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- Advanced Frame Editor in BEYOND 4.0 @beyond
- c features we have added are the: * Concept of Active points. It is pretty unique feature. * Drawing ... d:beyond4advancedfameeditor1.png?nolink|}} ===== Active Points Panel ===== The Active Points Panel is located under the Drawing Pads. The original LD2000 versio... use the concept of Selected Points, together with Active points. More about this later. ==== Active Poin
- FB4 SE Manual @hardware:fb4
- ill directly become the new default and will stay active, even after a power cycle. Settings are stored /... [**Profile**] Determines which Fixture profile is active. * [**FB3**] [[hardware:fb4:dmx16|16-channel DMX/Artnet fixture profile is active]] * [**FB4**] [[hardware:fb4:dmx39|39 channel DMX/Artnet fixture profile is active]] * [**Timeout**] The FB4 has an adjustable tim
- BEYOND DMX Server Mode @beyond
- res, like Mode, and down to Points, Effects, interactive content and so on. ===== The Basic Idea ===== ... ut" and "Enable Laser Output". The Server becomes active when you click on the "DMX IN" button. If you nee... lackout button also stops "DMX IN". The Server is active whilst the "DMX IN" button is in a pressed state ... Input to see how to configure these. ===== Interactive and DMX Controlled Content ===== In a way of ope
- The BEYOND Universe Window @beyond
- r Push mode and the state of button is defined as active or not. **Motion based Spatial effect** - Moti... nent. The state of the button defines if it is an active effect or not. **“Gun” effect** - Here we have ... ct name. * **Font** - Font of the text. * **Active Color** - Font color when mouse is pressed. * ... the color of the component’s body. * **Brush Active Color** - The color of the component’s background
- PASS @safety
- l box to the PASS board...) * **Pin 1** is the active input that corresponds to an external Emergency S... ted. When Pin 1 is left floating, then ESTOP is inactive and the projector will be allowed to operate normally. * **Pin 3** is the active input that corresponds to a Manual Reset. This ma... utton switch or a key-switch. * **Pin 5** is an active input that indicates that a control panel is bein
- BEYOND and the X-Box Kinect 360 @beyond
- ation allows you to create a wide variety of interactive laser effects. ===== Setting up the X-Box Kinect... e recognized by the Kinect) than the value of the active property is zero. If the point is visible, than the value of the active property is one. ===== What to expect from this... allow you to increase the amplitude. Open “Hide Inactive” - And select “yes”, and it will hide the Synth i
- Using Effects in BEYOND @beyond
- uted into the Zone will stay there. The most attractive place is within a ProTrack. Each ProTrack has its... is to enable this feature. **Allow restart while active** - defines what to do if the event repeats, while this effect is active. If you choose restart, then it will interrupt th... ffect. For example, the first Effect item will be active at the first step, and second effect item will be
- FB3-QS @hardware
- t offline | |Red Slow Flash |Online, but output inactive (dummy stream, no cue active) | |Red Fast Flash |Online and output active (at least one cue active) | |Yellow Slow Flash |Online but output disabled (either invalid license, or so
- Grid Toolbar @beyond
- he cue. In **Flash** mode, cues will only remain active for the period of time you are clicking on them (... lbar6.png?nolink|}} **Back** stops the currently active cue and starts the previously active cue. **Swap** toggles between the current cue and the previously active cue. ===== Virtual Laser Jockey button ===== {{
- Keyboard to PangoScript @beyond
- d it will do the following: * If the script is active then it will pulse a hot key event. There is a co... erwise it has no action. * If the script is not active then BEYOND will start to execute it. Second way... n: - If the script (scripter) of the key is not active, then BEYOND will create a scripter, and start to... point. - If the script (scripter) of the key is active, then BEYOND will update the script parameters to
- Lasershow Converter Blender @tools:lcblender
- nder5.png?400|}} ==== Settings ==== * **Interactive Rendering** – Allows Lasershow Converter Blender ... completed. (This can be annoying if you have Interactive Rendering enabled...) * **Send Frames to BEYO... ng to a single 2D layer. There is always only one active layer in the list (the selected one). Custom sett
- Live Control in BEYOND @beyond
- X to Cue Effect** - Makes a copy of the currently active FX of the cue and adds these to the Cue’s Effect.... only when the mouse pointer is over the cell. **Preview active only** - Animates only the active cells.
- QuickFX @quickshow
- e button is pressed). ===== Up to four FX can be active at a time ===== There are multiple Layers of FX ... parate effect from Layer 2, and have both effects active simultaneously. Since there are four layers of effects, this allows up to four effects to be active at the same time. ---- See Also * QuickTools
- Timeline Event Tab @beyond
- orph** has 3 states: * No morph - morph is not active. * Between each frame - morph between each fram... * another. In such a combination, both Events are active (animating) and BEYOND calculates the output between two active Events. The second type is a transition **between