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- Utility: Object Point Spacing
- d, when running at a point output speed of 30,000 points per second. If you do not change any of the numbe... LC MAX. ===== About point spacing ===== The way points are placed in lines depends on whether the object... square, lines will always start with **AutoBlank Points at line endings**, followed by **AutoAnchor Points**. * If the object is round, a special point placeme
- What's new
- s. The additional information shows the number of points in the frame, as well as the Z-axis coordinates o... max:ultra-smooth_refresh-based_rendering#optional_points_in_other_tracks_parameter|Points in other tracks]] to the Ultrasmooth Refresh-based Animation rendering c
- Tips: Creating dust-like animations using particle systems
- ners. - 1.5 creates more particles but also more points - 2.0 reduces the amount of visible particles and the amount of points {{:tools:lcmax:dust-1.png|}} 4. Adjust the **O
- Tips: Using renderable splines
- splines which generally result in a lot of laser points being used. If you only have a few splines in the
- Tips: Point spacing for objects
- default point spacing settings have the **Corner points 165-170°** value set to zero. But this might make... positions. Therefore, it is best to set **Corner points 165-170**° to the same number as sharper (larger)... a round outline. One way is to set the **Corner points** at various angles to a value of 0. {{:tools:lc... urve Detect ===== Once you have prevented corner points from being placed on the sphere outline (either b
- Tips: Point spacing for lines
- results in laser frames with the least number of points. {{:tools:lcmax:point-spacing-for-lines-1.png?no... t value of 300. This ensures there will be enough points placed for small details and to avoid rounding in... <sup>[[#fn__1|1)]]</sup> setting for **AutoAnchor Points** (shown below) has **Accelerate/Decelerate** ena... n and out of lines. It also reduces the number of points that you need to use at the beginning and ending
- Utility: Object Line Types
- the object, but does not actually write any data (points) to the laser frame. This lets the object mask or... eeing other objects) and keep them from producing points. ===== See Also ===== * [[tools:lcmax:contour
- Utility: Object Quick-Setup
- d. Thus, you might need to adjust the "AutoAnchor points at corners" settings, so that a corner is seen.
- Tips: Scan speeds and LC MAX
- when the ILDA Test Pattern is displayed at 30,000 points per second: | {{:tools:lcmax:scan-speed-lcmax-1.... Now, some people may adopt a scan speed of 30,000 points per second. In fact, this is Pangolin's suggestio... n Lasershow Converter MAX. This is usually 30,000 points per second. Lasershow Converter MAX's default<su
- Utility: Object Filter Settings
- .0, Lasershow Converter MAX will not generate any points on the laser display if a line is less than 3.0 p
- Tips: Color and path consistency
- ut it could be that a better beam path with fewer points could be derived if you had set a different selec... jump around unnecessarily, or that extra blanking points were included during the drawing of the intersect
- Utility: Object Soft Line
- or Soft Line at line beginning** is the number of points over which fading will occur at the beginning of ... nchor Soft Line at line ending** is the number of points over which fading will occur at the ending of a l... or Soft Line at round overlaps** is the number of points over which fading will occur at both the beginnin... toAnchor Soft Line at corners**, is the number of points over which fading will occur at the ending of a l
- Renderer: Ultra-smooth refresh-based rendering
- ously variable. It depends on the sample rate (in points per second) and the number of points in each frame, among other factors. Because of this, if you playback... x. The reason is that unless you set the Minimum Points setting to a fairly high number, and also ensure that none of your frames exceed that number of points, each frame that Lasershow Converter MAX creates
- Renderer: Laser Output
- ==== This tells the plugin to show the number of points in the laser frame, along with the Front-most Z-a... enes with a few thousand polygons. ===== Minimum Points ===== This sets the minimum number of laser points rendered in each frame. This could be handy for keepi... frame rate consistent. For example, if **Minimum points** was set to 1000 points, you would always get a
- Renderer: Overview
- ill be used for each frame, the minimum number of points in each frame, and whether or not you will see la