Fulltext results:
- Renderer
- ) appears. In addition, we recommend that in the Output Size section, you enter 320 for width and 320 for... *Virtual Frame Buffer** checkbox, in the **Render Output** section, must be checked in order for you to se... s and curve detection calculations based on the **Output Size** settings. The default values for the filte... e and corner settings are based on a frame window output size of 320-by-320 or 320-by-240. If you choose a
- Utility: Object Line Types
- ** \\ Prevent Errant Lines | * **Prevent Laser Output** calculates the object, but does not actually wr... everal cases: - To produce a hole in the laser output that exactly matches video or a slide. For exampl... ender the 3ds Max scene twice: once normally (AVI output) to produce the video background, and once using ... nvisible. For the laser file, use **Prevent Laser Output** so the video objects are not visible. - To do
- Renderer: Laser Output
- ====== Renderer: Laser Output ====== This section allows you to control the frames generated by Lasershow Converter MAX. {{:tools:lcmax:laser-output.png?nolink|}} ===== Framenote ===== Allows you ... helpful when using Beam Brush. ===== Show Laser Output ===== Allows you to see each frame of the animat... ed. Once the rendering process is complete, laser output will continue to be displayed until this check bo
- Renderer: Overview
- ou to control how the objects are interpreted and output as laser lines. * [[tools:lcmax:line_color|Line... ved from a coarse object. * [[tools:lcmax:laser_output|Laser Output]]: Allows you to control the frame note that will be used for each frame, the minimum number... each frame, and whether or not you will see laser output projected while the scene is being rendered. *
- Renderer: Include Z-axis data in laser frames
- verter MAX typically creates only two-dimensional output in the laser frames. That is, the laser frames ha... r Z-axis data will be included in the laser frame output. If this check box is not checked, then the Z-axi... s, the plugin can simply automatically center the output on the Z-axis. This is the best choice to use whe... Similar to the Z-Offset options above, the Z-axis output may be automatically scaled to the typical laser
- Tips: Fixing mysterious flickering lines
- camera viewport of 3ds Max, and also in the laser output produced by Lasershow Converter MAX. {{:tools:lc... nk|}} The result is perfect and consistent laser output. ===== An alternative solution ===== The latest... the objects in your scene. \\ [[tools:lcmax:laser_output|See the Prevent Intersection Flickering tool in Renderer: Laser Output]]. ---- [[tools:lcmax:|Go Back]]
- LC Max
- ttings|Filter settings]] * [[tools:lcmax:Laser Output|Laser Output]] * [[tools:lcmax:Ultra-smooth refresh-based rendering|Ultra-smooth refresh-based renderi
- Questions and answers
- ons. * In the **Render Scene** dialog, **Render Output** section, don't select **Virtual Frame Buffer** ... lt values. ===== How can I get the best quality output? ===== * Be sure that all vertices have been w
- Renderer: Filter Settings
- ise Filter ===== Removes short runt lines in the output that would otherwise show up as specks or dots in... e of 1.5 means 1.5 pixels. If the frame window **Output Size** is set to 320-by-320 or 320-by-240, then e
- Renderer: Ultra-smooth refresh-based rendering
- Converter MAX, they would be the only thing being output at the time. In other words, you would ordinarily... ou wanted to have another track (or tracks) being output at the same time as a track with LCMax-rendered m
- Utility: Object Filter Settings
- e filter ===== Removes short "runt" lines in the output that would otherwise show up as specks or dots in... e of 1.5 means 1.5 pixels. If the frame window **Output Size** is set to 320-by-320 or 320-by-240, then e
- Tips: Using renderable splines
- * check box is checked. This will make the spline output to the laser and the Lasershow Converter MAX prev... rease smoothness or rendered quality of the laser output, but the rendering time will increase dramaticall
- What's new
- assign the correct internal "[[tools:lcmax:laser_output|LD Animation Frame]]" number if the Starting LD F... rt for 3ds Max version 4. * [[tools:lcmax:laser_output|Real Time Rendering]] for relatively simple scene
- Utility: Object Point Spacing
- to the ILDA 30K standard, when running at a point output speed of 30,000 points per second. If you do not
- Tips: Scan speeds and LC MAX
- LDA 30K standard, and - you are scanning at an output rate of 30,000 pts/sec If you are using differen