examples:universe
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examples:universe [2025/10/07 18:31] – [MA Executer Simulator] Lyra Letournea | examples:universe [2025/10/10 00:02] (current) – Lyra Letournea | ||
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+ | The buttons are part of groups, and the reset values are the default on buttons. This uses the default grouping tools in universe to achieve this, and then just sets the values as necessary for the buttons from the objects. | ||
==== Color Picker ==== | ==== Color Picker ==== | ||
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+ | For the main buttons, they are parts of 4 groups so that when you change them it re-illuminates them, these visual FX on the main 4 rows are based on the built in tools. | ||
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+ | For the Presets, the pictures are exported from the Quick FX grid. And they just set all 4 color channels values at once to the preset and not toggled. | ||
==== Operator Interface ==== | ==== Operator Interface ==== | ||
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+ | The unique element here is the buttons use icon pictures instead of just colors or BEYOND icons, however these generally just trigger starts of timelines, stops, and some DMX functions tied directly to DMX Channels. | ||
==== MA Executer Simulator ==== | ==== MA Executer Simulator ==== | ||
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+ | This uses Cues 1-5, with go and stop, transition options, as well as fades for those specific cues. But shows how Universe enables users to simulate other UI systems they are use to. | ||
==== Mapping Tracer Assistant ==== | ==== Mapping Tracer Assistant ==== | ||
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+ | Lots of people ask about techniques related to laser mapping, and laser augmentation of video, and while there are some Visualizer techniques, and some real-life video projector and laser techniques, you can also use universe to layer these things on top of each other. | ||
===== Examples from Users ===== | ===== Examples from Users ===== | ||
==== John Dickson ==== | ==== John Dickson ==== | ||
- | Johns Color Picker uses Just color channels 1 and 2, but adds extra functions like Swapping colors, Pastels, Monochrome and Saturation slider control of the colors | + | From John Dickson: |
+ | This version delivers a refined, performance-tuned color-picker interface for BEYOND Universe. It provides intuitive live control over Primary and Secondary | ||
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+ | Each color button includes an on/off toggle, switching that channel to black when deactivated. The Monochrome | ||
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+ | The Swap Colors button now supports both SNAP (instant exchange) and FADE (smooth cross-fade) modes. During a fade, either channel can be snapped manually to a new color without interrupting | ||
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+ | Pastel toggles offer softer, pre-tuned variants of each color. A saturation slider provides fine control for desaturation, | ||
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+ | This build improves snap-mode responsiveness, | ||
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[[guided-learning: | [[guided-learning: |
examples/universe.1759854701.txt · Last modified: by Lyra Letournea