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- Render Settings: Ultra-smooth rendering
- te SWF files are designed to produce "time based" animations. That is, these programs produces animations based on a fixed number of frames per second. While this works... ther factors. Because of this, if you playback an animation produced by a time-based tool like Adobe FLASH in... ypically see a relatively jumpy or choppy looking animation, especially if this animation is played back as a
- Tutorial
- ==== Step 3: Drag the frame slider ===== Once the animation has been loaded and converted, you can drag the frame slider to review the resulting animation, both on the computer screen and on the laser. {... o re-render the whole scene, click on the "Render animation" toolbar button, or press F5. {{:tools:lcflash:image7.gif?nolink|}} ===== Step 8: Play the animation ===== At any point in time, you can play the anim
- SWF File Requirements
- rter FLASH will produce the highest quality laser animations as a result of using these files. ===== Files g... hese programs, but if your real interest is in 3D animation, Pangolin recommends that you acquire Lasershow C... neric 3D plug-ins. The projected image quality of animations generated by Lasershow Converter MAX is also sup... ses, Lasershow Converter FLASH will produce laser animations which are actually better than the original lase
- Playback controls
- * button, Lasershow Converter FLASH will play the animation at the frame rate specified in the **FPS** (frame... to the right. If you press this button again, the animation will stop playing. ===== A note about the smoothness of animations ===== Lasershow Converter FLASH is capable of making very smooth animations. However, the animated output seen on the laser
- LC Flash
- that will allow you to produce high-quality laser animations from Shockwave Flash files. * [[tools:lcflash... al#step_3drag_the_frame_slider|Step 3. Review the animation]] * [[tools:lcflash:tutorial#step_4select_an_o... -render_to_see_your_changes|Step 7: Re-render the animation]] * [[tools:lcflash:tutorial#step_8play_the_animation|Step 8: Play the animation]] * [[tools:lcflash:t
- Render Settings: Laser Output
- second. Here is another example: Say you have an animation of scrolling text. When only a few letters are on... ore points would be required. If you play back an animation where the number of points is changing, this woul... brightness and scrolling speed changing while the animation was playing. You can indicate that you always wan... thus controlling the brightness and speed of the animation. If the rendering results in fewer than the **Mi
- File menu
- dialog box, which allows you to save the frame or animation in either Pangolin LD Secure (LDS) or ILDA (ILD) ... ote that it is not strictly necessary to save the animation from within Lasershow Converter FLASH. It is poss... u are working with Lasershow Converter FLASH. The animation can be saved from any of the these programs. ===
- Introduction
- ockwave Flash (SWF) files into high quality laser animations. The Shockwave Flash files may be created with A... are satisfied with the results, you can save the animation for later playback using Pangolin's Showtime prog... nd other programs, and normally used for internet animations.) Lasershow Converter FLASH does NOT work with F
- Render Settings: Point spacing
- point placement settings used while rendering the animation. These point placement settings will be used by a... drawing the selected object. It is important for animations to have a beam path that is consistent from fram
- Render Settings: Filter Settings
- default filter settings used while rendering the animation. These filter settings will be used by all object
- Frame slider
- , you will be able to see the frames in the FLASH animation. You will also see the output on the laser if the
- Toolbar buttons
- alog box, which **allows you to save the frame or animation in either Pangolin LD Secure (LDS) or ILDA (ILD)
- Editing controls: Object Point Spacing
- drawing the selected object. It is important for animations to have a beam path that is consistent from fram
- Editing controls: Objects Library
- ject transparency) ===== As is typical for FLASH animations, objects are usually considered "solid" (i.e. fi
- Settings menu
- point_spacing|Point Spacing]] used when rendering animations. ===== Write frames into QM2000 board ===== If