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- Tips: Scan speeds and Lasershow Converter FLASH @tools:lcflash
- is used when tuning. **It does not mean that all frames must be shown at 30,000 pts/sec.** Now, some peop... ther tuning/projection speeds ===== You may have frames or shows which require a different tuning or proj... u can adjust for this: - **Create 30K LC FLASH frames and adjust their speed**. Let's say you have a lot of frames created to look good at 18,000 pts/sec when seen
- Renderer: Ultra-smooth refresh-based rendering @tools:lcmax
- it produces animations based on a fixed number of frames per second. While this works wonderfully for film... h-1.png?nolink|}} ===== Timing factors for laser frames ===== Since laser projectors are based on mechan... ly high number, and also ensure that none of your frames exceed that number of points, each frame that Las... lgorithm that does not generate a fixed number of frames per second. Instead, it generates a variable numb
- Lasershow Converter Blender @tools:lcblender
- the add-on. * **Include Z-axis data in Laser frames** - Includes the Z-axis data in the laser frame, ... ally handy when making old-school wireframe laser frames. * **Z Center automatically** - the plugin au... erfect placement. * **Minimum Points in Laser frames** - This sets the minimum number of laser points ... a preview window, which shows the rendered laser frames and may also show additional information such as
- Render Settings: Ultra-smooth rendering @tools:lcflash
- ms produces animations based on a fixed number of frames per second. While this works wonderfully for web ... .gif?nolink|IMG}} ===== Timing factors for laser frames ===== Since laser projectors are based on mechan... ly high number, and also ensure that none of your frames exceed that number of points, each frame that Las... lgorithm that does not generate a fixed number of frames per second. Instead, it generates a variable numb
- Post-Render Effect: Laser Output, Preview Options and Save Functions @tools:lc4d
- ns ====== This section allows you to control the frames generated by Lasershow Converter 4D. {{:tools:lc... his framenote can be used in BEYOND to search for frames. When frames are created, the Cinema 4D frame number will be appended to this text. In the example above... 1000 points, you would always get a maximum of 30 frames per second if the sample rate (point output speed
- Post-Render Effect: Laser Output, Preview Options and Save Functions @tools:lc4d
- ns ====== This section allows you to control the frames generated by Lasershow Converter 4D. {{:tools:lc... his framenote can be used in BEYOND to search for frames. When frames are created, the Cinema 4D frame number will be appended to this text. In the example above... 1000 points, you would always get a maximum of 30 frames per second if the sample rate (point output speed
- Lasershow Converter 4D Renderer @tools:lc4d
- e Auto-Keyframe function automatically inserts keyframes on the timeline position where changes on objects... d changes in your scene. ==== Generate animation frames ==== To create a laser animation of the moving c... ate the full 100-frame animation, so select **All Frames: 0 to 100**. Once this has been done, press the *... dering more than one frame, you get a box saying "Frames may be lost". This message is wrong -- no frames
- Render Settings: Laser Output @tools:lcflash
- allows you to control basic aspects of the laser frames generated by Lasershow Converter FLASH. {{:tools... can be used in LD2000 and Showtime to search for frames. When frames are created, the FLASH frame number will be appended to this text. In the example above, th... ll be used when Lasershow Converter FLASH renders frames. If this is set to 1001, then FLASH frame 1 will
- Render controls @tools:lcflash
- to render only the current frame, only a block of frames, or the entire scene. Rendering is initiated by p... sh:rendercontrol-2.gif?100&nolink|}} | Render all frames | **Renders all frames** in the FLASH file. | | {{:tools:lcflash:rendercontrol-3.gif?100&nolink|}} | Render block of frames | **Renders the block of frames** specified in th
- Settings menu @tools:lcflash
- ng]] used when rendering animations. ===== Write frames into QM2000 board ===== If this is selected, the rendered frames will be written to the QM2000 board after the fil... ** buttons. If this is not selected, the rendered frames will not be written to the QM2000 board. If the ... , and then press the Re-render button to send the frames to the QM2000 board. ===== Show output on laser
- Renderer @tools:lcmax
- :lcmax:renderer-8.png|}} ==== Generate animation frames ==== To create a laser animation of the rotating... dering more than one frame, you get a box saying "Frames may be lost". This message is wrong -- no frames will be lost. Simply click "Yes" to render the scene an... ==== Send the animation to BEYOND ==== Once the frames have been rendered as discussed above, click the
- Renderer: Include Z-axis data in laser frames @tools:lcmax
- ====== Renderer: Include Z-axis data in laser frames ====== This section allows you to select the inclusion of and also to control the Z-axis data in the frames generated by Lasershow Converter MAX. {{:tools:l... creates only two-dimensional output in the laser frames. That is, the laser frames have only X and Y data that change, and normally the Z-axis data is set to zer
- SWF File Requirements @tools:lcflash
- s means that the main timeline FLASH must contain frames -- and moreover -- it must contain the required number of frames to accomplish the animation. For example -- a FLA... hat lasts for 5 seconds, using a frame rate of 25 frames per second, must contain 25 * 5 = 125 frames defined on the main timeline. If "Action Scripts" are used,
- Renderer: Laser Output @tools:lcmax
- ut ====== This section allows you to control the frames generated by Lasershow Converter MAX. {{:tools:l... his framenote can be used in BEYOND to search for frames. When frames are created, the 3ds Max frame number will be appended to this text. In the example above, ... s that Lasershow Converter MAX will always create frames in BEYOND starting with Frame Number 1. Note that
- LC Max @tools:lcmax
- er MAX Renderer ===== The renderer turns 3ds Max frames and scenes into laser-projectable frames and scenes. Here are step-by-step instructions on using the rend... data in laser frame|Include Z-axis data in laser frames]] ===== Lasershow Converter MAX Utility ===== T