Fulltext results:
- Latest Features
- ck and very light on performance way to do offset effects in BEYOND! Q-Shift allows you to utilize any of the "live effects" parameters and create oscillating effects that are delayed between lasers. These can be applied immedia... Color channels will allow you to link colors from effects and tools to these channels which then can be co
- The Configuration Dialog Box
- l number points. It will not make the system more effective.** In reality, it will actually do the opposit... tarts the main threads of BEYOND. **Reset Manual Effects in QuickFX** - Resets the Manual Effects in QuickFX. **Set grid mode to One Cue** - Sets the grid mode ... **Reset Master FX time on change** - Resets the effect’s time after the change of Effect. In simple term
- BEYOND and the X-Box Kinect 360
- you to create a wide variety of interactive laser effects. ===== Setting up the X-Box Kinect ===== Befor... ll 20 points, within the specified skeleton. - Effects, LD2000-style abstract frames, and all places th... creating a sort of “paint in the air” type laser effect. - Synthesized Image (SI for short). SI is a well known container for effects and images. Each node of SI has it’s own setting
- How to use the FiFO Image Editor in BEYOND @beyond:video
- Matrix * 1:53 Cursor position * 2:04 Morphing Effect * 2:29 Final Effect * 2:42 Building a live abstract * 2:52 Outro ---- [[beyond:video:|Return to
- Lasershow Designer BEYOND Manual
- * [[beyond:Master Tab|Master Tab]] * [[beyond:Effects|Effects]] * [[beyond:Laser Preview Window|Laser Preview]] * [[beyond:Laser Preview window 2|Laser ... ors ===== * [[beyond:Clock|Clock]] * [[beyond:effect editor Overview|Effect Overview]] * [[beyond:Frame editor|Frame editor]] * [[beyond:Frame editor New|
- How to use the Timeline Marker Import, Track Search, and Big Timecode Window @beyond:video
- * 3:25 Particle Spinning (Wind) * 3:41 Final Effect * 3:53 Outro ---- [[beyond:video:|Return to
- How to use the Q-Shift QuickTab Tool in BEYOND @beyond:video
- escription:** Q-Shift is a way to utilize “offset effects” quickly and easily for your live shows. It resi... in the “Quick tabs” area of BEYOND. Unlike offset effects within cues or effects, Q-shift utilizes the “Live Control” parameters from the “Live Control” tab in the right tabs area. Because of this, these offset effects have much lower CPU requirements are run much fa
- BEYOND Tutorial Videos
- Cloud]] * [[beyond:video:How to use Zone offset Effects in BEYOND software|How to use zone offset effects in BEYOND software]] * [[beyond:video:How to use Multi Effects in BEYOND software|How to use Multi Effects in BEYOND software]] * [[beyond:video:How to use BEYOND DM
- Advanced Shape (abstract) editor
- beyond:ase-1.png?direct&600|}} **QuickShape plus effects = Advanced Shapes** Even though it's capable of... shape, and then add Oscillators, Modulators, and Effects to the base shape to create outstanding abstract... d this to the shape. On top of this, you can add effects. There is a main effect panel and a final effect panel. To add effects, select the Main or Final tab a
- Q-Shift
- Shift ====== Q-Shift is a way to utilize "offset effects" quickly and easily for your live shows. It resi... in the "Quick tabs" area of BEYOND. Unlike offset effects within cues or within effects, Q-shift utilizes the "Live Control" parameters from the "Live Control" ta... he right tabs area. Because of this, these offset effects have much lower CPU requirements are run much fa
- Art-net DMX and sACN
- :artnet-dmx-sacn18.png?nolink|}} ==== Control of effect Parameters ==== You can use DMX input as a control of a variable inside of an effect, anywhere you see an option like Imaged below, yo... different cues for each projector, and use BEYOND effects, motions, size control, offsets etc. all from a
- TV Mode
- load is not a priority, this is more like a side effect of the model. Similar effect has Distributed scanning technology. Projectors share the calculation, and i
- Cue Groups
- a Cue Player. LivePRO has a Grid with Images and Effects. When you want to start a Cue, you need to activ... Group in the Cues' Properties. ==== Multi-Zone Effects ==== There is new a type of Effect – an Effect that contains within itself, multiple Effects, and thus allows these to be assigned all at on
- Node Image
- output pin. Such pins could be connected to an effect node. If the Image node is not connected to an effect node, then the frame directly goes to output, without any modification by an effect. The effect node stores the effect inside. Such nodes have an input pin on top and an output pin on the
- FIFO image
- or circle. The size may form zoom in or zoom out effect. Overall, this is a linear transformation of reco... This is classic use of Channels. ===== Morphing effect ===== This is another extension compared to the ... at the system takes the recorder points, apply an effect, and after that, morph between the original and t... ge (the waveform). This will allow you to apply effects in the same way as with the **[[beyond:effects|e