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- Lasershow Converter Blender @tools:lcblender
- rendering** - Allows you to see each frame of the animation, as it is being rendered. Once the rendering proc... ows you to automatically send frames of the laser animation to the selected cue in BEYOND, every time renderi... king on this button will send frames of the laser animation to the selected cue in BEYOND. Using this button ... llows you to control precisely when the completed animation is sent to BEYOND. ===== Setting render default
- LC Max @tools:lcmax
- ings]] * [[tools:lcmax:tutorial 5|Tutorial 5/5: Animation]] ===== Lasershow Converter MAX Renderer =====... e]] * [[tools:lcmax:renderer#step_3rendering_an_animation|Step 3: Rendering an animation]] * [[tools:lcmax:renderer#step_4viewing_an_animation_and_sending_it_to_beyond|Step 4: Viewing an animati
- LC Flash @tools:lcflash
- al#step_3drag_the_frame_slider|Step 3. Review the animation]] * [[tools:lcflash:tutorial#step_4select_an_o... -render_to_see_your_changes|Step 7: Re-render the animation]] * [[tools:lcflash:tutorial#step_8play_the_animation|Step 8: Play the animation]] * [[tools:lcflash:tutorial#step_9export_laser_frames|Step 9: Export laser fr
- LC4D @tools:lc4d
- me]] * [[tools:lc4d:render#step_4rendering_an_animation|Step 4: Rendering an animation]] * [[tools:lc4d:render#step_5viewing_an_animation|Step 5: Viewing an animation]] * [[tools:lc4d:render#step_6summary|Step 6: Summary]] ==== Post-Render E
- What's new @tools:lcmax
- gs previously, you needed to import frames of the animation and perform a post-process. This created extra wo... n other tracks]] to the Ultrasmooth Refresh-based Animation rendering capability of Lasershow Converter MAX. ... e correct internal "[[tools:lcmax:laser_output|LD Animation Frame]]" number if the Starting LD Frame is set t
- Tutorial 5/5: Animation @tools:lcmax
- ====== Tutorial 5/5: Animation ====== <html> <iframe width="750" height="400" src="https://www.youtube.com/e
- Tips: Importing artwork @tools:lcmax
- how Converter MAX. Later you can render an entire animation sequence. For now, it is best to view the laser o
- Utility: Object Filter Settings @tools:lcmax
- e generate small lines popping into and out of an animation. ===== Filter across objects ===== This is used... one that appears each time you render a frame or animation). A value of 1.5 means 1.5 pixels. If the frame
- Renderer @tools:lcmax
- max:renderer-7.png|}} ===== Step 3: Rendering an animation ===== In the last topic, we rendered a single frame of the cube. Let's create an animation of the cube rotating. To do this, close the **Ren... ton. It will turn red to indicate that you are in animation mode. - Using the **Rotate** tool, rotate the c... {{:tools:lcmax:renderer-8.png|}} ==== Generate animation frames ==== To create a laser animation of the r
- Renderer: Ultra-smooth refresh-based rendering @tools:lcmax
- ther factors. Because of this, if you playback an animation produced by a time-based tool like 3ds Max in las... ypically see a relatively jumpy or choppy looking animation, especially if this animation is played back as a Time-based animation in BEYOND. On the other hand, if you play back the same animation a
- Renderer: Laser Output @tools:lcmax
- Output ===== Allows you to see each frame of the animation, as it is being rendered. Once the rendering proc... second. Here is another example: Say you have an animation of scrolling text. When only a few letters are on... ore points would be required. If you play back an animation where the number of points is changing, this woul... brightness and scrolling speed changing while the animation was playing. You can indicate that you always wan
- Renderer: Filter Settings @tools:lcmax
- one that appears each time you render a frame or animation). A value of 1.5 means 1.5 pixels. If the frame
- Utility: Laser Preview @tools:lcmax
- press Play in 3ds Max, you will see the complete animation in the preview window and also on the laser proje
- Lasershow Converter 4D Renderer @tools:lc4d
- s:lc4d:step3-5.gif|}} ===== Step 4: Rendering an animation ===== In the last step, we rendered a single frame of the cube. Let's create an animation of the cube moving. To do this, we use the **Auto... want to add changes in your scene. ==== Generate animation frames ==== To create a laser animation of the moving cube, click on the **Render Settings** button (or use
- Post-Render Effect: Laser Output, Preview Options and Save Functions @tools:lc4d
- second. Here is another example: Say you have an animation of scrolling text. When only a few letters are on... ore points would be required. If you play back an animation where the number of points is changing, this woul... brightness and scrolling speed changing while the animation was playing. You can indicate that you always wan... thus controlling the brightness and speed of the animation. If the rendering results in fewer than the **Mi