Tipps und Tricks

BEYOND 3D

	*  BEYOND 3D Tutorial Kapitel 1: Grundlagen
	*  BEYOND 3D Tutorial Kapitel 2: Die Darstellung du…</description>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:video&amp;rev=1773672691&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2026-03-16T14:51:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND Tutorial Videos</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:video&amp;rev=1773672691&amp;do=diff</link>
        <description>BEYOND Tutorial Videos

Licensing and registration

	*  BEYOND Licensing in 60 Seconds
	*  How to use the BEYOND licensing and registration system

New to BEYOND? Start Here:

Quick hints

Beginner

	*  How to use the Projector Settings Window in BEYOND software
	*  How to use the Laser and EmuLaser Control Hardware Window in BEYOND software
	*  How to use the Projection Zones Window in BEYOND software
	*  How to setup the FB4 Settings inside of BEYOND software
	*  How to use Quick Targets insid…</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:virtual_laser_jockey&amp;rev=1591896044&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Virtual Laser Jockey</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:virtual_laser_jockey&amp;rev=1591896044&amp;do=diff</link>
        <description>Virtual Laser Jockey

BEYOND includes a new and ground breaking way to help you to make laser shows called the Virtual Laser Jockey. 

The Virtual Laser Jockey can automatically trigger cues (and Effects as discussed below) to the beat set by the BPM system, or to the beat of externally-detected audio input.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:virtual_midi_keyboard&amp;rev=1591896042&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Virtual MIDI Keyboard</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:virtual_midi_keyboard&amp;rev=1591896042&amp;do=diff</link>
        <description>Virtual MIDI Keyboard

The Virtual MIDI Keyboard can be seen at the bottom of the cue grid.



The Virtual MIDI Keyboard illustrates the mapping between cues and MIDI keys. If you press a cue in the grid, you will be able to see which MIDI key is mapped to that cell. Likewise, if you click on a MIDI key with your mouse, this will trigger the associated cue. And finally, as MIDI messages come into the computer, you will see these keys activate and deactivate. In this way, the Virtual MIDI Keyboar…</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:visualisierung_mit_realizzer&amp;rev=1622646511&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-06-02T15:08:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Visualisierung mit Realizzer 3D</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:visualisierung_mit_realizzer&amp;rev=1622646511&amp;do=diff</link>
        <description>Visualisierung mit Realizzer 3D



----------

Geh zurück</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:visual_clipboard&amp;rev=1591896041&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Visual Clipboard within BEYOND</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:visual_clipboard&amp;rev=1591896041&amp;do=diff</link>
        <description>Visual Clipboard within BEYOND


BEYOND uses an internal Clipboard. It works in a different way than standard, simple clipboards. The clipboard within BEYOND can contain multiple items. New items copied will appear on top of the Clipboard list and will be used in next Paste operation. However, you can select an item in the list, and this item will be used in next Paste operation. It allows you to chose what you want to Paste.  Item that will be pasted has standard “paste” icon.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:webcam_interface&amp;rev=1591896041&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>WebCam interface</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:webcam_interface&amp;rev=1591896041&amp;do=diff</link>
        <description>WebCam interface



Access to the WebCam Interface is possible by the small  button with the “webcam” icon on the status bar or in the main menu View -&gt; Web Camera in grid mode.

The WebCam Interface window has four buttons.



The Device button calls a menu that has 2 options:</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:workspace_grids_and_pages&amp;rev=1591896042&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>BEYOND Workspace Grids and Pages</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:workspace_grids_and_pages&amp;rev=1591896042&amp;do=diff</link>
        <description>BEYOND Workspace Grids and Pages

The BEYOND Workspace is a union of two important components of BEYOND -­‐ Cues and Effects. The Workspace has multiple Pages, where each Page can have up to 100 Cues. In fact, the Page always has 100 cues, and you decide how many cues you want to see in the Configuration menu, Grid tab. The number of Pages is limited to 250. This is a large number, however we strongly recommend keeping the Workspace as compact as possible. Compact Workspaces load faster and use …</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:write_out_effect_editor&amp;rev=1591896047&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Write out Effect Editor</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:write_out_effect_editor&amp;rev=1591896047&amp;do=diff</link>
        <description>Write out Effect Editor



A Write Out Object is based on two main elements. The first is the Image that creates the Write Out Path. The second is the Path itself. The Path is just a Static Frame. 

The Image section has 3 standard buttons that allows you to choose an Image - Open, Copy, and Paste. The</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=beyond:zone_explorer&amp;rev=1591896039&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-06-11T17:20:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Zone Explorer</title>
        <link>http://wiki.pangolin.com/doku.php?id=beyond:zone_explorer&amp;rev=1591896039&amp;do=diff</link>
        <description>Zone Explorer

The Statistics tab is where you can see all the Projection Zones you have, and how many uses each Zone has within your content Workspace (i.e. how many cues or timeline events are routed to each zone). If some Projection Zones are not used, than it is safe to delete those.</description>
    </item>
</rdf:RDF>
