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        <title>Complete Help Docs - tools:lc4d</title>
        <description>Laser Show Technology for Lighting Professionals </description>
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        <title>Complete Help Docs</title>
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        <url>http://wiki.pangolin.com/lib/exe/fetch.php?media=wiki:logo.png</url>
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    <item rdf:about="http://wiki.pangolin.com/doku.php?id=tools:lc4d:installing_lasershow_converter_4d&amp;rev=1619084209&amp;do=diff">
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        <dc:date>2021-04-22T09:36:49+00:00</dc:date>
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        <title>Installing Lasershow Converter 4D</title>
        <link>http://wiki.pangolin.com/doku.php?id=tools:lc4d:installing_lasershow_converter_4d&amp;rev=1619084209&amp;do=diff</link>
        <description>Installing Lasershow Converter 4D

We now provide a complete installer for Lasershow Converter 4D. Simply start the installer and choose your version of Cinema 4D. The installer will install the plugin into the C4D\Plugins folder.

How To Install And Use The LC4D Plugin For BEYOND Software</description>
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        <dc:date>2021-04-22T09:31:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Introduction</title>
        <link>http://wiki.pangolin.com/doku.php?id=tools:lc4d:intro&amp;rev=1619083919&amp;do=diff</link>
        <description>Introduction

Lasershow Converter 4D is a plug-in for the computer graphics program Cinema 4D. Lasershow Converter 4D automatically converts Cinema 4D objects into laser show animations. The objects can be any renderable geometric or shape object, including</description>
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        <dc:date>2021-04-22T12:04:03+00:00</dc:date>
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        <title>Object Tag: About object settings</title>
        <link>http://wiki.pangolin.com/doku.php?id=tools:lc4d:object_tag_about&amp;rev=1619093043&amp;do=diff</link>
        <description>Object Tag: About object settings

The Lasershow Converter 4D object tag allow you to specify settings on an object-by-object basis. You will need to do this if each object requires a different setting for optimal display. For example, one object might use the</description>
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        <dc:date>2021-05-02T08:37:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Object Tag: Beam Brush</title>
        <link>http://wiki.pangolin.com/doku.php?id=tools:lc4d:object_tag_beam_brush&amp;rev=1619944635&amp;do=diff</link>
        <description>Object Tag: Beam Brush

This panel allows you to control the Beam Brush (dynamic divergence), and also separately Z-based brightness depth cueing of lines, on an object-by-object basis.



Beam Brush is dynamic beam divergence technology manufactured by the ScannerMAX division of Pangolin, and included in certain projectors manufactured by Kvant. The Beam Brush features of the Lasershow Converter MAX plug-in allow you to effectively map the Z-axis coordinate data from 3ds Max onto the beam diame…</description>
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        <dc:date>2021-05-02T08:42:13+00:00</dc:date>
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        <title>Object Tag: Line Types</title>
        <link>http://wiki.pangolin.com/doku.php?id=tools:lc4d:object_tag_line_types&amp;rev=1619944933&amp;do=diff</link>
        <description>Object Tag: Line Types

This allows you to set the line types on an object-by-object basis.



The Selection checkbox assigns the settings to a specified selection tag (e.g. fold selection). By activating this checkbox, the Edge selection checkbox and the selection name field will be activated, and some parameters, not necessary for selection assignment, are deactivated. The selection is specified with its name in the name text field.</description>
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        <dc:date>2021-04-22T16:24:52+00:00</dc:date>
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        <title>Object Tag: Filter Settings</title>
        <link>http://wiki.pangolin.com/doku.php?id=tools:lc4d:object_tag_object_filter&amp;rev=1619108692&amp;do=diff</link>
        <description>Object Tag: Filter Settings

Filter settings can be specified on an object-by-object basis, in case each object benefits from a different setting. The picture below shows the default settings:



Gap filter

Allows the laser to jump across small gaps in the lines generated for the laser.</description>
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        <dc:date>2021-04-22T16:20:07+00:00</dc:date>
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        <title>Object Tag: Line Color</title>
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        <description>Object Tag: Line Color

This panel allows you to control the colors generated on an object-by-object basis. 

Note: The control of intersecting lines color is done within the Object Line Type section.



