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- Using Effects in BEYOND @beyond
- The **Options** button offers a variety of wave forms to define the acceleration of the effect, or how... art to Finish; the default option is a linear waveform. There are a variety of options such as Accelerat... Discrete steps, Random, and Finally - Custom Wave form. Custom Wave is a waveform that you draw or paint yourself. In ST2000 the parameter has the name “Rate
- PASS @safety
- afety:pass01.png?400&nolink|}} ===== Important Information ===== PLEASE READ THIS ENTIRE MANUAL VERY C... LASER EXPOSURE. This manual contains important information on how to install PASS in a laser projector, how to perform adjustments, and how to make sure that the show r... ure that the light coming out of the projector conforms to what is expected. When PASS commands that no
- Classic LD2000 ‐ style Abstract Generator @beyond
- imilarly to how it was done within the LD2000 platform. BEYOND supports morphing between Abstracts on th... ly-functioning copy of the traditional analog waveform generators, which were used in the early days of ... cy will never drift. If you have used analog waveform generators, such as Laser Systems Development Co.... iment with them, to get a feel for how analog waveforms are developed. You may wish to turn scanner amp
- Vectors and Points @beyond
- ends the Frame to the hardware controller to transform the digital Frame to an analog waveform. The output from the controller is an analog signal. The same situation as in the audio world. An audio waveform stays in digital form in the software, as a WAV, MP3 or similar format. When audio is played by a music
- BEYOND Shape Editor @beyond
- shape. The base shape includes a few simple wave forms, audio driven forms, and a recorder (FIFO). The Effects include the full palette of BEYOND effects plu... ** - assigns an Identifier for a Shape. This transforms the Shape into a 1st level object. **Heart** - ... nk|}} **Amplitude** - vertical size of the wave form. **Waves** - number of full wave forms applied t
- Formatting Syntax @wiki
- ====== Formatting Syntax ====== [[doku>DokuWiki]] supports some simple markup language, which tries to ... ku>toolbar|quickbuttons]], too. ===== Basic Text Formatting ===== DokuWiki supports **bold**, //italic... wiki:dokuwiki-128.png}}]] Please note: The image formatting is the only formatting syntax accepted in link names. The whole [[#images_and_other_files|image]
- Latest Features @beyond
- ability to synchronize their audio with visual performances. * **[[beyond:qshift|Q-Shift]]**: A new, Quick and very light on performance way to do offset effects in BEYOND! Q-Shift a... orts import and export of Timeline markers in the format designed by Reaper software. This is a CSV Format, and its expected other systems that use CSV format
- What's new @tools:lcmax
- a factor of four! * Added the ability to show information relevant to laser frame rendering in several 3ds Max rendering windows. The additional information shows the number of points in the frame, as ... most and front-most elements in the scene. This information is very handy when using Beam Brush. * Add... u needed to import frames of the animation and perform a post-process. This created extra work and also
- Networking for Lasershows, QuickShow, and Entertainment @quickshow
- C setups like yours. Thus, this document better informs the users on what to use and how to figure out w... your network is. Generally, this is seen in this format: * 255.255.255.0 This value identifies that... :fb4:quickstart|FB4 QuickStart Guide]] For more information regarding FB4. ==== Types of Data (Packets)... time for output. This leads cheaper and lower performing computers to not be able to actually calculate
- Networking for Lasershows, BEYOND, and Entertainment @beyond
- C setups like yours. Thus, this document better informs the users on what to use and how to figure out w... your network is. Generally, this is seen in this format: * 255.255.255.0 This value identifies that... :fb4:quickstart|FB4 QuickStart Guide]] For more information regarding FB4. ==== Types of Data (Packets)... time for output. This leads cheaper and lower performing computers to not be able to actually calculate
- How Content is Routed in BEYOND @beyond
- eams/DMX sequences, etc.) as well as additional information. When a cue is played, BEYOND creates a "pla... = When BEYOND processes laser content routing information, the route is defined as a string with the s... modified based on the hierarchal object routing information. The process starts from the Cue Player. If ... he destination (routing), then it will put this information into the string. If the Cue Player does not
- Files and File Extensions @beyond
- s a sort of "Master file" that contains all cue information, all Frames, all Shows, Text, Effects, and some configuration-related information. **BEYOND Cue - .bcue** Cue files contain information about a cue in the workspace. Cue files can ... YOND Effect - .beff** Effect files contain all information about a BEYOND Effect. Effect files can be s
- FB4 Export @beyond
- , there are several tracks for Laser Shows in the form of Frame Files. We may export complex constructio... r QuickShow software. The FB4 uses a special file format – the FB4 Animation and it is the only supported file format. The file contains important timing information. The file supports up to 6 colors. Such information c
- RealTime Audio in BEYOND @beyond
- n do realtime audio processing. The raw audio waveform is saved in special buffer that can be used later... The next step of processing is FFT. Raw audio waveform buffers contain 1024 samples, the FFT gives us 51... what we have here is an audio wave (in an “as is” form), quick frequency analyzer with 512 bands, a pea... lay an Audio Wave ===== To display an audio wave form, use the Shape Editor. In most cases, the Shape w
- Abstract Generator @beyond
- ue wave generators that produce a consistent wave form. BEYOND Abstraction does not do this. Abstraction generates part of some waveform or formula. It is not continuous compared to the LD2000 system. Abstraction takes “N” number of input p... alPoints * Periods + Speed * Time ) </code> This formula is simplified but it reflects the main theory.