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- Tips: Using renderable splines @tools:lcmax
- e double-trace outlines or single-trace outlines, depending on the spline **Thickness** setting. | {{:tools... he same word "renderable" has different meanings, depending on which dialog box you have opened. To make a s... .0, you may see a very thin spline, or no spline, depending on the version of 3ds Max you are using. Therefor
- Tips: Point spacing for objects @tools:lcmax
- number as sharper (larger) angles. In addition, depending on the view of the camera, parts of the cube migh... lcmax:point-spacing-for-objects-4.gif?nolink|}} Depending on your point spacing settings, the angles betwee
- Tips: Point spacing for objects @tools:lc4d
- number as sharper (larger) angles. In addition, depending on the view of the camera, parts of the cube migh... et outlines: {{:tools:lc4d:psfo4.gif?nolink|}} Depending on your point spacing settings, the angles betwee
- Lasershow Converter Blender @tools:lcblender
- taken in any given frame may not be very optimal. Depending on the object, this could produce a beam path tha
- Utility: Object Point Spacing @tools:lcmax
- taken in any given frame may not be very optimal. Depending on the object, this could produce a beam path tha
- Utility: Object Quick-Setup @tools:lcmax
- he Line Types, Filter Settings and Point Spacing, depending on the size of the object, the number of individu
- Modifier: Contours @tools:lcmax
- rds, the interpretation of these numbers changes, depending on whether the values are precisely 0% and 100% o
- Object Tag: Point Spacing @tools:lc4d
- taken in any given frame may not be very optimal. Depending on the object, this could produce a beam path tha
- Editing controls: Object Point Spacing @tools:lcflash
- taken in any given frame may not be very optimal. Depending on the object, this could produce a beam path tha
- Render Settings: Point spacing @tools:lcflash
- taken in any given frame may not be very optimal. Depending on the object, this could produce a beam path tha
- Post-Render Effect: Line Types @tools:lc4d
- ===== Creates a line between two adjacent faces depending on the included angle. This parameter can be set