tools:lcmax:tips_using_renderable_splines
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| tools:lcmax:tips_using_renderable_splines [2021/05/03 12:26] – Bob Varkevisser | tools:lcmax:tips_using_renderable_splines [2021/05/03 12:27] (current) – [Tips: Using renderable splines] Bob Varkevisser | ||
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| ====== Tips: Using renderable splines ====== | ====== Tips: Using renderable splines ====== | ||
| - | One of the object types that Lasershow Converter MAX can render is a spline. This is a "shape object" | + | One of the object types that Lasershow Converter MAX can render is a spline((A **spline** is defined as: "A mathematical interpolation routine for describing curves or surfaces. More precisely, a sequence of curves, usually cubic polynomials, |
| Lasershow Converter MAX will render any shape object as long as it has its **Renderable** property enabled. The result will be double-trace outlines or single-trace outlines, depending on the spline **Thickness** setting. | Lasershow Converter MAX will render any shape object as long as it has its **Renderable** property enabled. The result will be double-trace outlines or single-trace outlines, depending on the spline **Thickness** setting. | ||
| - | | {{: | + | | {{: |
| | Original rendered spline \\ Thickness = 2.0 | Lasershow Converter MAX \\ Thickness = 2.0 | Lasershow Converter MAX \\ Thickness = 0.001 to 1.0 | | | Original rendered spline \\ Thickness = 2.0 | Lasershow Converter MAX \\ Thickness = 2.0 | Lasershow Converter MAX \\ Thickness = 0.001 to 1.0 | | ||
tools/lcmax/tips_using_renderable_splines.1620037573.txt · Last modified: by Bob Varkevisser
