Fulltext results:
- LC4D
- me]] * [[tools:lc4d:render#step_4rendering_an_animation|Step 4: Rendering an animation]] * [[tools:lc4d:render#step_5viewing_an_animation|Step 5: Viewing an animation]] * [[tools:lc4d:render#step_6summary|Step 6: Summary]] ==== Post-Render E
- Lasershow Converter 4D Renderer
- s:lc4d:step3-5.gif|}} ===== Step 4: Rendering an animation ===== In the last step, we rendered a single frame of the cube. Let's create an animation of the cube moving. To do this, we use the **Auto... want to add changes in your scene. ==== Generate animation frames ==== To create a laser animation of the moving cube, click on the **Render Settings** button (or use
- Post-Render Effect: Laser Output, Preview Options and Save Functions
- second. Here is another example: Say you have an animation of scrolling text. When only a few letters are on... ore points would be required. If you play back an animation where the number of points is changing, this woul... brightness and scrolling speed changing while the animation was playing. You can indicate that you always wan... thus controlling the brightness and speed of the animation. If the rendering results in fewer than the **Mi
- Object Tag: Filter Settings
- e generate small lines popping into and out of an animation. ===== Filter across objects ===== This is used... one that appears each time you render a frame or animation). A value of 1.5 means 1.5 pixels. If the frame
- Post-Render Effect: Laser Output, Preview Options and Save Functions
- second. Here is another example: Say you have an animation of scrolling text. When only a few letters are on... ore points would be required. If you play back an animation where the number of points is changing, this woul... brightness and scrolling speed changing while the animation was playing. You can indicate that you always wan... thus controlling the brightness and speed of the animation. If the rendering results in fewer than the **Mi
- Post-Render Effect: Filter Settings
- one that appears each time you render a frame or animation). A value of 1.5 means 1.5 pixels. If the frame
- What's new
- gs previously, you needed to import frames of the animation and perform a post-process. This created extra wo