Fulltext results:
- Lasershow Converter Blender @tools:lcblender
- ng to a single 2D layer. There is always only one active layer in the list (the selected one). Custom sett
- Renderer @tools:lcmax
- Lasershow Converter MAX can not be used as the **ActiveShade** renderer. ===== Step 2: Rendering a frame... create the full 100-frame animation, so select **Active Time Segment: 0 to 100**. Once this has been done
- Renderer: Ultra-smooth refresh-based rendering @tools:lcmax
- For example, if you have a BEYOND scene with two active tracks -- one being the track with LCMax-rendered... h-based rendering can only be done for the entire Active Time Segment. It is not possible to render indivi
- Object Tag: About object settings @tools:lc4d
- bove is written in green as it is assigned as the active camera in the view.) Objects can be selected sim