Assigning line color

To assign a line color, first select the Cinema 4D object (or objects) that you want to modify. Then specify which color (Object&#039;s color, Object&#039;s specular color, Custom color, Textures or Light) you want to modify for that object. Now the specified color is assigned automa…</description>
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        <dc:date>2021-05-02T08:45:07+00:00</dc:date>
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        <title>Object Tag: Point Spacing</title>
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        <description>Object Tag: Point Spacing

This panel allows you to control the point placement on an object-by-object basis. Although the default values (shown in the picture below) give good results for most scenes, it is still very useful to specified the point placement settings on an object-by-object basis.</description>
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        <dc:date>2021-05-02T08:45:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Object Tag: Soft Line</title>
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        <description>Object Tag: Soft Line

This panel allows you to control the Soft Line Endings (faded beginnings and endings of lines), on an object-by-object basis. Although the default values (shown in the picture below) give good results for most scenes, it is still very useful to specify the Soft Line settings on an object-by-object basis.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T10:22:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Post-Render Effect: Laser Output, Preview Options and Save Functions</title>
        <link>http://wiki.pangolin.com/doku.php?id=tools:lc4d:post-render-effect&amp;rev=1619950940&amp;do=diff</link>
        <description>Post-Render Effect: Laser Output, Preview Options and Save Functions

This section allows you to control the frames generated by Lasershow Converter 4D.



Framenote

Allows you to enter text that will be assigned to each frame rendered by Lasershow Converter 4D. This framenote can be used in BEYOND to search for frames.</description>
    </item>
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        <dc:date>2021-05-02T15:32:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Lasershow Converter 4D Renderer</title>
        <link>http://wiki.pangolin.com/doku.php?id=tools:lc4d:render&amp;rev=1619969571&amp;do=diff</link>
        <description>Lasershow Converter 4D Renderer

Step 1: Selecting the renderer

When you start Cinema 4D, the initial screen looks something like this:



Let&#039;s create a simple cube and then render it to laser using Lasershow Converter 4D.

	*  Click on the Box button. (Holding the button offers a fly out containing more 3D objects.)</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=tools:lc4d:render_filter_settings&amp;rev=1619090954&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-22T11:29:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Post-Render Effect: Filter Settings</title>
        <link>http://wiki.pangolin.com/doku.php?id=tools:lc4d:render_filter_settings&amp;rev=1619090954&amp;do=diff</link>
        <description>Post-Render Effect: Filter Settings

Occasionally while using Cinema 4D, you will run into an object that is a bit rough. When rendering a rough object to the laser, many small incomplete and runt lines can be created.
 [[IMG]]  [[IMG]] 
Obviously if the laser tries to scan all of these short runt lines, flicker might result. For this reason, Lasershow Converter 4D includes several filters to aid in the creation of smooth paths for the laser to follow.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=tools:lc4d:render_laser_output&amp;rev=1619091223&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-22T11:33:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Post-Render Effect: Laser Output, Preview Options and Save Functions</title>
        <link>http://wiki.pangolin.com/doku.php?id=tools:lc4d:render_laser_output&amp;rev=1619091223&amp;do=diff</link>
        <description>Post-Render Effect: Laser Output, Preview Options and Save Functions

This section allows you to control the frames generated by Lasershow Converter 4D.



Framenote

Allows you to enter text that will be assigned to each frame rendered by Lasershow Converter 4D. This framenote can be used in BEYOND to search for frames.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=tools:lc4d:render_lc4d_help&amp;rev=1619091318&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-22T11:35:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Renderer Post-Effect: LC4D Help</title>
        <link>http://wiki.pangolin.com/doku.php?id=tools:lc4d:render_lc4d_help&amp;rev=1619091318&amp;do=diff</link>
        <description>Renderer Post-Effect: LC4D Help

This section gives a general information about the Lasershow Converter 4D. By clicking on the Open Help File button you&#039;ll have immediate access to this help file.



