Fulltext results:
- Editing controls: Object Point Spacing
- **AutoBlank Points at round overlaps** is used to keep the beam going, but to blank the beam. The result... beginning and ending points needed. This can also keep objects looking good as they zoom out since it au... there are different rules that can be applied to keep the laser path optimized: * **Keep path consistent** Uses generic rules to try to keep the beam path
- Render Settings: Point spacing
- **AutoBlank Points at round overlaps** is used to keep the beam going, but to blank the beam. The result... beginning and ending points needed. This can also keep objects looking good as they zoom out since it au... there are different rules that can be applied to keep the laser path optimized: - **Keep path consistent** Uses generic rules to try to keep the beam path
- Render Settings: Ultra-smooth rendering
- ations ===== There are a few important things to keep in mind when using Ultra-smooth refresh-based ren
- Editing controls: Object Filter Settings
- hat Lasershow Converter FLASH will jump to try to keep the beam on. Increasing this number allows the la
- Render Settings: Filter Settings
- FLASH will jump a 1.5 beam-diameter gap to try to keep the beam on. ===== Angle filter ===== Removes r
- Render Settings: Laser Output
- s rendered in each frame. This could be handy for keeping the frame rate consistent. For example, if **M
- Editing controls: Object Line-type and Color
- made "transparent". Preventing laser output, but keeping them non-transparent is useful when creating "
- Editing controls: Objects Library
- made "transparent". Preventing laser output, but keeping them non-transparent is useful when creating "