Fulltext results:
- Object Tag: Point Spacing @tools:lc4d
- **AutoBlank Points at round overlaps** is used to keep the beam going, but to blank the beam. The result... beginning and ending points needed. This can also keep objects looking good as they zoom out since it au... there are different rules that can be applied to keep the laser path optimized: * **Keep path consistent** Uses generic rules to try to keep the beam path
- Utility: Object Point Spacing @tools:lcmax
- **AutoBlank Points at round overlaps** is used to keep the beam going, but to blank the beam. The result... beginning and ending points needed. This can also keep objects looking good as they zoom out since it au... there are different rules that can be applied to keep the laser path optimized: * **Keep path consistent** Uses generic rules to try to keep the beam path
- Render Settings: Point spacing @tools:lcflash
- **AutoBlank Points at round overlaps** is used to keep the beam going, but to blank the beam. The result... beginning and ending points needed. This can also keep objects looking good as they zoom out since it au... there are different rules that can be applied to keep the laser path optimized: - **Keep path consistent** Uses generic rules to try to keep the beam path
- Editing controls: Object Point Spacing @tools:lcflash
- **AutoBlank Points at round overlaps** is used to keep the beam going, but to blank the beam. The result... beginning and ending points needed. This can also keep objects looking good as they zoom out since it au... there are different rules that can be applied to keep the laser path optimized: * **Keep path consistent** Uses generic rules to try to keep the beam path
- Lasershow Converter Blender @tools:lcblender
- beginning and ending points needed. This can also keep objects looking good as they zoom out since it au... there are different rules that can be applied to keep the laser path optimized: * Keep path consistent Uses generic rules to try to keep the beam path consistent (same direction and line tra
- Tips: Beam path optimization @tools:lcmax
- w the beam travels when drawing an object: * **Keep path consistent** * **Circular optimization** ... and manually set the default value.)) option, **Keep path consistent**, work well for most objects. Th... try the Aggressive optimization option. This will keep the beam path as short as possible. Note that whe
- Tips: Beam path optimization @tools:lc4d
- w the beam travels when drawing an object: * **Keep path consistent** * **Circular optimization** ... st render effect with default values.)) option, **Keep path consistent**, work well for most objects. Th... the **Aggressive optimization** option. This will keep the beam path as short as possible. Note that whe
- Object Tag: Filter Settings @tools:lc4d
- s that Lasershow Converter 4D will jump to try to keep the beam on. Increasing this number allows the la... er 4D will jump a 1.5 beam-diameter gap to try to keep the beam on. **See Also** * [[tools:lc4d:rend
- Utility: Object Filter Settings @tools:lcmax
- that Lasershow Converter MAX will jump to try to keep the beam on. Increasing this number allows the la... r MAX will jump a 1.5 beam-diameter gap to try to keep the beam on. ===== See Also ===== * [[tools:l
- Render Settings: Filter Settings @tools:lcflash
- FLASH will jump a 1.5 beam-diameter gap to try to keep the beam on. ===== Angle filter ===== Removes r
- Editing controls: Object Filter Settings @tools:lcflash
- hat Lasershow Converter FLASH will jump to try to keep the beam on. Increasing this number allows the la
- Render Settings: Ultra-smooth rendering @tools:lcflash
- ations ===== There are a few important things to keep in mind when using Ultra-smooth refresh-based ren
- Renderer: Filter Settings @tools:lcmax
- r MAX will jump a 1.5 beam-diameter gap to try to keep the beam on. ===== See Also ===== * [[tools:l
- Object Tag: Line Types @tools:lc4d
- o block the camera from seeing other objects) and keep them from producing points. ===== See Also =====
- Contour axis @tools:lc4d
- = View X, Y, Z ===== The view X, Y and Z options keep the contour lines consistent, no matter what the