Fulltext results:
- Lasershow Converter Blender @tools:lcblender
- ates a line along the edge of two adjacent faces, based on the angle between those faces. * **Crease... alue is calculated by Lasershow Converter Blender based on the Z coordinate value for the given point of... rder of the mask in Lasershow Converter is always based on the location of the stroke in 3D space. {{:t... r for objects ===== Node “**PrincipledBSDF**” – “Base Color” Color {{:tools:lcblender:blender21.png?40
- LC Max @tools:lcmax
- Output]] * [[tools:lcmax:Ultra-smooth refresh-based rendering|Ultra-smooth refresh-based rendering]] * [[tools:lcmax:Include Z-axis data in laser frame
- What's new @tools:lcmax
- s]]. * Added [[tools:lcmax:ultra-smooth_refresh-based_rendering#optional_points_in_other_tracks_parame... ints in other tracks]] to the Ultrasmooth Refresh-based Animation rendering capability of Lasershow Conv... lity to Cancel [[tools:lcmax:ultra-smooth_refresh-based_rendering|Ultra-smooth rendering]] if desired. T... le scenes. * [[tools:lcmax:ultra-smooth_refresh-based_rendering|Ultra-smooth refresh-based rendering]]
- Tips: Point spacing for objects @tools:lcmax
- sershow Converter MAX to adjust the point density based on the size of the sphere. As the camera angle c
- Utility: Object Quick-Setup @tools:lcmax
- a single object that actually has four parts: the base, the top, the spout and the handle. It would be f
- Tips: Scan speeds and LC4D @tools:lc4d
- other speeds for tuning and/or projection. ===== Base recommendation ===== Pangolin suggests that all
- Tips: Scan speeds and LC MAX @tools:lcmax
- d. In fact, this is Pangolin's suggestion. ===== Base recommendation ===== Pangolin suggests that all
- Tips: Scan speeds and Lasershow Converter FLASH @tools:lcflash
- s can be less dense. You can calculate the amount based on the speed, or just estimate and re-render to
- Tips: Color and path consistency @tools:lcmax
- and the color of these intersecting lines -- all based on the setting for **Color of intersecting lines
- Utility: Object Beam Brush @tools:lcmax
- Brush (dynamic divergence), and also separately Z-based brightness depth cueing of lines, on an object-b
- Renderer @tools:lcmax
- ion calculations and curve detection calculations based on the **Output Size** settings. The default val... ues for the filter, curve and corner settings are based on a frame window output size of 320-by-320 or 3
- Renderer: Line Color @tools:lcmax
- t, Lasershow Converter MAX will create a material based on the Object's color.) This material controls t
- Renderer: Ultra-smooth refresh-based rendering @tools:lcmax
- ====== Renderer: Ultra-smooth refresh-based rendering ====== 3ds Max was designed to produce "time based" animations. That is, it produces animations based on a fixed number of frames per second. While this ... cial rendering method called Ultra-smooth refresh-based rendering. {{:tools:lcmax:ultra-smooth-1.png?no
- Renderer: Overview @tools:lcmax
- rendered. * [[tools:lcmax:ultra-smooth_refresh-based_rendering|Ultra-smooth refresh-based rendering]]: Allows you to render the smoothest animations possib
- Lasershow Converter 4D Renderer @tools:lc4d
- ion calculations and curve detection calculations based on the Output Size settings. The default values for the filter, curve and corner settings are based on a frame window output size of 320-by-320 or 3