beyond:pointing_to_a_cue_location
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beyond:pointing_to_a_cue_location [2019/07/30 17:12] – created Bob Varkevisser | beyond:pointing_to_a_cue_location [2020/06/11 19:20] (current) – external edit 127.0.0.1 | ||
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+ | ====== Pointing to a cue location ====== | ||
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+ | By default, when you drag a cue from the workspace onto the timeline, or when you drag a cue from the workspace onto the QuickCapture tab, BEYOND will create a " | ||
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+ | The little " | ||
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+ | **Forcing the BEYOND Timeline or QuickCapture to always use the cue data and not the cue location** | ||
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+ | If you always want the QuickCapture to show the Emu animal, then you can right-click on the cue and choose Convert to local cue in which case the Capture or Show will actually capture the Emu data itself. In that case you can go ahead and change the cue in location 1 of the " | ||
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+ | Alternatively you can hold the CTRL key down while dragging cues into the BEYOND Timeline or QuickCapture tab, and that will also indicate that you want to make the cue behave like a local cue instead of a pointer. | ||
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+ | **Icon indication showing that the cue is being pointed to by another cue** | ||
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+ | Note that when a cue is " | ||
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+ | {{: | ||
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+ | When you see this " | ||
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+ | {{: | ||