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- Lasershow Converter Blender @tools:lcblender
- n be found in the **InstallSupport** folder where BEYOND is located. Or located on the wiki at the [[:down... load_center|Download Center]]. - Start Pangolin BEYOND first, and then start Blender. - In the main B... icularly helpful when using Beam Brush. ==== To BEYOND ==== * **Automatically write Frames to BEYOND** – Allows you to automatically send frames of the lase
- What's new @tools:lc4d
- bility existed in our Lasershow Converter MAX and BEYOND 3D products, but we were unable to add it to Lase... now a 22-year-old platform, and when compared to BEYOND, LD2000 really has a lot of limitations. The newer BEYOND platform is much more open and expansive from a d... create code that worked well with both LD2000 and BEYOND, but during the development of version 6.0, this
- Post-Render Effect: Laser Output, Preview Options and Save Functions @tools:lc4d
- rshow Converter 4D. This framenote can be used in BEYOND to search for frames. When frames are created, t... the frame number used in the framenote is NOT the BEYOND frame number, but the Cinema 4D frame number. ==... ince it is not possible to write laser frame 0 in BEYOND, this is handled as described below: **Note:** S... h frame 0 and frame 1 in Cinema 4D will render to BEYOND frame 1. This makes it so that frame 1 in C4D cor
- Post-Render Effect: Laser Output, Preview Options and Save Functions @tools:lc4d
- rshow Converter 4D. This framenote can be used in BEYOND to search for frames. When frames are created, t... the frame number used in the framenote is NOT the BEYOND frame number, but the Cinema 4D frame number. ==... ince it is not possible to write laser frame 0 in BEYOND, this is handled as described below: Since the *... h frame 0 and frame 1 in Cinema 4D will render to BEYOND frame 1. This makes it so that frame 1 in C4D cor
- Renderer: Laser Output @tools:lcmax
- show Converter MAX. This framenote can be used in BEYOND to search for frames. When frames are created, t... the frame number used in the framenote is NOT the BEYOND frame number, but the 3ds Max frame number. ====... ershow Converter MAX will always create frames in BEYOND starting with Frame Number 1. Note that this fram... ince it is not possible to write laser frame 0 in BEYOND, this is handled as described below: * Since the
- BEYOND 3D
- ~~NOTOC~~{{:tools:tools-wiki.png?nolink|}} ==== BEYOND 3D ==== * [[beyond:video:beyond_3d_tutorial_part_1_-_fundamentals|Quickstart guide]] * [[beyond:video#beyond_3d|Tutorial videos]] * [[beyond:3d
- Renderer: Ultra-smooth refresh-based rendering @tools:lcmax
- ation is played back as a Time-based animation in BEYOND. On the other hand, if you play back the same ani... umbers as in the Projector Settings dialog box in BEYOND. The Sample rate and Color Shift are on the "Scan... inarily use these animations on a single track in BEYOND. Also, you can specify a number of points that wi... ther tracks" text box. For example, if you have a BEYOND scene with two active tracks -- one being the tra
- Renderer @tools:lcmax
- = Step 4: Viewing an animation, and sending it to BEYOND ===== To see the complete animation in laser lig... r MAX preview window. ==== Send the animation to BEYOND ==== Once the frames have been rendered as discussed above, click the button Send to BEYOND, which will send the rendered animation to the cue that is selected in BEYOND. ===== Step 5: Summary ===== Here is a summary
- What's new @tools:lcmax
- now a 22-year-old platform, and when compared to BEYOND, LD2000 really has a lot of limitations. The newer BEYOND platform is much more open and expansive from a d... create code that worked well with both LD2000 and BEYOND, but during the development of version 6.0, this ... om this point forward, LC-Max will only work with BEYOND. ===== Version 5.70 ===== * Added support for
- Utility: Connection to BEYOND @tools:lcmax
- ====== Utility: Connection to BEYOND ====== This panel allows you to connect to, and disconnect from BEYOND. {{:tools:lcmax:connect2beyond.png?nolink|}} As long as you start BEYOND before starting 3ds Max, then the plugin will automatically st
- LC Max @tools:lcmax
- erer#step_4viewing_an_animation_and_sending_it_to_beyond|Step 4: Viewing an animation]] * [[tools:lcmax... ject Beam Brush]] * [[tools:lcmax:Connection to BEYOND|Connection to BEYOND]] ===== Lasershow Converter MAX Modifier ===== The modifier allows adjustments to ... . \\ Lasershow Designer 2000, Lasershow Designer BEYOND and Lasershow Converter MAX are trademarks of Pan
- Renderer: Include Z-axis data in laser frames @tools:lcmax
- plugin include Z-axis data. This may be used in BEYOND to map the Z-axis data onto color, onto brightnes... which are then further manipulated and rotated in BEYOND. ===== Enable Include Z-axis ===== This allows ... ant to use the Z-axis data for special effects in BEYOND. Alternatively you can specify an exact Z-axis c
- Utility: Overview @tools:lcmax
- ect Beam Brush]] * [[tools:lcmax:Connection to BEYOND|Connection to BEYOND]] ===== Advanced topics ===== * [[tools:lcmax:contour_axis|Contour axis]] * [
- LC4D Tutorial Videos @tools:lc4d
- ==== How To Install And Use The LC4D Plugin For BEYOND Software ==== <html> <iframe width="750" height=... use Lasershow Converter 4D, Cinema 4D plugin for BEYOND Software ==== <html> <iframe width="750" height=
- Tips: Scan speeds and LC MAX @tools:lcmax
- recommendation ===== Pangolin suggests that all BEYOND users be using at least ILDA 30K-tuned scanners,