beyond:projection_zones-new
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| beyond:projection_zones-new [2023/05/01 22:06] – [Geometric Correction] Lyra Letournea | beyond:projection_zones-new [2025/12/15 13:52] (current) – [Introduction] Bob Varkevisser | ||
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| ===== Introduction ===== | ===== Introduction ===== | ||
| - | BEYOND includes Pangolin' | + | BEYOND includes Pangolin' |
| - | As BEYOND can control a virtually unlimited number of laser projectors, if you need to control more than 24 laser projectors at a single event, you can use multiple computers, and network those together within the BEYOND software. | + | As BEYOND can control a virtually unlimited number of laser projectors, if you need to control more than 40 laser projectors at a single event, you can use multiple computers, and network those together within the BEYOND software. |
| ===== Projection Zones in BEYOND ===== | ===== Projection Zones in BEYOND ===== | ||
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| Controllers and Projectors are sort of “low-level layer” that reflect a real hardware setup. Projection Zones use a higher level setup. | Controllers and Projectors are sort of “low-level layer” that reflect a real hardware setup. Projection Zones use a higher level setup. | ||
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| + | ===== Add Projection Zones Window ===== | ||
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| + | Introduced for BEYOND 5.5, You can now utilize an updated " | ||
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| + | {{: | ||
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| + | You can create either a single name, and select prefix options from the "Name " | ||
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| + | You can also have BEYOND automatically assign the visualization fixture ID for these zones and set the first zones index and it will count up from there. | ||
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| + | The final option allows users to delete all zone names that exist when creating, so you dont have to delete all the stock zones first, it can complete that step for you. | ||
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| + | {{: | ||
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| + | Just click add to add your zones, if you don't like what was created, or need to fix something, just click delete before closing this window and you can start again. | ||
| ===== Projector Zone Names (Identifiers) ===== | ===== Projector Zone Names (Identifiers) ===== | ||
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| ===== The Beam Attenuation Map (BAM for short) ===== | ===== The Beam Attenuation Map (BAM for short) ===== | ||
| - | The **Beam Attenuation Map** allows you to control the brightness of a laser projector over the entire projection zone that it will correspond to, and it also allows non-uniform brightness maps. You can see a quick tutorial video about the BAM here: [[https://www.youtube.com/ | + | The **Beam Attenuation Map** allows you to control the brightness of a laser projector over the entire projection zone that it will correspond to, and it also allows non-uniform brightness maps. You can see a quick tutorial video about the BAM here: [[https://youtu.be/JQnQYPq5WzU?t=178]] |
| The **Beam Attenuation Map** is a 64 by 64 " | The **Beam Attenuation Map** is a 64 by 64 " | ||
beyond/projection_zones-new.1682971564.txt · Last modified: by Lyra Letournea
