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+ | ===== Getting started ===== | ||
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+ | Lasershow Converter MAX works with modern versions of Autodesk' | ||
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+ | * [[tools: | ||
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+ | The Lasershow Converter MAX system consists of three plug-ins for 3ds Max: a rendering plug-in, a utility plug-in and a modifier plug-in. | ||
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+ | ===== Tutorial Videos ===== | ||
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+ | * [[tools: | ||
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+ | ===== Lasershow Converter MAX Renderer ===== | ||
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+ | The renderer turns 3ds Max frames and scenes into laser-projectable frames and scenes. Here are step-by-step instructions on using the renderer: | ||
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+ | * [[tools: | ||
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+ | **Click one of the topics below for details about the rendering plug-in:** | ||
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+ | ===== Lasershow Converter MAX Utility ===== | ||
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+ | The utility plug-in lets you adjust aspects of how 3ds Max objects will be drawn by the renderer. Click one of the topics below for details. | ||
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+ | ===== Lasershow Converter MAX Modifier ===== | ||
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+ | The modifier allows adjustments to specific mesh selections in 3ds Max. The topics below explain this issue. | ||
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+ | * [[tools: | ||
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+ | ===== Tips and Tricks ===== | ||
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+ | Here are some advanced topics regarding Lasershow Converter MAX: | ||
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+ | **Copyright and credits** | ||
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+ | //Lasershow Converter MAX is copyright © 2001-2021 by Pangolin Laser Systems, Inc. All rights reserved. | ||
+ | 3ds Max is a registered trademark of Autodesk Inc. \\ | ||
+ | Lasershow Designer 2000, Lasershow Designer BEYOND and Lasershow Converter MAX are trademarks of Pangolin Laser Systems Inc. \\ | ||
+ | Lasershow Converter MAX includes David Gould Rendering Technology. Copyright ©2000 David Gould.// |