Fulltext results:
- Render Settings: Point spacing @tools:lcflash
- **AutoBlank Points at round overlaps** is used to keep the beam going, but to blank the beam. The result... beginning and ending points needed. This can also keep objects looking good as they zoom out since it au... there are different rules that can be applied to keep the laser path optimized: - **Keep path consistent** Uses generic rules to try to keep the beam path
- Utility: Object Point Spacing @tools:lcmax
- **AutoBlank Points at round overlaps** is used to keep the beam going, but to blank the beam. The result... beginning and ending points needed. This can also keep objects looking good as they zoom out since it au... there are different rules that can be applied to keep the laser path optimized: * **Keep path consistent** Uses generic rules to try to keep the beam path
- Editing controls: Object Point Spacing @tools:lcflash
- **AutoBlank Points at round overlaps** is used to keep the beam going, but to blank the beam. The result... beginning and ending points needed. This can also keep objects looking good as they zoom out since it au... there are different rules that can be applied to keep the laser path optimized: * **Keep path consistent** Uses generic rules to try to keep the beam path
- Object Tag: Point Spacing @tools:lc4d
- **AutoBlank Points at round overlaps** is used to keep the beam going, but to blank the beam. The result... beginning and ending points needed. This can also keep objects looking good as they zoom out since it au... there are different rules that can be applied to keep the laser path optimized: * **Keep path consistent** Uses generic rules to try to keep the beam path
- Lasershow Converter Blender @tools:lcblender
- beginning and ending points needed. This can also keep objects looking good as they zoom out since it au... there are different rules that can be applied to keep the laser path optimized: * Keep path consistent Uses generic rules to try to keep the beam path consistent (same direction and line tra
- Tips: Beam path optimization @tools:lc4d
- w the beam travels when drawing an object: * **Keep path consistent** * **Circular optimization** ... st render effect with default values.)) option, **Keep path consistent**, work well for most objects. Th... the **Aggressive optimization** option. This will keep the beam path as short as possible. Note that whe
- Tips: Beam path optimization @tools:lcmax
- w the beam travels when drawing an object: * **Keep path consistent** * **Circular optimization** ... and manually set the default value.)) option, **Keep path consistent**, work well for most objects. Th... try the Aggressive optimization option. This will keep the beam path as short as possible. Note that whe
- Utility: Object Filter Settings @tools:lcmax
- that Lasershow Converter MAX will jump to try to keep the beam on. Increasing this number allows the la... r MAX will jump a 1.5 beam-diameter gap to try to keep the beam on. ===== See Also ===== * [[tools:l
- Object Tag: Filter Settings @tools:lc4d
- s that Lasershow Converter 4D will jump to try to keep the beam on. Increasing this number allows the la... er 4D will jump a 1.5 beam-diameter gap to try to keep the beam on. **See Also** * [[tools:lc4d:rend
- Post-Render Effect: Laser Output, Preview Options and Save Functions @tools:lc4d
- s rendered in each frame. This could be handy for keeping the frame rate consistent. For example, if **M
- Renderer: Laser Output @tools:lcmax
- s rendered in each frame. This could be handy for keeping the frame rate consistent. For example, if **M
- Object Tag: About object settings @tools:lc4d
- conflict** in the rendered output, Cinema 4D also keeps hierarchical structures in the assigned tags. Ge
- Render Settings: Laser Output @tools:lcflash
- s rendered in each frame. This could be handy for keeping the frame rate consistent. For example, if **M
- Editing controls: Object Line-type and Color @tools:lcflash
- made "transparent". Preventing laser output, but keeping them non-transparent is useful when creating "
- Post-Render Effect: Filter Settings @tools:lc4d
- er 4D will jump a 1.5 beam-diameter gap to try to keep the beam on. ===== See Also ===== * [[tools:l