----------

Go Back</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-04-22T11:24:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Post-Render Effect: Line Color</title>
        <link>http://wiki.pangolin.com/doku.php?id=tools:lc4d:render_line_color&amp;rev=1619090663&amp;do=diff</link>
        <description>Post-Render Effect: Line Color

Each object in Cinema 4D will have a material assigned to it. This material controls the color, texture, light shading, reflectivity, and other visible attributes of the object when it is rendered. Among the settings of the material are the Object and Specular color of the material as well as Textures and Light assignment.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=tools:lc4d:render_line_types&amp;rev=1619090391&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-22T11:19:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Post-Render Effect: Line Types</title>
        <link>http://wiki.pangolin.com/doku.php?id=tools:lc4d:render_line_types&amp;rev=1619090391&amp;do=diff</link>
        <description>Post-Render Effect: Line Types

The default line types that are selected when you create a new scene with Lasershow Converter 4D are:

	*  Silhouette + Folds 
	*  Crease 
	*  Surface Intersections with other objects

These line types will work for most scenes. However, there will be times when you need a different combination of line types. You can check as few or as many as you like, to get your desired results.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=tools:lc4d:start&amp;rev=1691421372&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-08-07T15:16:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LC4D</title>
        <link>http://wiki.pangolin.com/doku.php?id=tools:lc4d:start&amp;rev=1691421372&amp;do=diff</link>
        <description>LC4D



Getting started

Lasershow Converter 4D works with modern versions of MAXON&#039;s Cinema 4D computer graphics program. It lets you turn 3D computer graphics into laser graphics, quickly and easily.

	*  Introduction
	*  Installing Lasershow Converter 4D
	*  What&#039;s new

The Lasershow Converter 4D system consists of two plug-ins for Cinema 4D: A Renderer and an Object Tag. Each plug-in is explained below:</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=tools:lc4d:tip_beam_path_optimization&amp;rev=1619948500&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T09:41:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tips: Beam path optimization</title>
        <link>http://wiki.pangolin.com/doku.php?id=tools:lc4d:tip_beam_path_optimization&amp;rev=1619948500&amp;do=diff</link>
        <description>Tips: Beam path optimization

The “beam path” is how the laser travels in drawing out all the lines in an image. There are two factors that control the beam path:

	*  The order in which objects are drawn in Cinema 4D. Lasershow Converter 4D always processes objects in this order.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T08:59:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tips: Color and path consistency</title>
        <link>http://wiki.pangolin.com/doku.php?id=tools:lc4d:tip_color_and_path_consitency&amp;rev=1619945996&amp;do=diff</link>
        <description>Tips: Color and path consistency

As was discussed in the Object Point Spacing topic, it is highly desirable for the beam path to stay consistent from one frame to the next. Lasershow Converter 4D ensures that this beam path consistency is maintained by using several techniques.</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T09:41:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Contour axis</title>
        <link>http://wiki.pangolin.com/doku.php?id=tools:lc4d:tip_contour_axis&amp;rev=1619948478&amp;do=diff</link>
        <description>Contour axis

With the Object line types panel, you can assign which axis you want the contours to run over. You can choose the object’s X, Y or Z axis, or the view (camera&#039;s) X, Y or Z axis. The default is the object’s Y-axis.

Object X, Y, Z
   Original rendered sphere</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T09:37:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tips: Fixing mysterious flickering lines</title>
        <link>http://wiki.pangolin.com/doku.php?id=tools:lc4d:tip_fixing_mysterious_flickering_lines&amp;rev=1619948268&amp;do=diff</link>
        <description>Tips: Fixing mysterious flickering lines

From time to time, Lasershow Converter 4D may cause “mysterious flickering lines” -- that is, mysterious lines that appear in some frames and not in others. When investigating the source of these flickering lines, the cause has always been making things fit or overlap</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=tools:lc4d:tip_point_spacing_for_lines&amp;rev=1619946241&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T09:04:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tips: Point spacing for lines</title>
        <link>http://wiki.pangolin.com/doku.php?id=tools:lc4d:tip_point_spacing_for_lines&amp;rev=1619946241&amp;do=diff</link>
        <description>Tips: Point spacing for lines

Variable vs. constant point density

The default settings for AutoSpace Distance (shown below) place a higher point density in areas of the image that have curved lines, and a lower point density in areas of an image that have straight lines. This provides the best utilization of the scanner’s bandwidth. It also results in laser frames with the least number of points.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=tools:lc4d:tip_point_spacing_for_objects&amp;rev=1619948527&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T09:42:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tips: Point spacing for objects</title>
        <link>http://wiki.pangolin.com/doku.php?id=tools:lc4d:tip_point_spacing_for_objects&amp;rev=1619948527&amp;do=diff</link>
        <description>Tips: Point spacing for objects

