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- Advanced Frame Editor in BEYOND 4.0 @beyond
- c features we have added are the: * Concept of Active points. It is pretty unique feature. * Drawing ... d:beyond4advancedfameeditor1.png?nolink|}} ===== Active Points Panel ===== The Active Points Panel is located under the Drawing Pads. The original LD2000 versio... use the concept of Selected Points, together with Active points. More about this later. ==== Active Poin
- FB4 SE Manual @hardware:fb4
- ill directly become the new default and will stay active, even after a power cycle. Settings are stored /... [**Profile**] Determines which Fixture profile is active. * [**FB3**] [[hardware:fb4:dmx16|16-channel DMX/Artnet fixture profile is active]] * [**FB4**] [[hardware:fb4:dmx39|39 channel DMX/Artnet fixture profile is active]] * [**Timeout**] The FB4 has an adjustable tim
- The BEYOND Universe Window @beyond
- r Push mode and the state of button is defined as active or not. **Motion based Spatial effect** - Moti... nent. The state of the button defines if it is an active effect or not. **“Gun” effect** - Here we have ... ct name. * **Font** - Font of the text. * **Active Color** - Font color when mouse is pressed. * ... the color of the component’s body. * **Brush Active Color** - The color of the component’s background
- PASS @safety
- l box to the PASS board...) * **Pin 1** is the active input that corresponds to an external Emergency S... allowed to operate normally. * **Pin 3** is the active input that corresponds to a Manual Reset. This ma... utton switch or a key-switch. * **Pin 5** is an active input that indicates that a control panel is bein... on the control panel as to whether or not PASS is active. * **Pin 19** is an output, which corresponds t
- Keyboard to PangoScript @beyond
- d it will do the following: * If the script is active then it will pulse a hot key event. There is a co... erwise it has no action. * If the script is not active then BEYOND will start to execute it. Second way... n: - If the script (scripter) of the key is not active, then BEYOND will create a scripter, and start to... point. - If the script (scripter) of the key is active, then BEYOND will update the script parameters to
- Using Effects in BEYOND @beyond
- is to enable this feature. **Allow restart while active** - defines what to do if the event repeats, while this effect is active. If you choose restart, then it will interrupt th... ffect. For example, the first Effect item will be active at the first step, and second effect item will be active on second step. Such interaction allows the abili
- Grid Toolbar @beyond
- he cue. In **Flash** mode, cues will only remain active for the period of time you are clicking on them (... lbar6.png?nolink|}} **Back** stops the currently active cue and starts the previously active cue. **Swap** toggles between the current cue and the previously active cue. ===== Virtual Laser Jockey button ===== {{
- Live Control in BEYOND @beyond
- X to Cue Effect** - Makes a copy of the currently active FX of the cue and adds these to the Cue’s Effect.... only when the mouse pointer is over the cell. **Preview active only** - Animates only the active cells.
- Timeline Event Tab @beyond
- orph** has 3 states: * No morph - morph is not active. * Between each frame - morph between each fram... * another. In such a combination, both Events are active (animating) and BEYOND calculates the output between two active Events. The second type is a transition **between
- FB3-QS @hardware
- Online, but output inactive (dummy stream, no cue active) | |Red Fast Flash |Online and output active (at least one cue active) | |Yellow Slow Flash |Online but output disabled (either invalid license, count
- QuickFX @beyond
- Cue button is pressed). **Up to eight FX can be active at a time** There are multiple Layers of FX avai... parate effect from Layer 2, and have both effects active simultaneously. Since there are four layers of effects, this allows up to four effects to be active at the same time.
- QuickFX @quickshow
- e button is pressed). ===== Up to four FX can be active at a time ===== There are multiple Layers of FX ... parate effect from Layer 2, and have both effects active simultaneously. Since there are four layers of effects, this allows up to four effects to be active at the same time. ---- See Also * QuickTools
- Laser Preview Window @beyond
- === The Laser Preview Window in BEYOND is always active, and is found in the upper right corner of the Ma... n also available by means of PangoScript. ===== Active Cue list ===== The Preview panel display the list of active (currently playing) cues. Left click on cue previ
- BEYOND and the X-Box Kinect 360 @beyond
- e recognized by the Kinect) than the value of the active property is zero. If the point is visible, than the value of the active property is one. ===== What to expect from this... d see a red circle. This means that your hand is “active” and in a ready state. In this state, the X and Y
- BEYOND Timeline @beyond
- the Show it now button. If the Play button is not active, you could scroll around on the timeline and outp... cular time slider position. If the Play button is active, the show will play to the laser. ===== Saving