Although Lasershow Converter 4D&#039;s default settings give good results for most scenes, it is still handy to assign point placement settings on an object-by-object basis. Below you will find some suggested settings for various scenes.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=tools:lc4d:tip_questions_and_answers&amp;rev=1619948406&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T09:40:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Questions and answers</title>
        <link>http://wiki.pangolin.com/doku.php?id=tools:lc4d:tip_questions_and_answers&amp;rev=1619948406&amp;do=diff</link>
        <description>Questions and answers

How can I improve the rendering speed?

In the Line Types dialog, don&#039;t select Surface Intersections with other objects and Surface Intersections within the same object unless they are needed. These options will slow down the calculations.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=tools:lc4d:tip_scan_speeds_and_lc4d&amp;rev=1619992820&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T22:00:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tips: Scan speeds and LC4D</title>
        <link>http://wiki.pangolin.com/doku.php?id=tools:lc4d:tip_scan_speeds_and_lc4d&amp;rev=1619992820&amp;do=diff</link>
        <description>Tips: Scan speeds and LC4D

Lasershow Converter 4D&#039;s default settings assume that:

	*  your scanners are tuned to the ILDA 30K standard, and 
	*  you are scanning at an output rate of 30,000 pts/sec

If you are using differently-tuned scanners, or a different scan rate, then you need to make some adjustments. But first, some background.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=tools:lc4d:tip_use_edge_selection&amp;rev=1619947764&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T09:29:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tips: Using Edge Selection</title>
        <link>http://wiki.pangolin.com/doku.php?id=tools:lc4d:tip_use_edge_selection&amp;rev=1619947764&amp;do=diff</link>
        <description>Tips: Using Edge Selection

The Edge Selection line type will display any edge that is selected with Cinema 4D&#039;s edge selection tool. These edges are shown when the Cinema 4D viewport is set to wireframe mode.

Note: This feature is different from the</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=tools:lc4d:tip_using_the_selection_tool&amp;rev=1619947453&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-02T09:24:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Tips: Using the Selection Tool</title>
        <link>http://wiki.pangolin.com/doku.php?id=tools:lc4d:tip_using_the_selection_tool&amp;rev=1619947453&amp;do=diff</link>
        <description>Tips: Using the Selection Tool

The option “Selection” in the Line Types section of the Lasershow Converter 4D object tag allows to apply specific line and color settings only to selected faces or folds of an object. These selections appear with an own selection tag in the Cinema 4D object manager.</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=tools:lc4d:tutorial-install&amp;rev=1620211176&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-05-05T10:39:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>How To Install And Use The LC4D Plugin For BEYOND Software</title>
        <link>http://wiki.pangolin.com/doku.php?id=tools:lc4d:tutorial-install&amp;rev=1620211176&amp;do=diff</link>
        <description>How To Install And Use The LC4D Plugin For BEYOND Software



----------

Go Back</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=tools:lc4d:tutorial_videos&amp;rev=1692092595&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-08-15T09:43:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>LC4D Tutorial Videos</title>
        <link>http://wiki.pangolin.com/doku.php?id=tools:lc4d:tutorial_videos&amp;rev=1692092595&amp;do=diff</link>
        <description>LC4D Tutorial Videos

How To Install And Use The LC4D Plugin For BEYOND Software



How to install and use Lasershow Converter 4D, Cinema 4D plugin for BEYOND Software



----------

Return home</description>
    </item>
    <item rdf:about="http://wiki.pangolin.com/doku.php?id=tools:lc4d:whats_new&amp;rev=1619084732&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2021-04-22T09:45:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>What&#039;s new</title>
        <link>http://wiki.pangolin.com/doku.php?id=tools:lc4d:whats_new&amp;rev=1619084732&amp;do=diff</link>
        <description>What&#039;s new

Version 6.00

	*  Added support for Cinema 4D versions R20 through R23.
	*  Made improvements throughout the plugin to improve the user experience. Almost everything has been improved in at least a small way. The overall workflow has been improved and has generally been made more fun.</description>
    </item>
</rdf:RDF>
